Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV/A53 patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00) (14.XX SOON)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.22 (2/11/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.03-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Honestly, f anyone who uses that as an insult. Not that I want to get involved, but that’s just not cool.
Post automatically merged:


It doesnt really show anything much at all, but yes dont just expect anything. Nobody owes it to us and nobody wants sony after them,
Yes, of course—no one owes me anything, nor do they owe anyone else anything, but I think there’s a misunderstanding here... I wasn’t talking about game dumps. I was referring to the fact that developers don’t even bother to save the update patches to prosper*patches page for future use :) And yet, it would be incredibly simple for them to do so :)

If your talking about the 4 weeks old video with the img i tried it but without success on my 8.40 :(
A 4-week-old video? I’m not sure—is there one like that here? I was referring to a video that’s about 4 months old... according to the table and the forums, it generally doesn’t work on version 5.xx and up—certainly not on 8.xx and up.

In any case, it would be great if some table could be modified via HV to enable the same functionality as on FW 4.xx (i.e., Gen3)—meaning the modification would persist after a console restart, making it a viable solution
 
Anyone found a way to successfully use the music/media player from the dashboard?

I managed to get my legit Gran Turismo 7 disc install working by patching it to 1.7.10 using ps5-patchdl, which was s..l..o..w but worked, and then using gt-server1.3 to intercept and redirect packets to 127.0.0.1. Works perfectly apart from not being able to play my usual playlist of mp3 files from a locally mounted USB drive. The music player refuses to work as the JB config tells the dashboard there's no network so it won't even give local drives as an option, it just says no dice. Tried the music apps from various places. They work only when the application is isolated so as soon as you launch a game, focus switches and the music stops. If anyone has any ideas to save me from the banality that is the default music that ships with the base game (that isn't just telling me to 'turn it off') I'm all ears.
 
I have a question i cannot find a definitive awnser for was the userguide exploit patched in 14.0 i tried booting it on a banned console for testing and it connected the the app on my pc but obviously would not run. Did sony block a way to run code through the exploit or is it still viable i have found conflicting awnsers.
There are no public, working Webkit exploits for FW 14.00 at this time.

I am on 13.40... I try start
kstuff wait 10 sec
shadowmount wait 10 sec
ftpsrv

says it is hosting on wlan... but i can't access it!? i try connecting via filezilla port 2121 which it says it hosted on... but never able to connect :(
That is a bit odd. Have you tried zftpd instead? Knowing whether it's just one program (ftpsrv) or all of them would be very helpful in debugging.
 
  • Like
Reactions: AlphaBravo
I have a feeling that the PKG Folderizer app or whatever is actually like a scam or like doing bad shit.

https://gbatemp.net/threads/pkg-folderiser.685861/post-10938956

I put screenshot I took of a screenshot the app took and the whole "You have to be on the internet" is legit moron stupid so didn't sit right. Then the screenshot and logs sort of lined up there.

I think even if it comes back that the those where totally normal things to be happening it would be pretty shitty to have not said something and it actually be what I see it as.

Thanks to whoever takes a look.

Here is the github for his app

The listing on the store

Oh and this random ass link and rambling was in the eboot. Could be just related or maybe even the creator, will never know I guess.
 
Last edited by ih8god,
There are no public, working Webkit exploits for FW 14.00 at this time.

That is a bit odd. Have you tried zftpd instead? Knowing whether it's just one program (ftpsrv) or all of them would be very helpful in debugging.
Thanks for the reply, the fact that i could boot into a dns routed url means i suppose that the avenue wasnt closed entirely but i take it that the dup syscall was patched from running. Just curious is all and i figured asking people more in the know than me might lead to awnsers.
 
New ps5 update (14.22) out. Still over a week before GTAVI drops so imagine there will be a few more "security updates" on the way 😉.

Screenshot_20261102-093340.png


Dont update beyond 13.60 as this is the most current firmware that allows the console to be Jailbroken.

Any "etaweners" will be hanged upside down by their toes!
 
Last edited by AlphaBravo,
In general this is not correct. You can play physical discs on a jailbroken PS5. The latest JB does not change it. I've been doing this since FW 7.xx.

If you look at the most recent release like "The Blood of Dawnwalker" 03/09 and "Wolverine" 15/09. You can play them on a 13.60 console. I have Wolverine on disc, but you can't get past update 01.001.005 for this game. Above that requires 14.xx.

As long as "newer" games have a minimum of FW 13.60 you can play them.
There are exceptions though, AC Shadows for example makes you connect online before it would start for the first time.
 
There are exceptions though, AC Shadows for example makes you connect online before it would start for the first time.
I also could play that game fully offline. The fact with this game and like The First Berserker Khazan is that you have to go online once so that you locally can earn trophies. After I did that is was no issue anymore.
 
Have there been any notable KPs with Redis?
Not KPs but I did test this and... not sure if there has been progress on it after that, but when it was published I did testing and for example, Demon's Souls Remake, loading one ( or maybe more ) worlds/areas from the Nexus hub, it would get stuck. Even with the original game, IIRC. There was some serious issues going on.
 
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What does it actually do? Does it periodically clear a buffer used for video recording, or does it simply prevent the video from being loaded into the buffer at all?
nothing is cleared and nothing is buffered.

it replaces the console's encoder entry point with a stub that returns success and encodes nothing. so no frames are produced and there is nothing to clear.
 
