Hacking Post your WiiU cheat codes here!

engeldraco

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Well, the thing is when you look for life bar or magic bar, those are not represented by known number such as money. In order to find those values, you have to start looking for unknow value with tcpgecko in all possible range.
For example, in Hyrule Warriors for special bar, you start the game with empty special bar. So with TCPgecko, you put the range 10000000 and 4000000 (you go up 500000 instead of 40000000 but many game won't pass 40M range as they will start to crash the system if you put 40M+ range)then scan for unknown value. It will take quite a time but after it is done. You kill some mobs to fill you bar a little bit then pause the game click on changed value. kill some more then click changed value again. Then unpause , don't kill anything while running around for few second pause the game then click unchange value because you did gain any more spacial yet since you didnt kill. keep doing changed value when you gain little more bar and do unchanged when you did not gain anything since last change. If done correctly, you will end up with only a few address or the only address. What I can recommand you here is to go to youtube and check for "cheat engine unknown value" or something like that, it is basically the same thing.
The code 10710EBC 02030000 (3 bars with only 2 full) for special magic in Hyrule Warriors is kinda tricky though. In fact, the steps I just said wouldn't even find the address unless you are really lucky. This game bar acts more likely as a true and false type just like on the 3DS version of hyrule warriors ( when magic full value=1; when magic if not ful value=0). So in this case, it is preferable to use "changed value" only when bar is full or empty in order to find the right address.
So, now since we know how this game represent the magic or other stuff we found previously in early version. It would be faster to look for instance magic address with known value instead, because we now know when our magic is full, the value will only be 1 if 1 bar, 2 if 2 bars or 3 if 3 bars. To make the research even more faster, we notice that most of the codes are close to each other by a certain offset.
For example,
10710E40 00000000 Number ofKill player 1
7C (distance between) ================> 10710EBC - 10710E40 = 7C ( subtracting the two address: big one - small one)
10710EBC 03030000 max special

So, in near future, if you want to get your address again in a future update (Hyrule Warriors version 9999.9999.999 for instance :D ). You just look for the near easiest code to found among your previous code ( Like number of kill address), then after you found that address 10ZZZZZZ , you just add 7C (10ZZZZZZ+9C) and you get the next address

Thank you for the response I got it now, I was trying to understand this since I want to experiment with bayonetta 2, which has a health bar and yeah it will take time, but who knows, maybe I get lucky and find it. Btw I see this video which he is using codes for 1.9 Eshop version, and i know he is using the other version of Gecko, but he said something about making the code stay the same and for example damage taken is 0 no matter what, is there a way to do it in Gecko dNet, since I try damage take = 0, but I have to poke it every-time to keep it like that and really thank you very much for this information of how bars kind of work.

--------------------- MERGED ---------------------------

Oh that, you use JGecko to do the code injections. Gecko dNet is used for the memory scanning/viewing to make it easier to find things, then those addresses get compiled in JGecko to create the cheat table. When you send codes through JGecko, it freezes the addresses with the stated value in the code, so for the case of magic it'll freeze it at max, thus giving infinite magic.

Oooh!!! thats how, thank u. Also I found this codes of count ko when u are using the magic gauge.

10710E48 000003EC
10710E4C 000003EC

I change both of them to give me 9.999.999.
 

0nethe

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Thank you for the response I got it now, I was trying to understand this since I want to experiment with bayonetta 2, which has a health bar and yeah it will take time, but who knows, maybe I get lucky and find it. Btw I see this video which he is using codes for 1.9 Eshop version, and i know he is using the other version of Gecko, but he said something about making the code stay the same and for example damage taken is 0 no matter what, is there a way to do it in Gecko dNet, since I try damage take = 0, but I have to poke it every-time to keep it like that and really thank you very much for this information of how bars kind of work.

