Using animated 3D model when creating banner for homebrew app in linux - how?

NoiseCommander3DS

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Hi, as I am writing a homebrew app with devkitpro and libctru, I wonder if and how I can use a custom 3D mesh as a banner with the banner tool in GNU/linux.
So far I have only been using a PNG image instead.

I think I did find a YouTube tutorial but it relied on using apps for windows.

Would it be possible to achieve in linux only with a model exported from blender?

Thanks in advance!
 

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