Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV/A53 patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00) (14.XX SOON)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.22 (2/11/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.03-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
pokopia-runs-at-60-fps-on-ps5-jailbreak-via-eglantineps5-v0-g6cy2gt822zh1.webp


Pokémon Pokopia is running at 60 FPS on a jailbroken PS5. A new video posted today shows the Switch 2 game moving smoothly on the console. ProsperoEden with Switch 2 Games support is not there, but you can download EglantinePS5 that supports Switch 2 already.

More info:
https://onejailbreak.com/blog/pokopia-runs-at-60-fps-on-ps5-via-eglantineps5/
 
After all this progress, has anyone found a way to bypass the Gen4 SSD check on firmware 8.00 and above?
I’d say it’s more like 5.xx and above.

------


got it working.

the payload turns off the console's continuous "recent gameplay" recording.

works on 13.60. i haven't tried any other versions.

hush https://github.com/disco-trooper/hush
What does it actually do? Does it periodically clear a buffer used for video recording, or does it simply prevent the video from being loaded into the buffer at all?


--------

Sooo, is the key extraction vuln. for ps4 or ps5?
Guess it’s for ps4? As the bd-j exploit Zeco leaked was made by SaudiDos for the ps4..


Is that key exploit for PS4 or PS5? I like Zacex, and it’s a shame there’s some drama in the scene, but I think the fault really lies with him... As I understand it, a friend sent him something privately with the expectation that he’d keep it secret—but he ended up sharing it with strangers, using "research" as an excuse (though I might be wrong). In any case, it’s probably just PS4-related stuff, so it’s no big deal, in my opinion. The person who sent it to him should have anticipated that it might get leaked—whether intentionally or by accident.
 
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Remote Play Unlock​

PS5 payload that bypasses Remote Play prohibition by patching SceRemotePlay (NPXS40102/eboot.bin) in memory. It covers the initial RP-Prohibit response, dynamic prohibition notifications, and audio/video protection-state computation.

The registry setting /REMOTEPLAY/ignore_prohibition is not present on retail 13.60, so this payload uses runtime instruction patches instead.

Branches​

  • main: the simple payload. It uses hardcoded offsets for supported firmware versions and refuses unknown firmware.
  • testing: the offset-discovery payload. It always pattern scans, exports a decrypted eboot and a JSON report, and never modifies Remote Play instructions.
Built ELFs are ignored by Git. The main branch has a GitHub Actions workflow that builds and publishes remoteplay_unlock.elf to the rolling latest prerelease on every push.

1793568984643.png


Link: https://github.com/earthonion/remoteplay_unlock/releases/tag/latest-testing
 
Is it normal for so many of these new homebrew developers to either keep stuff private or show off projects only to not release them? Was it like this during other console homebrew scenes?
 
Is it normal for so many of these new homebrew developers to either keep stuff private or show off projects only to not release them?
As I understand all hackers are basically on sony's payroll now. They can speak loud on twitter to boost ego, but they do only what the company allows them to do.
 
  • Like
  • Haha
Reactions: ArgonUK and cvskid
Sooo, is the key extraction vuln. for ps4 or ps5?
Guess it’s for ps4? As the bd-j exploit Zeco leaked was made by SaudiDos for the ps4..


I don't know what's going on between them, but running to Sony to complain doesn't look very professional.
 
Last edited by kam821,
I'm following the recent posts on the (most) optimal setup for "adjusting" the PS5's connection to the WWW. But I'm still kinda confused...

Up until now I've blocked the PS5 connection directly at router level, but, given the recent developments like the ProsperoStore (and my router in needs of replacement), I'm thinking that maybe connecting the PS5 from time to time wouldn't be such a bad idea.

Considering the above, plus the fact that I'm on 6.02 using Y2JB (which I never want updated), what the best option would be? 127.0.0.1 as primary, 62.210.38.117 as alternative, plus nanoDNS? And then I just insert the ethernet cable whenever I need it?
 
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A hypervisor bypass for Phantom Blade Zero already exists on PC, but on PS5—not only is that missing, but there isn't even a captured update patch for PS5 Prospero environment...

It goes to show that developers really won't just hand anything over—not even a simple update patch capture for retail game... and it will be exact same story with GTA VI

I’m only mentioning this so you don’t harbor any false illusions :):)
 
I don't know what's going on between them, but after reading his entire crusade like rant, I can imagine why Zeco called him bipolar.
Honestly, f anyone who uses that as an insult. Not that I want to get involved, but that’s just not cool.
Post automatically merged:

A hypervisor bypass for Phantom Blade Zero already exists on PC, but on PS5—not only is that missing, but there isn't even a captured update patch for PS5 Prospero environment...

It goes to show that developers really won't just hand anything over—not even a simple update patch capture for retail game... and it will be exact same story with GTA VI

I’m only mentioning this so you don’t harbor any false illusions :):)
It doesnt really show anything much at all, but yes dont just expect anything. Nobody owes it to us and nobody wants sony after them,
 
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Hello all, after nearly a year long break from the scene im tuning back in and trying to catch up on all the developments. i was using y2jb a year ago on my 7.61 and was having a good experience with that. but holy canary a lot has changed! and it keeps changing every day nearly, its hard to keep up with.

i guess i have one main question at the moment: with byepervisor reborn now released, will it eventually be fully ported to all applicable firmwares and thereby negate the need for k stuff? my understanding is that k stuff was needed bc of no HV, and that a HV exploit means better jb performance as well as more stable game patches (ie 60 fps patches for ps4 games). is this still the case? and has anyone been able to port it to 7.61 specifically?

thank you for the response, its hard to know what exact method is the best atm or whats coming in the future :-)
 
Sorry if this has been asked before but I might update for gta6 (im on 13.40). I have installed a youtube pkg and y2jb and have also used the webkit autoloader etc to jailbreak. Do i need to format my ps5 and then update to be safe? I just need to know how to safely update without getting banned.
 
