If you have a Windows PC then you can compile it with Visual Studios -- I was using 2013, IIRC, but I think you can also use 2015 if you have Windows 10? It should be free for the community edition which is all you need.
If you want to build it on a Mac you can use Xamarin Studio, but if you do want to do that there's a bit of code that has to be added because of a bug in their implementation of Windows Forms (which aren't supported any longer so they aren't interested in fixing it).
In either case you just open the "solution" file (Pokemon Shuffle Save Editor.sln) and use "run".
If you're interested in always running the latest, because you're really hardcore into testing bleeding edge, then you can attach to supercarotte's github project and pull the latest code whenever he adds something and then re-run it.
That being said, @supercarotte forgot to push pokemonLevel.bin so no one (aside from him) can compile the code right now
I forgot that github only synced the files present, not the whole folder
I attached it for now, I'll add it in a commit once I figure out how to do it You can also dump extdata, extract the B668 folder with SciresM's unpacker and rename the file "13" into "PokemonLevel.bin".
EDIT : it's on my github now too
PS: I did not make a release yet because I already made one with my previous commit. Besides, there are other stuff I want to include in 1.3.
PS 2: Anyone knows another 3DS file explorer beside EFE & 3DSExplorer ?
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