Hacking Problem using Wiimm's ISO Tools

McHaggis

Fackin' Troller
OP
Member
Joined
Oct 24, 2008
Messages
1,749
Trophies
0
XP
1,466
Country
I have a NAS device that I store all my games on. To try simplify the process of copying the games from my NAS to my Wii's USB drive, I downloaded and compiled the source code for Wiimm's ISO tools. The program appears to be running fine, not outputting any errors, but the games do not show up in the latest Wiiflow or Configurable USB Loader.

The command I'm using to convert the games is as follows:


wit --progress CP --wbfs --split game.iso usb1/wbfs



After the process runs, checking the wbfs folder shows that the files are present. Am I missing something important to get this files to show up in backup loaders?
 

PsyBlade

Snake Charmer
Member
Joined
Jul 30, 2009
Messages
2,204
Trophies
0
Location
Sol III
XP
458
Country
Gambia, The
I don't think you'r missing something in your command.
Try analysig the resulting files on your pc with wit.
Perhaps your compile does not work right. I don't think wit was tested in an non-x86 or low mem evironment.
NAS sounds suspiciosly of both.
 

McHaggis

Fackin' Troller
OP
Member
Joined
Oct 24, 2008
Messages
1,749
Trophies
0
XP
1,466
Country
Thanks for the quick reply, my NAS is a 2Ghz Marvell Kirkwood ARMv5 CPU, though memory is good at 512MB. I'll see if I can run some tests, I'm still figuring out all the WIT commands.
 

Fishaman P

Speedrunner
Member
Joined
Jan 2, 2010
Messages
3,324
Trophies
1
Location
Wisconsin
Website
twitch.tv
XP
2,243
Country
United States
There should be no reason to use WIT unless the ISO's are stored on the NAS decompressed.

If you are running a WBFS filesystem on your HDD, convert it to NTFS. A simple file copy will do after that.
 

McHaggis

Fackin' Troller
OP
Member
Joined
Oct 24, 2008
Messages
1,749
Trophies
0
XP
1,466
Country
There should be no reason to use WIT unless the ISO's are stored on the NAS decompressed.

If you are running a WBFS filesystem on your HDD, convert it to NTFS. A simple file copy will do after that.
They are decompressed, and my Wii drive is FAT32 because I have homebrew apps stored on it (which don't all support NTFS). The output from wit VERIFY is as follows:

+OK .0 UPDATE SOJP41 Rayman Origins.wbfs
+OK .1 DATA SOJP41 Rayman Origins.wbfs


So it looks like there's no problem with the files... I've tried with Rayman Origins and a couple of others with no luck, though. I've also tried clearing the entire Wiiflow configuration.

edit wait, is that update partition supposed to be there?
 

PsyBlade

Snake Charmer
Member
Joined
Jul 30, 2009
Messages
2,204
Trophies
0
Location
Sol III
XP
458
Country
Gambia, The
I think its the filename
try /wbfs/SOJP41.wbfs instead
there are nicer variants but that one is easiest
if it works I look how I get my names from wit
 

McHaggis

Fackin' Troller
OP
Member
Joined
Oct 24, 2008
Messages
1,749
Trophies
0
XP
1,466
Country
I think its the filename
try /wbfs/SOJP41.wbfs instead
there are nicer variants but that one is easiest
if it works I look how I get my names from wit
Renaming it worked. Rayman Origins [SOJP41].wbfs worked fine, I always thought it listed them by extension. Thanks!

Is there an option for WIT to use a specific naming convention?
 

PsyBlade

Snake Charmer
Member
Joined
Jul 30, 2009
Messages
2,204
Trophies
0
Location
Sol III
XP
458
Country
Gambia, The
use "usb1/wbfs/%X" as the target path instead to get the version you used above
see http://wit.wiimm.de/info/iso-images.html#write for more options
unfortunatly having wit create dirs does not seem to work anymore
because liked "%Y/%+" which got me "Rayman Origins [SOJP41]/SOJP41.wbfs"
 

McHaggis

Fackin' Troller
OP
Member
Joined
Oct 24, 2008
Messages
1,749
Trophies
0
XP
1,466
Country
use "usb1/wbfs/%X" as the target path instead to get the version you used above
see http://wit.wiimm.de/info/iso-images.html#write for more options
unfortunatly having wit create dirs does not seem to work anymore
because liked "%Y/%+" which got me "Rayman Origins [SOJP41]/SOJP41.wbfs"
Thanks, that's really useful. Now I can start work on a web front end so that my gf doesn't have to learn all this stuff :-)
 

Wiimm

Developer
Member
Joined
Aug 11, 2009
Messages
2,292
Trophies
1
Location
Germany
Website
wiimmfi.de
XP
1,520
Country
Germany
Perhaps your compile does not work right. I don't think wit was tested in an non-x86 or low mem evironment.
NAS sounds suspiciosly of both.
Yes, PsyBlade has right. I test only on 386 machines, but I known about running compilations for different NAS.
Since v2.03 the tools need more memory. Give v2.02 (svn release 3240) a chance.

EIDT: Now I read the complete thread ... well done.
 
  • Like
Reactions: 1 person

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1