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Oui, c'est normal. 127.0.0.1 est l'adresse locale de la PS5. En l'absence de serveur DNS actif à cette adresse, la PS5 est considérée comme déconnectée d'Internet. Si un serveur DNS est présent (comme NanoDNS), il filtre certaines requêtes et redirige les autres vers le serveur DNS officiel. 45.56.67.85 est un véritable serveur iDNS sur Internet (il bloque probablement les mises à jour Sony et/ou redirige vers les sites de jailbreak). Je déconseille fortement son utilisation. N'importe qui pourrait intercepter toutes les communications de votre PS5. Pour une connexion Internet sécurisée, utilisez plutôt 127.0.0.1 et NanoDNS.

Personnellement, je pense qu'il n'y a aucune raison de connecter une PS5 jailbreakée à Internet. Utiliser simplement l'adresse 127.0.0.1 (sans nanoDNS) est simple, sûr et surtout infaillible. L'option « bloquer l'accès à Internet sur le routeur Wi-Fi » est encore meilleure.
Si je n'ai pas de connexion internet, comment puis-je mettre à jour mes payloads ? Et comment accéder à la boutique Prospero ?
Même chose pour moi, cependant, dans la version modifiée de Warfare, sa connexion était coupée avec l'adresse 127.0.0.1, j'ai donc changé la mienne pour 127.0.0.2 pour couper la connexion aussi.
AAh, I'll try this one!
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Je suis les derniers messages concernant la configuration optimale pour ajuster la connexion de la PS5 à Internet. Mais je suis encore un peu perdu…

Jusqu'à présent, j'ai bloqué la connexion PS5 directement au niveau du routeur, mais, compte tenu des récents développements comme le ProsperoStore (et du fait que mon routeur a besoin d'être remplacé), je me dis que connecter la PS5 de temps en temps ne serait peut-être pas une si mauvaise idée.

Compte tenu de ce qui précède, et du fait que j'utilise la version 6.02 avec Y2JB (que je ne souhaite absolument pas mettre à jour), quelle serait la meilleure solution ? 127.0.0.1 comme adresse principale, 62.210.38.117 comme adresse alternative, et nanoDNS ? Et ensuite, je branche simplement le câble Ethernet quand j'en ai besoin ?
J'adore 👍🏻
 
Would someone post nano dns.ini compiled for blocking ytube and psn,please?
Code:
# NanoDNS configuration
#
# [general]
# log=<path>
# debug=0|1
# quiet=0|1
# bind=<IPv4>
# bind6=<IPv6>|off
# Use 0.0.0.0 to listen on all IPv4 interfaces
# Use :: to listen on all IPv6 interfaces
# Use off to disable the IPv6 listener
#
# [upstream]
# server=<IPv4>
# Servers are tried in order until one replies
# timeout_ms=<integer-total-budget>
#
# [overrides]
# <dns-mask>=<IPv4>
# Supports shell-style masks: *.example.com, api??.test.local, [ab]*.lab
#
# [exceptions]
# One hostname or mask per line; these bypass local overrides

[general]
log=/data/nanodns/nanodns.log
debug=0
quiet=0
bind=127.0.0.1
bind6=::1

[upstream]
server=1.1.1.1
server=8.8.8.8
server=77.88.8.8
timeout_ms=1500

[overrides]
*.playstation.com=0.0.0.0
*.playstation.com.*=0.0.0.0
playstation.com=0.0.0.0
*.playstation.net=0.0.0.0
*.playstation.net.*=0.0.0.0
*.psndl.net=0.0.0.0
playstation.net=0.0.0.0
psndl.net=0.0.0.0
# *.example.com=192.168.0.10
# exact.host.local=10.0.0.42
youtube.com=0.0.0.0
*.youtube.com=0.0.0.0
youtube.*=0.0.0.0
*.youtube.*=0.0.0.0

[exceptions]
feature.api.playstation.com
*.stun.playstation.net
stun.*.playstation.net
ena.net.playstation.net
post.net.playstation.net
gst.prod.dl.playstation.net
# auth.api.playstation.net
# *.allowed.playstation.net
 
I'm conflicted here with that switch 2 emulator for PS5. I have a new in the box launch date switch, and Gezine released a userland exploit, but it requires Civilization 7 cartridge. However only userland is available. Now on the other hand we have this emulator which is currently running games.

Does one buy Civilization 7 and hold on to the Switch 2 with hope a full jailbreak is near, or just sell and be happy with the PS5 running emulator here?
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@solitaire4eva

"It only does... EVERYTHING!"
hqdefault.jpg
Except run a decent port of Linux effectively!
 
I'm conflicted here with that switch 2 emulator for PS5. I have a new in the box launch date switch, and Gezine released a userland exploit, but it requires Civilization 7 cartridge. However only userland is available. Now on the other hand we have this emulator which is currently running games.

Does one buy Civilization 7 and hold on to the Switch 2 with hope a full jailbreak is near, or just sell and be happy with the PS5 running emulator here?
Post automatically merged:


Except run a decent port of Linux effectively!
Me personally I'm not. Because if there is an exploit to the point I can dump my digital games, then usually there'll be a free exploit by then or a chip. It's not yet stable enough for me to try it.
 
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