Gaming Port/remake gamecube games to the 3DS?

Shawn ShyGuy

Well-Known Member
OP
Member
Joined
Aug 8, 2014
Messages
166
Trophies
0
Location
Boston, MA
Website
discord.gg
XP
739
Country
United States
Okay, so I've been thinking: The New 3DS buttons, in Japan, resemble a Super Famicom controller. But the buttons added? More Like Gamecube.
And then it snapped into my head.
Since Xenoblade Chronicles, from what I've read is a Wii game, is being ported to NN3DS, (watered-down) Wii ports are apparently possible. So, if Xenoblade, a Wii title, can be ported, why not Gamecube games? The little c-stick nipple, the a b x y buttons, joystick, shoulder keys, zR (z) and D-pad complete the gamecube layout, and with all the portable gamecubes out there, gamecube ports to NN3DS seem totally possible, in my eyes. Imagine, playing an inhanced port of Animal Crossing ('02) on NN3DS... seems possible, right? I don't know, I personally feel it'd be possible, maybe even able as to go as far as onto normal 3DS. What do you guys think?
 

Shawn ShyGuy

Well-Known Member
OP
Member
Joined
Aug 8, 2014
Messages
166
Trophies
0
Location
Boston, MA
Website
discord.gg
XP
739
Country
United States
There is already a good AC for 3DS. No need of another lifesim for lowlife.

Pip'
Yeah, but I can totally see Nintendo shoving more 1st-party games in our faces, so a port like that would make sense. Better than New Super Mario Bros. World Deluxe All-Stars Wii 3D U 64 Sunshine. But I'm not saying a second Animal Crossing would be better than, say, Pikmin 3D.
 

link6155

Well-Known Member
Member
Joined
Aug 14, 2013
Messages
314
Trophies
1
Age
33
XP
699
Country
United States
I think the main reason why Gamecube games isn't being ported is that the graphic on many of the games look dated now. A direct port wouldn't do them justice, instead remaking them from the ground up is probably the better way to go.
 

Shawn ShyGuy

Well-Known Member
OP
Member
Joined
Aug 8, 2014
Messages
166
Trophies
0
Location
Boston, MA
Website
discord.gg
XP
739
Country
United States
I think the main reason why Gamecube games isn't being ported is that the graphic on many of the games look dated now. A direct port wouldn't do them justice, instead remaking them from the ground up is probably the better way to go.
I agree, a rebuild would be better. Not only could graphics use a boost (polygons and sprites), incorporation for the touch screen, select and the other z button would be nice, and some features such as GBA connection could be reworked, mic and camera could be added, 3D optical illusions like in SM3DL could be added... there's a whole slew of stuff that could be incorporated.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...