Yeah, nobody can find the address for Bayonetta 2 right now for Health or magic in order to beat Rodin. Because we don't have access to all memory yet nor the breakpoints which could make cheat much easier to be found. If you are just looking for health to beat the game then you can use the code I posted for more health or magic candies.
1088B570 7FFFFFFF Halos
candy
Green herbe lollipop 1088B5AF 55
Mega Green herbe lollipop 1088B5B4 52
Bloody Rose lollipop 1088B5CC 55
Mega bloody Rose lollipop 1088B5D4 54
Purple Magic Lollipop 1088B5BC 57
Midas's Testament 1088B5F4 F6
Yellow moon 1088B5DC 53
Mega Purple Magic Lollipop 1088B5C4 51
Mega Yellow moon 1088B5E4 50
Red shot (revive after death) 1088B604 49
Green material 1088B5A4 60
Red material 1088B594 61
Yellow material 1088B59C 60
 

engeldraco

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Yeah, nobody can find the address for Bayonetta 2 right now for Health or magic in order to beat Rodin. Because we don't have access to all memory yet nor the breakpoints which could make cheat much easier to be found. If you are just looking for health to beat the game then you can use the code I posted for more health or magic candies.
1088B570 7FFFFFFF Halos
candy
Green herbe lollipop 1088B5AF 55
Mega Green herbe lollipop 1088B5B4 52
Bloody Rose lollipop 1088B5CC 55
Mega bloody Rose lollipop 1088B5D4 54
Purple Magic Lollipop 1088B5BC 57
Midas's Testament 1088B5F4 F6
Yellow moon 1088B5DC 53
Mega Purple Magic Lollipop 1088B5C4 51
Mega Yellow moon 1088B5E4 50
Red shot (revive after death) 1088B604 49
Green material 1088B5A4 60
Red material 1088B594 61
Yellow material 1088B59C 60

Thank you, I will use this ones, I will do my best to try to find it, maybe there is an easy way.
 

Kurayami

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Thank you for the response I got it now, I was trying to understand this since I want to experiment with bayonetta 2, which has a health bar and yeah it will take time, but who knows, maybe I get lucky and find it. Btw I see this video which he is using codes for 1.9 Eshop version, and i know he is using the other version of Gecko, but he said something about making the code stay the same and for example damage taken is 0 no matter what, is there a way to do it in Gecko dNet, since I try damage take = 0, but I have to poke it every-time to keep it like that and really thank you very much for this information of how bars kind of work.

--------------------- MERGED ---------------------------



Oooh!!! thats how, thank u. Also I found this codes of count ko when u are using the magic gauge.

10710E48 000003EC
10710E4C 000003EC

I change both of them to give me 9.999.999.


Yeah, I probably should have covered the differences between Gecko dNet and JGecko better in those videos, but maybe next time if I ever decide to redo those videos.
 

engeldraco

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Yeah, I probably should have covered the differences between Gecko dNet and JGecko better in those videos, but maybe next time if I ever decide to redo those videos.

Well, you did great too, I like the video, I just notice u dont have problems with Jgecko U, like Java giving you error messages, at least mine did and keep thinking I was in another game and is not letting me load codes lists. I did all the steps u mention in each video for different ones. Still good work, it did give me some understanding on this programs.
 

engeldraco

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Maybe this will sound stupid, but is it normal when u send a code it wonk change anything? Im trying to use the cheat table but it wont send it, even when It says it was successful. Game Im trying is Hyrule Warriors v1.10. It changes the data if I click write or poke, but then It wont allow me to freeze the address.
 

rslink

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Working on finding the item hex addresses for Tokyo Mirage Sessions #FE:

Code:
Yen: (0003E450x08 - 0003E459x0B) (Reversed) (max of 7FFFFFFE)

