ROM Hack Pokemon Sun and Moon Music list

Kobazco

Well-Known Member
OP
Member
Joined
Jul 29, 2016
Messages
682
Trophies
0
Age
24
XP
1,578
Country
United States
Hey guys, I found that in romfsdir\data\sound

In here is all of Pokemon Sun and Moon's music. What I want to know is if anyone has found out which music is which. None of them are really named convienently, and I can't tell which songs correspond to what. What I mainly want to find out is which tracks correspond to the Battle Train Super Trainers. (Cynthia, Wally, etc.)

Thanks in advance!
 

Exypnos

Member
Newcomer
Joined
Jan 25, 2017
Messages
22
Trophies
0
Age
26
XP
43
Country
United States
Hey guys, I found that in romfsdir\data\sound

In here is all of Pokemon Sun and Moon's music. What I want to know is if anyone has found out which music is which. None of them are really named convienently, and I can't tell which songs correspond to what. What I mainly want to find out is which tracks correspond to the Battle Train Super Trainers. (Cynthia, Wally, etc.)

Thanks in advance!
Did you end up finding a list of the names? I just wanna find wild encounters. :(
 

KunoichiZ

Well-Known Member
Member
Joined
Mar 16, 2012
Messages
8,830
Trophies
0
Age
28
XP
4,597
Country
United States
Well
Thread link...? Please...?
KunoichiZ gave me one before but I guess I gave up or something
There is no thread link for a tutorial yet. If you remember how to extract the contents of a CIA, get the CIA from that iso site, extract it, and use the patches here to patch your code.bin.

If using latest stable luma:
1) Place patched code.bin inside of luma/code_sections, rename code.bin to Sun/Moon's title ID.
2) Turn on your luma settings and make sure that Enable region/language emu. and ext. .code is enabled.
3) Start Sun/Moon

If using latest nightly luma:
1) Place an ips patch from the zip file above inside of luma/titles/<title ID>. <title ID> is either Sun or Moon's title ID. Rename the .ips to code.ips if it's not already.
2) Open luma settings and make sure that Enable game patching is enabled.
3) Start Sun/Moon.
 
Last edited by KunoichiZ,
  • Like
Reactions: Imacaredformy2ds

Imacaredformy2ds

Smartass
Banned
Joined
Nov 17, 2016
Messages
931
Trophies
0
XP
447
Country
Mexico
There is no thread link for a tutorial yet. If you remember how to extract the contents of a CIA, get the CIA from that iso site, extract it, and use the patches here to patch your code.bin.

If using latest stable luma:
1) Place patched code.bin inside of luma/code_sections, rename code.bin to Sun/Moon's title ID.
2) Turn on your luma settings and make sure that Enable region/language emu. and ext. .code is enabled.
3) Start Sun/Moon

If using latest nightly luma:
1) Place an ips patch from the zip file above inside of luma/titles/<title ID>. <title ID> is either Sun or Moon's title ID.
2) Open luma settings and make sure that Enable game patching is enabled.
3) Start Sun/Moon.
Will do thx
 

Yatogod88

Member
Newcomer
Joined
Aug 21, 2016
Messages
14
Trophies
0
Age
23
XP
65
Country
United States
anyone know the name of the festival plaza music files? i want to replace them and i can't. also i cant dump my game since i dont have a window's computer to datamine it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    DinohScene @ DinohScene: when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying