1. Lazlo52

    Lazlo52 Member
    Newcomer

    Joined:
    Jun 23, 2019
    Messages:
    20
    Country:
    United States
    Oh, no, no, no, l'm not doing anything. That site belongs to @tastymeatball . Their site is working now, and there are more games there than when l checked last time, but l can tell it's still missing a few codes from here. l don't have a list going on, l just see that 3D World is lacking codes. Smash Bros. has more than l've seen, though, so that's good.
     
  2. DARK-MANUELX

    DARK-MANUELX Member
    Newcomer

    Joined:
    Feb 2, 2018
    Messages:
    40
    Country:
    United States
    hi someone can help me? i need codes for ZOMBIU USA, special INFINITE AMMO.

    thanks
     
    CORE likes this.
  3. HackingNewbie

    HackingNewbie GBAtemp Advanced Fan
    Member

    Joined:
    Dec 29, 2016
    Messages:
    536
    Country:
    United Kingdom
    A few questions about the C0 (execute ASM) codetype: does the codehandler backup the registers or do I have to do it myself? And do I have to put a blr at the end of my assembly?
     
  4. salmon01

    salmon01 Advanced Member
    Newcomer

    Joined:
    Sep 15, 2017
    Messages:
    57
    Country:
    United States
    The codehandler backs them up, but you should definitely avoid using r2 and r13 because those registers depend on having their values preserved in case of interrupts. Also, don’t put ‘blr’ at the end; you instead need to put ‘ba 0x010F6AE0’. It’s a quirk of how the current codehandler was designed.
     
    HackingNewbie likes this.
  5. HackingNewbie

    HackingNewbie GBAtemp Advanced Fan
    Member

    Joined:
    Dec 29, 2016
    Messages:
    536
    Country:
    United Kingdom
    Oh, did they change it? It used to be the case you had to put 3C40010F 60426AE0
    7C4903A6 4E800420 at the end
     
  6. salmon01

    salmon01 Advanced Member
    Newcomer

    Joined:
    Sep 15, 2017
    Messages:
    57
    Country:
    United States
    That does the same thing, but in 4 lines.
     
    HackingNewbie likes this.
  7. HackingNewbie

    HackingNewbie GBAtemp Advanced Fan
    Member

    Joined:
    Dec 29, 2016
    Messages:
    536
    Country:
    United Kingdom
  8. marioparty10

    marioparty10 Newbie
    Newcomer

    Joined:
    May 7, 2020
    Messages:
    2
    Country:
    Germany
    are there marioparty 10 codes available?

    wiiucodes tk isn't available anymore as well as cosmocortney.ddns.net cheats_wiiu_en.php

    can anybody help? try to search for codes in .. 458 pages of postings but this takes a while
     
  9. DynastyVic

    DynastyVic GBAtemp Regular
    Member

    Joined:
    May 16, 2018
    Messages:
    168
    Country:
    United Kingdom
    Is there much point of downloading this if there is no avaliable database for the codes?

    Reading through this. No links work and if it becomes too much of a hassle then it seems ideal to play the game to feel the true experience as really I wanted to reduce grinding for in game currency.
     
    Last edited by DynastyVic, May 14, 2020
  10. Lazlo52

    Lazlo52 Member
    Newcomer

    Joined:
    Jun 23, 2019
    Messages:
    20
    Country:
    United States
    I managed to find a code for Mario Tennis: Ultra Smash, NTSC-U (disc), and probably PAL as well since those tend to be the same for the WiiU. The addresses stayed in place after booting up the game the next day, as well as throughout most every game mode and court, so I think these are static. I do feel like there's a little more to be found, not to mention codes for the other players, but... I don't have a very good setup for searching my console's memory, so this is the best I could do for now.

