Hacking Post your WiiU cheat codes here!

BullyWiiPlaza

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I've done it (poked in the 0E range) in Gecko dotNET with no ill effects, as well, in Tropical Freeze by changing the "God Mode" offset. Just out of curiosity, how would one go about finding God Mode in SM3DW? Y'know, something like Thomas's code for Tropical Freeze?
It's a bit hard but you need to find the regular address with code searches and then try to find it in IDA Pro. It allows you to display XREFs to that address which gives you assembly function(s). Find the right instruction that reduces/reads your invincibility state/health. Finally "backport" the assembly patch to gecko. With breakpoints you could do this with just Gecko but they are not available yet :(
 
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Korados

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@Macopride64 The new code works, thank you very much!

I have another question: Are the codes on the OP and the Database website the only codes so far? I really would
love to have some codes for Super Mario Bros. U and, when possible, Super Mario Maker. Something like a Invincibility code would be nice.:)
 

CosmoCortney

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@Macopride64 The new code works, thank you very much!

I have another question: Are the codes on the OP and the Database website the only codes so far? I really would
love to have some codes for Super Mario Bros. U and, when possible, Super Mario Maker. Something like a Invincibility code would be nice.:)
seems so. but i'm currently working on new WWHD codes :)
 
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CosmoCortney

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@wj44 i have noticed that even cheats of WWHD which I have found with the first kexploit and tcpgecko releases last year also have other addresses now. They are shifted by 0x2000 even they are located before 0x32000000. Now I don't know which addresses are the "real" ones. (been using the latest build of tcphecko you gave me in the other thread)
 

TheWord21

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Anyway, if anyone's willing to listen, I've got a little problem with PM Color Splash and its'... lack of a better term, "Battle Modifier" (4DD62CF0 w/o codehandler). See, I can use the ID Hex for The Shy Bandit anywhere, in any level without risk of the game giving me an error screen. Let me give you an example of what happens if I do that with any other enemies' ID hex in an entirely different room/level... (Of course, you need to poke it before you enter battle.)

This is the ID Hex for the first Spiny you'd see at the second room of Sunglow Ridge: 3D76E3E0. So, I use that with the other Spinies in the room and the game won't give me an error; so far, so good, right? Next, I go to the third room of Sunglow Ridge, bump into that Goomba, poke the ID for the first Spiny in the previous room, and the game crashes. Also, if I poke it in a different level, the game crashes.

Can anyone here help me with this problem, please?

TL;DR, The restriction is you can't poke the value in a different room/level or the game will give an error.
 

Korados

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Are there any news about JGecko U, Bully? The new codehandler still doesn't work for me. The games don't crash anymore
but when I send the codes, nothing happens.
 

Dekirai

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Are there any news about JGecko U, Bully? The new codehandler still doesn't work for me. The games don't crash anymore
but when I send the codes, nothing happens.
The old codehandler codes won't work anymore. You have to redo every cheat. (afaik)
I'm not using the codehandler so I can't really confirm it but I heard something about this, that the codes work in an other way now.

If you have new Codes, then I don't know.
 

CosmoCortney

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The old codehandler codes won't work anymore. You have to redo every cheat. (afaik)
I'm not using the codehandler so I can't really confirm it but I heard something about this, that the codes work in an other way now.

If you have new Codes, then I don't know.
JGecko U needs to be updated in order to work with the latest release of the codehandler.
There's also a really odd thing about tcpgecko.elf. With the latest build I have noticed that a lot of cheats are shifted by 0x2000. Even those below offset 31000000. I don't know whether this is an issue by tcpgecko.elf or these are the "real" offsets now...
Even your trainers won't work with the latest tcpgecko.elf :/
 

AboodXD

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MK8 v4.1 E-shop:
306C73D0 000000XX

XX:
00 = Mario
01 = Luigi
02 = Peach
03 = Daisy
04 = Yoshi
05 = Toad
06 = Toadette
07 = Koopa Troopa
08 = Bowser
09 = Donkey Kong
0A = Wario
0B = Waluigi
0C = Rosalina
0D = Metal Mario
0E = Pink Gold Peach
0F = Lakitu
10 = Shy Guy
11 = Baby Mario
12 = Baby Luigi
13 = Baby Peach
14 = Baby Daisy
15 = Baby Rosalina
16 = Larry
17 = Lemmy
18 = Wendy
19 = Ludwig
1A = Iggy
1B = Roy
1C = Morton
1D = Mii
1E = Tanooki Mario (Even if DLC hasn't been purchased)
1F = Link(Even if DLC hasn't been purchased)
20 = Villager (Boy, Even if DLC hasn't been purchased)
21 = Isabelle (Even if DLC hasn't been purchased)
22 = Cat Peach (Even if DLC hasn't been purchased)
23 = Dry Bowser (Even if DLC hasn't been purchased)
24 = Villager (Girl, Even if DLC hasn't been purchased)
 

wj44

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@wj44 i have noticed that even cheats of WWHD which I have found with the first kexploit and tcpgecko releases last year also have other addresses now. They are shifted by 0x2000 even they are located before 0x32000000. Now I don't know which addresses are the "real" ones. (been using the latest build of tcphecko you gave me in the other thread)
None of them are the "real" ones. Right before the Game starts you have to allocate some memory for the Threads and their stacks. I think I changed up the alignment by cleaning up the code for the release on GitHub. Best opinion would be using the current layout.
 
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