Thanks!! works perfectly
for the perfectionists...
Stamina Max = 453B8000
Thanks Itchy!
I've made the debug tab a grid now for easier reading/sorting
https://github.com/joffnerd/botw-trainer/releases
Thanks!! works perfectly
for the perfectionists...
Stamina Max = 453B8000
There anyway to mod armor to increase stats. I just tried to do so on your new version of your editor panda, and the editor stopped working and froze so how do i do this? Ok its not doing it to just armor, but also weapons as well. When ever i try to mod it using the mod section it stops responding help please.
With the DLC on the US version everything is working. With you debug I can change the weapons armors ect. with the help of JGecko U. In ur program can you add in boxs to change the values of the item IDs, Modifier Amount, and Modifier Type. You already have the Durability. shouldn't be much to add in.I think when we first started out it was simple but the further we play the more complex its getting. Right now it seems quite unstable. I am PAL as well so US will probably crash.
is it possible to transfer saves between players?
Address: 43CA1E2C | Page: 0 | ?: 1 | Value: 600 | Equipped: 1010000 | Mod Amt.: 0 | Mod Type: 0
Address: 43CA1C0C | Page: 1 | ?: 3 | Value: 600 | Equipped: 1010000 | Mod Amt.: 0 | Mod Type: 0
Address: 43CA116C | Page: 2 | ?: 8 | Value: 999 | Equipped: 1010000 | Mod Amt.: 0 | Mod Type: 0
Address: 43CA04AC | Page: 3 | ?: 4 | Value: 1200 | Equipped: 1010000 | Mod Amt.: 0 | Mod Type: 0
Address: 43C9FE4C | Page: 6 | ?: 7 | Value: 0 | Equipped: 1010000 | Mod Amt.: 0 | Mod Type: 0
Address: 43C9FC2C | Page: 5 | ?: 6 | Value: 0 | Equipped: 1010000 | Mod Amt.: 0 | Mod Type: 0
Page: is telling us what type of item it is you have it labeled nicely.
0 = sword
1= bow
2 = arrow
3 = shield
5 = legs
6 = shirt
Yes the item address already changes but the structure don't change. I could be wrong for structure for the materials foods and key items but again the "Durability" box you have lets us change the value of them so I have 999 arrows(shown above) 999 spirit orbs as well.
This is my equipped bow that I changed to a Twilight bow
0000000100000003000002580101000043CA1C28106F07C400000040576561706F6E5F426F775F3037320000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000FF0000000000000001BF80
732 Is the Twilight bow id
FF is + 255
01 Attack up
Thanx Saber for all the inf
The trainer doesnt seem to recognize my armors, materials, shields, and key items, even in the debug areaThe debug tab is now a nice grid (https://github.com/joffnerd/botw-trainer/releases/download/v1.1/BotwTrainer.exe)
I am trying to learn WPF, assembly, PPC doing of all of this so I hope to improve things but might take some time.
On another note if you search the 45200000 area you will find the durability values of your items in random places which when poked change the value immediately and don't require a save/load
They seem to have BF800000 before and FFFFFFFF after.
I can't get the weapon replacement thing to work, i search for 01010000 then 00100000 but it turns up no results, and searching for the address found with the trainer isnt bringing up anything either
right. Also can you make it so we can change the health value? are u able to make it so we can poke the values in debug?I think it would be 01010000 for equipped and 00010000 for not equipped
Alright, so I've been testing equipment changing a bit and here's my findings. I would appreciate it if someone followed up on this and tested the rest out.
- Unequip everything and equip the weapon you want to switch
- Do a memory search between 43C00000 - 45000000 for the value 01010000
- Unequip, and search for 00100000
- Should end up with one address which is that slot.
- (Please note there's a value to switch weapon types but I haven't found that yet)
So in short:
00010000 = Unequipped
01010000 = Equipped
And then it's +0x220 to the next slot (if you don't have your equipment sorted)
For example:
Swords:
43C8F290 - Slot 1
+ 0x220, etc
43C905B0 - Slot 10
Bows:
43C907D0 - Slot 1
+ 0x220, etc
43C91050 - Slot 5
Swords:
Greatswords:
Bows:
Outfits
Red = Item Tab (no need to change)
Green = Durability for weapons/Item amount for items/Dye color for outfits
Yellow = 0X0Y (X = Equipped, Y = In inventory) (no need to change)
Blue = Item ID
Orange = Outfit type (4865616400 = Helm, 5570706572 = Chest, 4C6F776572 = Legs) [Thanks @ItchyOwned]
Grey = Modifier Amount (+1 attack, +2, etc)
Black = Modifier Type (Attack Up, Durability Up, etc)
Here's the item IDs I found so far. Keep in mind I missed a lot, so if anyone wants to do a more thorough check or just dump the IDs from somewhere, that'd be great.
Swords:
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver
Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar
531 = Giant Boomerang
534 = Boulder Breaker
535 = Edge of Duality
536 = Korok Leaf
537 = Sword of the Six Sages (Twilight Princess)
539 = Biggoron's Sword (Ocarina of Time)
630 = Fierce Deity Sword (Majora's Mask)
Bows:
233 = Ancient Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
731 = Bow of Light
732 = Twilight Bow (Twilight Princess, shoots Light Arrows!)
Shields:
330 = Hylian Shield
331 = Hunter's Shield
332 = Fisherman's Shield
333 = Royal Guard's Shield
537 = Hero Shield (Wind Waker)
Outfits:
03031 = Hylian Set (03032, 03033, 03034)
03035 = ...of the Wild Set
03036 = Zora Set (03037)
03038 = Desert Voe Set
03039 = Snowquill Set
03533 = Gerudo Set
13030 = Ancient Set (13031, 13032)
13033 = Rubber Set
23030 = ...of Time Set (23031, 23032, 23033, 23034)
23035 = ...of the Wind Set (23036, 23037, 23038, 23039)
23130 = ...of Twilight Set (23131, 23132, 23133, 23134)
23135 = ...of the Sky Set (23136, 23137, 23138, 23139)
23235 = Fierce Deity Set (23236, 23237, 23238, 23239)
23330 = ...of the Hero Set (23331, 23332, 23333, 23334)
[23230 = Sheik's Mask (23231, 23232, 23233, 23234) - Head only]
Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up