Consumables: (0003E450x0D - 0003E660x05) (63 = max amount)
   Dummy Item: (0003E459x0D)
   Medicine: (0003E459x0F)
   Life Stone: (0003E460x01)
   Bead: (0003E460x03)
   First-Aid Kit: (0003E460x05)
   Maca Leaf: (0003E460x07)
   Bead Chain: (0003E460x09)
   Dis-Poison: (0003E460x0B)
   Patra Stone: (0003E460x0D)
   Dis-Charm: (0003E460x0F)
   Dis Seal: (0003E470x01)
   Amrita Soda: (0003E470x03)
   Revival Bead: (0003E470x05)
   Balm of Life: (0003E470x07)
   Chakra Pot: (0003E470x09)
   Soma Droplet: (0003E470x0B)
   Soma: (0003E470x0D)
   Dummy Item 18: (0003E470x0F)
   Energy Drink: (0003E480x05)
   Ice Pack: (0003E480x07)
   Fresh Spicy Curry: (0003E480x09)
   Cleansing Oolong: (0003E480x0B)
   Dummy Item 24: (0003E480x0D)
   Dummy Item 25: (0003E480x0F)
   Maragi Stone: (0003E490x01)
   Mabufu Stone: (0003E490x03)
   Mazio Stone: (0003E490x05)
   Mazan Stone: (0003E490x07)
   Megido Stone: (0003E490x09)
   Javelin: (0003E490x0B)
   Hand Axe: (0003E490x0D)
   Dart: (0003E490x0F)
   Dummy Item 34: (0003E4A0x01)
   ...
   Dummy Item 39: (0003E4A0x0B)
   Poison Arrow: (0003E4A0x0D)
   Sleeping Sand: (0003E4A0x0F)
   Wagtail Plume: (0003E4B0x01)
   Pulinpa Stone: (0003E4B0x03)
   Makajam Stone: (0003E4B0x05)
   Magic Mirror: (0003E4B0x07)
   Attack Mirror: (0003E4B0x09)
   Dekaja Stone: (0003E4B0x0B)
   Dekunda Stone: (0003E4B0x0D)
   Tarukaja Stone: (0003E4B0x0F)
   Rankukaja Stone: (0003E4C0x01)
   Sukukaja Stone: (0003E4C0x03)
   Dummy Item 52: (0003E4C0x05)
   ...
   Dummy Item 63: (0003E4D0x0B)
   Str Incense: (0003E4D0x0D)
   Mag Incense: (0003E4D0x0F)
   Skl Incense: (0003E4E0x01)
   Spd Incense: (0003E4E0x03)
   Def Incense: (0003E4E0x05)
   Res Incense: (0003E4E0x07)
   Lck Incense: (0003E4E0x09)
   Dummy Item 71: (0003E4E0x0B)
   ...
   Dummy Item 78: (0003E4F0x09)
   Tome: (0003E4F0x0B)
   Skill Book: (0003E4F0x0D)
   Clap Track: (0003E4F0x0F)
   Deleted Item: (0003E500x01)
   Deleted Item: (0003E500x03)
   Dummy Item 84: (0003E500x05)
   Deleted Item: (0003E500x07)
   Smoke Machine: (0003E500x09)
   Repel Water: (0003E500x0B)
   Attract Water: (0003E500x0D)
   Light Ball: (0003E500x0F)
   Core Shield: (0003E510x01)
   Fasterine S: (0003E510x03)
   Maken Element: (0003E510x05)
   Traport Stone: (0003E510x07)
   Gold Bar: (0003E510x09)
   Kiddie Candy: (0003E510x0B)
   Pocket Tissue: (0003E510xD
   Large Gold Bar: (0003E510x0F)
   Treasure Key: (0003E520x01)
   Dummy Item 99: (0003E520x03)
   Dummy Item 100: (0003E520x05)
   Repeller Spray: (0003E520x07)
   Attracter Spray: (0003E520x09)
   Flashlight: (0003E520x0B)
   Portable Exit: (0003E520x0D)
   Disposable Umbrella: (0003E520x0F)
   Gardening Hatchet: (0003E530x01
   Dummy item 107: (0003E520x03)
   ...
   Dummy Item 255: (0003E660x05)


Performa: (0003E660x07 - ?)

