Gaming Project X looks amazing

D

Deleted_171835

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akselw.gif


ibuag5S81OM6f4.gif


It's surprising that the PS4 struggles to render these graphics smoothly when there are games similar to this fidelity with higher scaled areas that run smoothly on the Amiga.

GIF 1
- NPC's have unnatural animations, devs don't seem to be utilizing motion-capture. What is this, the PS2?
- Low-quality road textures. Seems to hint at a RAM deficiency in the system.
- Lighting isn't dynamic enough.
- Shitty AI, other characters walking around mindlessly.
- Clothes sway unnaturally, fuck even Metro 2033 on last-gen consoles had better cloth physics.
- Low-resolution shadow maps. Ubisoft, do you even program?
- Headlights on cars don't have a light-source.
- Leaves seem to be shitty 2D textures.
- Tree leaves appear to be two-dimensional in nature.

GIF 2
- Window breaks apart in an unnatural manner, scripted scene?
- Player character doesn't have a shadow, technical limitations.
- Few particle effects despite shattering of a window.
- Clunky animations, still not utilizing motion-capture.
- Intrusive UI in an attempt to make it look futuristic.
- Not enough impact when car door closes.
- Car shadow increases in size for no apparent reason.
- Police car in the background glitches.
- Clothes do not sway despite all the movement going on.
- 256x256 floor textures?

Ugly game.
 

ggyo

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Please tell me you're joking.
Congratulations, I'm joking.

Look at these poor responses... the randomizer trying to convert this colloquial conversation into a grand central thesis with I-grabbed-these-words-from-a-thesaurus jargon, mixed with mental gymnastics (these graphics are amazing>graphics dont matter>they look better than a near decade-old game) fit for the olympics.

Sure, this ploy for a reaction test was cliche and lame of me, but hate me for being unoriginal, not honest.
 

JoostinOnline

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Congratulations, I'm joking.

Look at these poor responses... the randomizer trying to convert this colloquial conversation into a grand central thesis with I-grabbed-these-words-from-a-thesaurus jargon, mixed with mental gymnastics (these graphics are amazing>graphics dont matter>they look better than a near decade-old game) fit for the olympics.

Sure, this ploy for a reaction test was cliche and lame of me, but hate me for being unoriginal, not honest.
I'll never understand how people can enjoy trolling.
 

ggyo

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akselw.gif


ibuag5S81OM6f4.gif


It's surprising that the PS4 struggles to render these graphics smoothly when there are games similar to this fidelity with higher scaled areas that run smoothly on the Amiga.

GIF 1
- NPC's have unnatural animations, devs don't seem to be utilizing motion-capture. What is this, the PS2?
- Low-quality road textures. Seems to hint at a RAM deficiency in the system.
- Lighting isn't dynamic enough.
- Shitty AI, other characters walking around mindlessly.
- Clothes sway unnaturally, fuck even Metro 2033 on last-gen consoles had better cloth physics.
- Low-resolution shadow maps. Ubisoft, do you even program?
- Headlights on cars don't have a light-source.
- Leaves seem to be shitty 2D textures.
- Tree leaves appear to be two-dimensional in nature.

GIF 2
- Window breaks apart in an unnatural manner, scripted scene?
- Player character doesn't have a shadow, technical limitations.
- Few particle effects despite shattering of a window.
- Clunky animations, still not utilizing motion-capture.
- Intrusive UI in an attempt to make it look futuristic.
- Not enough impact when car door closes.
- Car shadow increases in size for no apparent reason.
- Police car in the background glitches.
- Clothes do not sway despite all the movement going on.
- 256x256 floor textures?

Ugly game.
Gif 1
- NPCs walk naturally
- Roads have various dotting-art layers, simulating the imperfections of gravel/asphalt
- Main light source (sun) casts shadows in proper direction, while street lights and neon signs cast light in proper directions
- AI interacts on the left by hugging, and the lady on the phone makes eye contact when walking by. Amazing AI
- Jacket flap DOES follow a visibly pattern, but the pattern velocity decreases when he walks behind an obstacle, increasing the presentation depth
- Simulation of a GPS, which by default would have average resolution
- Cars don't need headlights on in daytime
- Leaves have believable motion in the wind and even collect on the ground
- Leaves are two dimensional in real life
Gif 2
- Possible area impact motion script
- Player's shadow is cast from the same lightsource as the NYPD car's shadow, making the shadow overlap and blend
- Smoke from bullets, residue from bullet impacts, particles collecting on the ground
- Smooth animations, from the character movement to the shutting of the car door to particle effects
- Maybe
- Door is open-fingered closed, not slammed
- Car shadow remains immotile
- Khaki pants won't sway the way your dress does
- Who knows?

Welcome to the internet! I personally would like to thank you for calling my response a grand central thesis! I didn't use a thesaurus but thanks anyway. At least you had the balls to fess up.
Thank you! And I look forward to the publication of your manifesto of bullshit, self-conceit, pseudo-eloquency, and taking insults for compliments!

You can't be brave on the internet. I don't find your idiocy heroic, and you shouldn't find my idiocy ballsy.
 

the_randomizer

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Excuse me? So, you come on the thread that I made, crack jokes that no one laughs at, and you expect people to take that without backlash? Perhaps it would have been better if you didn't post it in the first place, you know, since we wouldn't be bickering right now.

This is your last warning before I bring the mods in.
 

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