    Player 1 Always Mega [Lazlo52]
    00010000 105E2DE0
    00004020 00000000
    00010000 105E2E10
    00000004 00000000
    00010000 105E2E14
    00000260 00000000

    The 4020 in the second line is a floating point size modifier. Higher values will work, but certain characters will have a hard time hitting the ball, especially Bowser, Jr.
    The fourth line seems to be the flag for the ball effects. The Mega trails won't render in matches without a mushroom normally, but the gameplay effect is still there.
    The sixth line is the timer for the ability, which typically counts down until zero. However, l don't think it decreases since the ability isn't officially active.


    If there are codes for the game you want, then certainly yes. It's not like there are no codes at all, most of what exist are hiding behind a keyword search of this thread. It's a hassle, but this is the database. Every other attempt just doesn't last for some reason. There's also the bummer of a fact that the WiiU games didn't get much hacking love spread throughout them.
     
  11. karkarov1

    karkarov1 Newbie
    Newcomer

    Joined:
    Nov 28, 2019
    Messages:
    5
    Country:
    Indonesia

    really thanks for this. it work with SM3DW DL-ed from usb helper (USA). play with wiimote 1 as activator
     
    Lazlo52 and CORE like this.
  12. RedRose30

    RedRose30 GBAtemp Fan
    Member

    Joined:
    Jul 14, 2016
    Messages:
    436
    Country:
    United States
    Are there any codes for Tokyo Mirage Sessions?
     
  13. Lazlo52

    Lazlo52 Member
    Newcomer

    Joined:
    Jun 23, 2019
    Messages:
    20
    Country:
    United States
    RedRose30 likes this.
  14. RedRose30

    RedRose30 GBAtemp Fan
    Member

    Joined:
    Jul 14, 2016
    Messages:
    436
    Country:
    United States
    Thank you very much for finding this for me :)
    I’ll check it out.
     
  15. Bera666

    Bera666 Newbie
    Newcomer

    Joined:
    Jun 8, 2020
    Messages:
    1
    Country:
    Brazil
    Greetings!

    I'm, in a way, a GBATemp user for quite a long time now.
    But I have just created my account to post this.
    The discussions here tend to be so rich, that just by reading them I can always understand what I want. No need to post my question.

    So, I have a 32gb USA wiiu with FW 5.5.1, HBL and haxi installed as channels (not coldboot), and the latest versions of bullywiiplaza's TCPgecko installer and JGeckoU on my win 7 x64.
    All of this seems to be in perfectly working order.

    And all I want is to be able to have infinite ammo on Resident Evil Revelations.
    I've tried ALL of wiitendo84's RE R cheats and none of them work. Like this one:

    Infinite Ammo 9mm
    00120000 3B2B6494
    10000000 40000000
    00006DC0 00000FFF

    They all instantly lock up my wiiu when I click "send codes" on the jgecko.

    I've also tried dekirai's cheat, which himself said it would lock up the game after some time it was applied. This:

    Refill 9mm Ammo (Press Minus)
    09020000 102EFA64
    00000004 00000000
    30000000 3BAA2250
    10000000 50000000
    31000000 FFFFFD20
    30100000 00000000
    10000000 50000000
    31000000 0000018E
    00120000 00FF0000
    D0000000 DEADCAFE

    In fact, not only did it lock up my console after some time it was applied, but it didn't even work.

    So, I started studying the code creation process and, thanks to the addresses wiitendo84 used on his cheats, I was able to quickly find the addresses on my system's ram that contained the amount of ammo in the inventory, using the search feature of jgeckou.
    Changing it's value manually works perfectly.
    Then, I discovered that the specific address would always change between boots/new map loads, and so, I set sail on finding a pointer for it, using the dump function of jgecko and then the universal pointer searcher.
    It took me a while, but I finally found a nice pointer, that always leads me to the right address using the "follow pointer" functionality of the memory viewer tab on the jgecko.
    Then, I tried creating a cheat code using the code wizard on the jgecko.
    first, parse the pointer, then filling in the gap with the memory write code scheme from the documentation and the value to be written, which I borrowed from wiitendo84's codes. Thanks man!!
    So, I ended up with a code that works, makes my ammo infinite, but after some time the cheat is applied, the console randomly locks up. Just like with dekirai's code.