Key Items: (0003EC50? - ?)
   Melmark: (0003EC50x0F)

This is using the restoration version, if that matters.
 
Last edited by rslink,

MiZ J0K3R

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Hello folks this is Cheat Code for Tokyo Mirage Sessions japanese version!

Status

Aoi [4C3200C0] #000003E7 #03E703E7 #03E70003
Tsubasa [4C320420] #000003E7 #03E703E7 #03E70004
Touma [4C320780] #000003E7 #03E703E7 #03E70003
Kiria [4C320AE0] #000003E7 #03E703E7 #03E70004
Leonora [

EXP

Aoi [4C320120] #13BCEE = 1293550 Exp. Points! = Lvl 98
Tsubasa [4C320480] #13BCEE = 1293550 Exp. Points! = Lvl 98
Touma [4C3207E0] #13BC58 = 1293400 Exp. Points! = Lvl 98
Kiria [4C320B40]
Leonora [

Resist

0002 = Weak
0003 = Neutral
0004 = Resistent
0005 = Resistent
0006 = Resistent
0007 = Immune
0008 = IDK
0009 = IDK

[DON'T TRY COLORED VALUE OR WILL CRASH IN BATTLE!]

0010 = Resistent [Green (?)]
0011 = Immune [Green (?)]
0012 = IDK [Green (?)]
0013 = IDK [Green (?)]
0014 = Weak [ Red (?)]
0015 = Weak [ Red (?)]
0016 = Weak [ Red (?)]
0017 = Neutral [ Red (?)]
0018 = Resistent [ Red (?)]
0018 = Resistent [ Red (?)]
0019 = Resistent [ Red (?)]

[0020 = DON'T TRY OR WILL CRASH THE GAME!]


Weapon Resistance [Aoi]

[4C3200F4] (Sword & Spear)
[4C3200F8] (Axe & Bow)
[4C3200FC] (Fire & Ice)
[4C320100] (Thunder & Wind)
[4C320104] (IDK & Curse)

Weapon Resistance [Tsubasa]

Weapon Resistance [Touma]

Weaopn Resistance [Kiria]

Weaopn Resistance [Leonora]


GOODS

Consumer Goods

[4C329460] #00630063

Performa

[4C32966C]

Important Item

[4C329C6C]

Money Code

[4C329468] #3B9AC9FF = 999,999,999円 (But the limit is 99,999,999円 only!)

[Limit to no crash!] #4EXXXXXX

But isn t complete cuz i was rly lazy to play <_< sorry ^^"
 

MiMiCAX

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@MiZ J0K3R and here I thought I was gonna spend a rare day-off to find some codes for #FE, hehe. I suppose I can enjoy the game for now (just started), and maybe think about the possibility of a #FEGecko GUI :P Maybe.

UPDATE: accessing 4C329468 on Gecko dotNet crashes the Wii U (DSI Error) :(
(on 5.3.2U, Loadiine v3, and US version of #FE)

UPDATE 2: US version codes: [REMOVED]

UPDATE 3: https://github.com/mimicax/XCXGecko/blob/master/codes/sfe_v1.0.0u.txt

UPDATE 4: Urgh found out that memory shifted on boot. Will look into whether there's a base ptr pattern, or if memory offset is determined at runtime.
 
Last edited by MiMiCAX,

BullyWiiPlaza

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If you don't mind me asking, what do you use to capture this video? I was thinking about getting the Xcapture-1, but not sure or should buy a cheap capture and/or wait till something like 4K 60fps capture comes out to splurge? Also is that code in the video ASM type code?
I'm using an Elgato Game Capture HD. It's pricy but the best. The code is not in ASM :P
 

elnardgandalf

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Okay I can't get the Buy Level address anymore since all my characters are already maxed before the update, and I don't have the money to afford the new DLC. :(
But all the rest of the codes have been updated and compiled in JGecko's code list.

