Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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None of them are the "real" ones. Right before the Game starts you have to allocate some memory for the Threads and their stacks. I think I changed up the alignment by cleaning up the code for the release on GitHub. Best opinion would be using the current layout.
Ok, i see, thanks
 
None of them are the "real" ones. Right before the Game starts you have to allocate some memory for the Threads and their stacks. I think I changed up the alignment by cleaning up the code for the release on GitHub. Best opinion would be using the current layout.
Do you have a updated precompiled version of the elf file? The one using this link: http://wj44.ml/downloads/tcpgecko.elf is only 63.9KB and the one I am currently using is 233KB. So is the 64KB version the updated version? Me think not.
 
Can someone maybe make a public speed-o-meter code for MK8? I've got no clue how to make one myself and it would be extremely helpful to the TT community due to the rise of possible cheaters using subtle speed mods and passing their times off as legitimate. I know Bean made one a while back but it was never released and who knows if he still has the code.

Would still love this if possible.
 
Thanks, however it appears that I am having the same problem that @Korados is having with the new codehandler. I am using the latest JGeckoU that is 2 days old. I can poke the value with the new tcpgecko.elf, codehandler, and JGeckoU and the changes is apparent. I am pretty sure I press "X" to install the handler.
JGecko U needs to be updated to work with the new codehandler. the problem is that it seems to be very tricky to do so
 
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I tried using both of the files you attached to your post
I also have the latest JGecko U and it didn't work for me...
open jgecko u.jar with winrar and edit the Code List.txt
change 10015000 to 01133000
and 10017000 to 01153000
 
I just downloaded the newest codehandler, the newest JGecko and the two TCPGecko files that Bully posted. I tried out both TCPGeckos to send codes to Smash but it doesn't work. When I leave the Code List.txt untouched, JGecko U says that it sent the codes successfully but nothing happens in the game. When I change the Code List.txt, I get a quite large error message. I can only use codes correctly when I use the old codehandler and TCPGecko. The version of JGecko U doesn't seem to matter.

Okt 25, 2016 9:50:53 PM wiiudev.gecko.client.debugging.ErrorLogger log
SCHWERWIEGEND:
java.lang.IllegalArgumentException: The request for address 1133000 with length 00000400 and memory access level WRITE is invalid!
at wiiudev.gecko.client.tcpgecko.main.utilities.memory.AddressRange.assertValidAccess(AddressRange.java:19)
at wiiudev.gecko.client.tcpgecko.main.MemoryWriter.uploadBytes(MemoryWriter.java:166)
at wiiudev.gecko.client.tcpgecko.main.MemoryWriter.writePartitionedBytes(MemoryWriter.java:159)
at wiiudev.gecko.client.tcpgecko.main.MemoryWriter.writeBytes(MemoryWriter.java:202)
at wiiudev.gecko.client.codes.CodeListSender.clearCodes(CodeListSender.java:71)
at wiiudev.gecko.client.codes.CodeListSender.clearCodes(CodeListSender.java:52)
at wiiudev.gecko.client.codes.CodeListSender.applyCodes(CodeListSender.java:39)
at wiiudev.gecko.client.gui.JGeckoUGUI.sendCodes(JGeckoUGUI.java:3165)
at wiiudev.gecko.client.gui.JGeckoUGUI.lambda$configureCodesTab$61(JGeckoUGUI.java:2556)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
 
Is there any kind of cheat code or something which can enable the Cave of Ordeals for Twilight Princess HD without the Wolf amiibo?
I find it rather stupid to just get it to use it one time for the Cave. :/
 
what's up people, need some info and help here, so.. does tcpGecko works with Bayonetta and Zombiu? tried both of them, many times, with various different gecko versions but so far no good, it still freezes at the game's menu before I even try to connect, i tested it with Hyrule Warriors and it works fine, I suspect it might have something to do with my tcpgecko or the codehandler being outdated, i searched everywhere, downloded every single one of them but to no avail, so now I turn to you guys as my last resort, have you any idea of what is going on? would any of you be so kind as to pm me with the latest version of tcpgecko and codehandler? and if these games are incompatible, would you direct me to a compatibility list (if there is one), my console is NTSC, games downloaded through NUSGrabber, running fine without tcpgecko, so that's all the relevant data I could gather, hope it helps, thanks in advance.
 
Not really, here is a TCP Gecko installer that should support it. I didn't test it yet. JGecko U doesn't have to be updated anymore :P
Still nothing is happening effect for me LOL . I also tried @CosmoCortney Code List.txt edit trick to no avail. I am starting to think that the underling issue is indeed the codehandler itself.
The old saying is "don't fix what isn't broken" and in this case it is now broken due to some fixing.
 

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