Hate to be a bother to y'all but I am having a bit of a tough time with my PS4 dumps. They are all my own purchased digital content on my PS5 running 13.42 with my account as primary and all work fine before and after running the relapse exploit and I don't have any licensing issues whatsoever.

I have used the ps5-app-dumper payload pretty much just as I did for all of my PS5 dumps which worked fine in the end but am surely missing something here. I get that the PS4 games will dump as folders, ok, and then I figured I would be able to just build the package with the usual set of tools and having not added or removed anything, the param.sfo would be fine and everything would just check out square with any of the playgo stuff too.

But no dice. The PS4 I am trying to run the pkg files made from the dumped folders is on 9.00 and it is not anything with firmware requirements that is causing it. Other files I can install fine. Tested other projects with the same build tools and they worked fine so it doesn't seem to be the PS4 pub tools or anything on that side.

Does someone know if there are specific settings with the app-dumper I should be using for PS4 games maybe or is is just broken or something and I should just do it a whole other way instead? Any help is appreciated accept for PKG Folderizer. Not sure why that dev wants people to connect to the internet through that app so badly but I am not lol.
 
I'm following the recent posts on the (most) optimal setup for "adjusting" the PS5's connection to the WWW. But I'm still kinda confused...

Up until now I've blocked the PS5 connection directly at router level, but, given the recent developments like the ProsperoStore (and my router in needs of replacement), I'm thinking that maybe connecting the PS5 from time to time wouldn't be such a bad idea.

Considering the above, plus the fact that I'm on 6.02 using Y2JB (which I never want updated), what the best option would be? 127.0.0.1 as primary, 62.210.38.117 as alternative, plus nanoDNS? And then I just insert the ethernet cable whenever I need it?
Routing your console through NanoDNS (127.0.0.1) in conjunction with patching appinfo.db is a perfectly fine way to go. If you want to keep the console unplugged when you don't need it, that's fine too. But when it is online, NanoDNS provides a sufficient degree of protection.

Hello all, after nearly a year long break from the scene im tuning back in and trying to catch up on all the developments. i was using y2jb a year ago on my 7.61 and was having a good experience with that. but holy canary a lot has changed! and it keeps changing every day nearly, its hard to keep up with.

i guess i have one main question at the moment: with byepervisor reborn now released, will it eventually be fully ported to all applicable firmwares and thereby negate the need for k stuff? my understanding is that k stuff was needed bc of no HV, and that a HV exploit means better jb performance as well as more stable game patches (ie 60 fps patches for ps4 games). is this still the case? and has anyone been able to port it to 7.61 specifically?

thank you for the response, its hard to know what exact method is the best atm or whats coming in the future :-)
Kstuff isn't going anywhere for the time being. While there are some things that a hypervisor exploit makes redundant, we still need kstuff to function as a homebrew enabler (or, really, a security disabler) to setup the PS5 environment to run things. Since we can't run a custom firmware, some kind of utility will continue to be needed to handle that.

It may not always be kstuff, but it will always be something.

As for hypervisor exploits, 7.61 already has one. Someone may eventually port Byepervisor-Reborn to it, though I don't get the impression that it is a high priority right now since it is not really needed.

Sorry if this has been asked before but I might update for gta6 (im on 13.40). I have installed a youtube pkg and y2jb and have also used the webkit autoloader etc to jailbreak. Do i need to format my ps5 and then update to be safe? I just need to know how to safely update without getting banned.
Wiping the console is pretty easy to do. There is really no good reason not to do it in this case.
 
Sorry if this has been asked before but I might update for gta6 (im on 13.40). I have installed a youtube pkg and y2jb and have also used the webkit autoloader etc to jailbreak. Do i need to format my ps5 and then update to be safe? I just need to know how to safely update without getting banned.
You can factory reset your PS5 and install the firmware with an usb stick in the recovery menu.
(Recovery firmware) to be 99,9% safe.

Some people say that it is enough to just go to the settings and factory reset it.

I know a guy who just conected it via ftp and deleted all the stuff he added after the jb.
 

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I’d say it’s more like 5.xx and above.

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What does it actually do? Does it periodically clear a buffer used for video recording, or does it simply prevent the video from being loaded into the buffer at all?


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Is that key exploit for PS4 or PS5? I like Zacex, and it’s a shame there’s some drama in the scene, but I think the fault really lies with him... As I understand it, a friend sent him something privately with the expectation that he’d keep it secret—but he ended up sharing it with strangers, using "research" as an excuse (though I might be wrong). In any case, it’s probably just PS4-related stuff, so it’s no big deal, in my opinion. The person who sent it to him should have anticipated that it might get leaked—whether intentionally or by accident.
If your talking about the 4 weeks old video with the img i tried it but without success on my 8.40 :(
 
I have a question i cannot find a definitive awnser for was the userguide exploit patched in 14.0 i tried booting it on a banned console for testing and it connected the the app on my pc but obviously would not run. Did sony block a way to run code through the exploit or is it still viable i have found conflicting awnsers.
 
I am on 13.40... I try start
kstuff wait 10 sec
shadowmount wait 10 sec
ftpsrv

says it is hosting on wlan... but i can't access it!? i try connecting via filezilla port 2121 which it says it hosted on... but never able to connect :(
 

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