Hyrule Warriors NTSC-U v1.10

Oh wow haha, thought I was done with this game. Been playing the pal version so starting over with the NTSC means I haven't level maxed yet. It's actually kind of fun starting from scratch, not really.

Oh! I'm on 5.5.0, could that be a cause? Update to 5.5.1?
 
Last edited by elnardgandalf,

rslink

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Update 2: List of items for Tokyo Mirage Sessions #FE save editing.

Has anyone found the unlocked costumes hex addresses?


Code:
Yen: (0003E458 - 0003E45B) (Reversed) (max of 7FFFFFFE)

Consumables: (0003E45D - 0003E665) (63 = max amount)
    Dummy Item: (0003E45D)
    Medicine: (0003E459F)
    Life Stone: (0003E461)
    Bead: (0003E463)
    First-Aid Kit: (0003E465)
    Maca Leaf: (0003E467)
    Bead Chain: (0003E469)
    Dis-Poison: (0003E46B)
    Patra Stone: (0003E46D)
    Dis-Charm: (0003E46F)
    Dis Seal: (0003E471)
    Amrita Soda: (0003E473)
    Revival Beed: (0003E475)
    Balm of Life: (0003E477)
    Chakra Pot: (0003E479)
    Soma Droplet: (0003E47B)
    Soma: (0003E47D)
    Dummy Item 18: (0003E47F)
    Energy Drink: (0003E485)
    Ice Pack: (0003E487)
    Fresh Spicy Curry: (0003E489)
    Cleansing Oolong: (0003E48B)
    Dummy Item 24: (0003E48D)
    Dummy Item 25: (0003E48F)
    Maragi Stone: (0003E491)
    Mabufu Stone: (0003E493)
    Mazio Stone: (0003E495)
    Mazan Stone: (0003E497)
    Megido Stone: (0003E499)
    Javelin: (0003E49B)
    Hand Axe: (0003E49D)
    Dart: (0003E49F)
    Dummy Item 34: (0003E4A1)
    ...
    Dummy Item 39: (0003E4AB)
    Poison Arrow: (0003E4AD)
    Sleeping Sand: (0003E4AF)
    Wagtail Plume: (0003E4B1)
    Pulinpa Stone: (0003E4B3)
    Makajam Stone: (0003E4B5)
    Magic Mirror: (0003E4B7)
    Attack Mirror: (0003E4B9)
    Dekaja Stone: (0003E4BB)
    Dekunda Stone: (0003E4BD)
    Tarukaja Stone: (0003E4BF)
    Rankukaja Stone: (0003E4C1)
    Sukukaja Stone: (0003E4C3)
    Dummy Item 52: (0003E4C5)
    ...
    Dummy Item 63: (0003E4DB)
    Str Incense: (0003E4DD)
    Mag Incense: (0003E4DF)
    Skl Incense: (0003E4E1)
    Spd Incense: (0003E4E3)
    Def Incense: (0003E4E5)
    Res Incense: (0003E4E7)
    Lck Incense: (0003E4E9)
    Dummy Item 71: (0003E4EB)
    ...
    Dummy Item 78: (0003E4F9)
    Tome: (0003E4FB)
    Skill Book: (0003E4FD)
    Clap Track: (0003E4FF)
    Deleted Item: (0003E501)
    Deleted Item: (0003E503)
    Dummy Item 84: (0003E505)
    Deleted Item: (0003E507)
    Smoke Machine: (0003E509)
    Repel Water: (0003E50B)
    Attract Water: (0003E50D)
    Light Ball: (0003E50F)
    Core Shield: (0003E511)
    Fasterine S: (0003E513)
    Maken Element: (0003E515)
    Traport Stone: (0003E517)
    Gold Bar: (0003E519)
    Kiddie Candy: (0003E51B)
    Pocket Tissue: (0003E510xD
    Large Gold Bar: (0003E51F)
    Treasure Key: (0003E521)
    Dummy Item 99: (0003E523)
    Dummy Item 100: (0003E525)
    Repeller Spray: (0003E527)
    Attracter Spray: (0003E529)
    Flashlight: (0003E52B)
    Portable Exit: (0003E52D)
    Disposable Umbrella: (0003E52F)
    Gardening Hatchet: (0003E531
    Dummy item 107: (0003E523)
    ...
    Dummy Item 255: (0003E665)