    My code for NTSC eshop resident evil revelations (ABHE08):

    Infinite 9mm Bullets
    30000000 40CB4688
    10000000 50000000
    31000000 00000254
    00120000 00006DC0
    D0000000 DEADCAFE

    So, does anyone have any insight as to why does the code initially work, but after a few moments the console locks up??

    Thank you all very much for all the things I learned from you throughout the years!!

    Cheers!

    --EDIT--
    I just noticed that the code wizard generates two different codes from the same pointer whether the game is running when you parse it, or not. Both of them work and lock up the console after a few moments.
    The last one was generated with the jgeckou not connected. While this one was generated with it connected to the console running the game:

    30000000 40CB4688
    39ECFA0D 3D823BAA
    31000000 00000254
    00120000 00006DC0
    D0000000 DEADCAFE

    and the pointer used for both: [0x40CB4688] + 0x254
     
    Last edited by Bera666, Jun 8, 2020
    Lazlo52 likes this.
  16. masterbuzzsaw

    masterbuzzsaw Member
    Newcomer

    Joined:
    Aug 29, 2018
    Messages:
    41
    Country:
    United States
    Ok, I'm finally getting to Donkey Kong Country: Tropical Freeze after so long. Though I'm happy so far with the codes I found, I would love for someone to make the following codes for the game:

    Have All Kong Letters for each stage
    Have All Puzzle Pieces for each stage
    Infinite Lives
    Infinite Banana Coins
    Always Low Time in Time Attack

    These would cover about everything I want for DKCTF. I would really appreciate any and all help! Thanks in advance!
     
  17. wiitendo84

    wiitendo84 GBAtemp Maniac
    Member

    Joined:
    Jan 3, 2014
    Messages:
    1,039
    Country:
    United States
    Yeah my codes from that game were for the disc version. If I remember correctly, the eshop version has different codes. Been a while since I made them.
     
  18. sk2020

    sk2020 Member
    Newcomer

    Joined:
    Jun 15, 2018
    Messages:
    10
    Country:
    United States
    @CosmoCortney Could you please give me the codes for Nano assault neo? thanks
     
  19. Lazlo52

    Lazlo52 Member
    Newcomer

    Joined:
    Jun 23, 2019
    Messages:
    20
    Country:
    United States
  20. MikaDubbz

    MikaDubbz GBAtemp Advanced Maniac
    Member

    Joined:
    Dec 12, 2017
    Messages:
    1,608
    Country:
    United States
    This is a weird question, but can N64 Gameshark codes be translated to this format for N64 games on the Wii U VC?

    Specifically, I want to enable codes for Mario Golf (N64) on the Wii U VC. These are the Gameshark codes I have and want to use:
    Enable Code (Must Be On) F10B1670 2400
    Unlock ?? 810C2900 000E
    Unlock ?? 810C2902 000F
    Unlock ?? 810C2904 0010
    Unlock ?? 810C2906 0011

    Those ??, are characters you can play as, specifically they are the GBC characters you could import into the game. There names are ?? by default since in the GBC game you could name them and then their name would have appeared in the N64 version if transferred. Short of this Gameshark code, there is no way to get these characters into Mario Golf on the Wii U as even on real hardware, the characters would never stay in the game, as soon as you turned off the N64 and returned, you'd have to reconnect your GBC copy to get the characters back in the game, so a simple save import can't unlock them, and the in-game unlock everything code doesn't include the GBC characters either. And seeing those 4 blank spaces in the character select screen always triggers my OCD. Great thing about the VC though is that, the game always gets suspended when you leave it, so unless you reset it from the options, the characters would stay added in indefinitely after using the gameshark code once.
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - cheat, codes,