Performa: (0003E667 - 0003E6FB)
    Nicklewise Force: (0003E667)
    Skellington Force: (0003E669)
    Cerberus Force: (0003E66B)
    Hierophant Force: (0003E66D)
    Man o' War Force: (0003E66F)
    Leviathan Force: (0003E671)
    Abyss Force: (0003E673)
    Intersellar Sefiort: (0003E675)
    Samantha Force: (0003E677)
    Yomotsu Force: (0003E679)
    Regan Force: (0003E67B)
    Carrietta ForceTroll Force: (0003E67D)
    Troll Force: (0003E67F)
    Inferno Force: (0003E681)
    Slattern Force: (0003E675)
    Apparation Force: (0003E677)
    Phantom Force: (0003E679)
    Casper Force: (0003E67B)
    Poltergeist Force: (0003E67D)
    Giant Force: (0003E67F)
    Fujin Force: (0003E681)
    Raijin Force: (0003E683)
    Titan Force: (0003E685)
    Worm Force: (0003E687)
    Hirudiean Force: (0003E689)
    Parasite Force: (0003E68D)
    Mymidon Force: (0003E6AF)
    Mymidon Force R.: (0003E6B1
    S. Master Force: (0003E6B3)
    Barbarian Force: (0003E6B7)
    Barbarian Force R.: (0003E6B9)
    Warrior Force: (0003E6BB)
    Mage Force: (0003E6BF)
    Mage Force R.: (0003E6C1)
    Sorcerer Force: (0003E6C3)
    Cavalier Force: (0003E6C7)
    Paladin Force: (0003E6C9)
    Dark Knight Force: (0003E6CB)
    Archer Force: (0003E6CF)
    Archer Force R.: (0003E6D1)
    Sniper Force: (0003E6D3)
    Shaman Force: (0003E6D7)
    Shaman Force R.: (0003E6D9)
    Druid Force: (0003E6DB)
    Black Wing Force: (0003E6DF
    Blood Wing Force: (0003E6E1)
    White Wing Force: (0003E6E3)
    Knight Force: (0003E6E7)
    Knight Force R.: (0003E6E9)
    General Force: (0003E6EB)
    Cleric Force: (0003E6EF)
    Cleric Force R.: (0003E6F1)
    Bishop Force: (0003E6F3
    Black Scale Force: (0003E6F7)
    Blood Scale Force: (0003E6F9)
    White Scale Force: (0003E6FB)
    Crawling Darkness (0003E79F)
    Fever Chain Cell (0003E7A7)
    Fire Carrier (0003E7A9)
    Bloodred Nose (0003E7B1)
    Dapper Skull: (0003E7B3)
    HellHound's Howl: (0003E7B7
    Grisly Piercing: (0003E7BB)
    Deep sea Glow: (0003E7BF)
    Charybdis Scale: (0003E7C3)
    Hadal Zone: (0003E7C7)
    Cursed Doll: (0003E7CF)
    Hellish Doll: (0003E7D3)
    Haunted Doll: (0003E7D7)
    Horror-Show Doll: (0003E7DB)
    Green Litchen: (0003E7BF)
    Igniting Hellfire: (0003E7E3)
    Jaiju Hide: (0003E7EB)
    Glimmering Wisp: (0003E7ED)
    Bowler Hat: (0003E7F3)
    Fiery Spirt: (0003E7F7)
    Unruly Ectoplasm: (0003E7FB)
    Colossus First: (0003E7FF)
    Fujin's Liberty: (0003E8
    Raijin's Gleam: (0003E803)
    Gegenes Magma: (0003E807)
    Spiral Shell: (0003E80B)
    Vampiric Beak: (0003E80F)
    Parasite's Sucker: (0003E81B)
    Onyx Blade: (0003E83F)
    Duelist Blade: (0003E843)
    Pale Edge: (0003E847)
    Outlaw's Leather: (0003E84F
    Barbaric Furs: (0003E853)
    Warrior's Horn: (0003E857)
    Unholy Temptation: (0003E85F)
    Red Enchantment: (0003E863)
    Arcane Wisdom: (0003E867)
    Nightmare Hoof: (0003E86F)
    Regal Mane: (0003E873)
    Violet Crest: (0003E877)
    Clouded Eye: (003E87F)
    Red Bowstring: (003E883)
    Pale Recurve: (003E885)
    Gloaming Robe: (003E88D)
    Ancient Robe: (003E891)
    Hallowed Robe: (003E895)
    Inky Feather: (003E89F)
    Carmine Plume: (003E8A3)
    Alabaster Quil: (003E8A7)
    Indomitable Armor: (003E8AF)
    Red Brigandine: (003E8B3)
    Ashen Dreadplate: (003E8B7)
    Cultist's Zeal: (003E8BF)
    Prophet's Riddle: (003E8C3)
    Argent Habit: (003E8C7)
    Black Scale: (003E8CF)
    Scarlet Scale: (003E8D3)
    Pale Scale: (003E8D7)
    Sonorous Baritone: (003E8DF)
    Distant Dream: (003E8E1)
    Enticing Jelousy: (003E8E3)
    Blackguard's Sin: (003E8E5)
    Unbreakable Will: (003E8E7)
    Scheming Insight: (003E8E9)
    Heartthrob Mote: (003E8ED)
    Moonlight Morph: (003E8EF)
    Revelatory Light: (003E8F1)
    Master Seal: (0003E955)
    Nightlife Flicker: (0003E965)
    Nightlife Glitz: (0003E967)
    Garden Artistry: (0003E969)
    Garden Accolade: (0003E96B)
    Studio Wiring: (0003E96D)
    Studio Fusebox: (0003E96F)
    Fashion Archetype: (0003E971)
    Fashion Intuition: (0003E973)
    Remembered Duty: (0003E975)
    Remembered Clash: (0003E977)
    Forasken Tragedy: (0003E979)
    Forasken Vista: (0003E97B)
    Forsaken Trance: (0003E97D)
    Forasken Austerity: (0003E97F)
    Forasken Terminus: (0003E981)
    1-Star Prestige: (0003E983)
    2-Star Prestige: (0003E85)
    3-Star Prestige: (0003E987)
    4-Star Prestige: (0003E989)
    5-Star Prestige: (0003E98B)
    6-Star Prestige: (0003E98D)
    Destined Glory: (0003E98F)
    War Testament: (0003E991)
    Determined Power: (0003E9CF)
    Determined Style: (0003E9D1)
    Determined Heart: (0003E9D3)
    I will Awaken: (0003E9D5)
    Role Model: (0003E9D7)
    Determined Energy: (0003E9D9)
    Determined Aura: (0003E9DB)
    Radiant Future: (0003E9DD)
    Nobel Gravitas: (0003E9DF)
    Flaring Passion: (0003E9E1)
    Fearless Edge: (0003E9E3)
    Seized Glory: (0003E9E5)
    Stalwart Guard: (0003E9ED)
    Unbowed Courage: (0003E9EF)
    Leader's Gaze: (0003E9F1)
    Leader's Ardor: (0003E9F3)
    Leader's Accord: (0003E9F5)
    Dancer's Power: (0003E9F7)
    Dancer's Style: (0003E9F9)
    Dancer's Heart: (0003E9FB)
    Contagious Smile: (0003E9FD)
    Unique pace: (0003E9FF)
    Unbridled Passion: (0003EA02)
    Pure Innocence: (0003EA05)

    *Continues (0003EA07 - 0003EC01)*


Key Items: (0003EC5D - 0003ED5B)
    Melmark: (0003EC5F)
 
Last edited by rslink,

ggd

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Can't seem to get any of the Hyrule Warriors Codes to work for 1.10. I really just need a Rupees one x.x I guess could someone tell me how to find my Rupee value?
 

elnardgandalf

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Can't seem to get any of the Hyrule Warriors Codes to work for 1.10. I really just need a Rupees one x.x I guess could someone tell me how to find my Rupee value?

Get a decent number already, 0-9 isn't a good value to search for, it's somewhere between 3800000-3900000 memory range, search for how many you have before you play a stage and then after. Or if you have a decent amount already, search for before and after you spend some.
 
Last edited by elnardgandalf,

ggd

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Get a decent number already, 0-9 isn't a good value to search for, it's somewhere between 3800000-3900000 memory range, search for how many you have before you play a stage and then after. Or if you have a decent amount already, search for before and after you spend some.

Okay so weird thing. Guess I should also say this is the Eshop version but I found the value just fine, thank you by the way, but the problem is if I poke the value it actually doesn't stick. I can see the value change for like a milisecond and then it changes from what I changed it to. Any ideas?
 

elnardgandalf

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Okay so weird thing. Guess I should also say this is the Eshop version but I found the value just fine, thank you by the way, but the problem is if I poke the value it actually doesn't stick. I can see the value change for like a milisecond and then it changes from what I changed it to. Any ideas?

Oh I've had that too. No idea how to fix that.
 

MiZ J0K3R

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@MiZ J0K3R and here I thought I was gonna spend a rare day-off to find some codes for #FE, hehe. I suppose I can enjoy the game for now (just started), and maybe think about the possibility of a #FEGecko GUI :P Maybe.

UPDATE: accessing 4C329468 on Gecko dotNet crashes the Wii U (DSI Error) :(
(on 5.3.2U, Loadiine v3, and US version of #FE)

UPDATE 2: US version codes: (format: ADDR WIDTH SAMPLE_VALUE)

WARNING: HP, Max HP, EP, Max EP are changed back to regular values on level up

Money
49AF05A8 XXXXXXXX 05F5E0FF

Itsuki HP
49AE720A XXXX 270F

Itsuki Max HP
49AE720E XXXX 270F

Itsuki EP
49AE7212 XXXX 270F

Itsuki Max EP
49AE7216 XXXX 270F

Itsuki Exp
49AE7260 XXXXXXXX 0013BD20

Tsubasa HP
49AE756A XXXX 270F

Tsubasa Max HP
49AE756E XXXX 270F

Tsubasa EP
49AE7572 XXXX 270F

Tsubasa Max EP
49AE7576 XXXX 270F

Tsubasa Exp
49AE75C0 XXXXXXXX 0013BD20

Sounds wonderful like XCXGecko :P
 

rslink

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Tokyo Mirage Sessions #FE. Found the currently equipped costume for save editing:
Code:
Costumes
    Itsuki: (0035105)
    Tsubasa: (00035465)
        92 Itsuki Costume 15 (black silhouette of Tsubasa)
        93 Lesson Mode
        94 Pegasus
        95 School Life
        96 Spring Flower
        97 Heartfull Breeze
        98 Shiny Feel
        99 Seaside Affair
        9A Sneeze Before
        9B Sneeze After
        9C Amrita One-Piece
        9D Windy Weather
        9E Cocktail Dream
        9F Twinkle Charm
 

Kurayami

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Oh wow haha, thought I was done with this game. Been playing the pal version so starting over with the NTSC means I haven't level maxed yet. It's actually kind of fun starting from scratch, not really.

Oh! I'm on 5.5.0, could that be a cause? Update to 5.5.1?

I can't say for sure that is or isn't the case, still trying to learn about why people are having different offsets. (Maybe the latest version created something that generates one of a few different offsets or something) If you have nothing else requiring you to stay on 5.5.0, or don't care about keeping a downgraded version, then it might work out.
 

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