ROM Hack Pokemon Sun and Moon Music list

Kobazco

Well-Known Member
OP
Member
Joined
Jul 29, 2016
Messages
682
Trophies
0
Age
24
XP
1,578
Country
United States
Hey guys, I found that in romfsdir\data\sound

In here is all of Pokemon Sun and Moon's music. What I want to know is if anyone has found out which music is which. None of them are really named convienently, and I can't tell which songs correspond to what. What I mainly want to find out is which tracks correspond to the Battle Train Super Trainers. (Cynthia, Wally, etc.)

Thanks in advance!
 

Exypnos

Member
Newcomer
Joined
Jan 25, 2017
Messages
22
Trophies
0
Age
26
XP
43
Country
United States
Hey guys, I found that in romfsdir\data\sound

In here is all of Pokemon Sun and Moon's music. What I want to know is if anyone has found out which music is which. None of them are really named convienently, and I can't tell which songs correspond to what. What I mainly want to find out is which tracks correspond to the Battle Train Super Trainers. (Cynthia, Wally, etc.)

Thanks in advance!
Did you end up finding a list of the names? I just wanna find wild encounters. :(
 

KunoichiZ

Well-Known Member
Member
Joined
Mar 16, 2012
Messages
8,830
Trophies
0
Age
28
XP
4,597
Country
United States
Well
Thread link...? Please...?
KunoichiZ gave me one before but I guess I gave up or something
There is no thread link for a tutorial yet. If you remember how to extract the contents of a CIA, get the CIA from that iso site, extract it, and use the patches here to patch your code.bin.

If using latest stable luma:
1) Place patched code.bin inside of luma/code_sections, rename code.bin to Sun/Moon's title ID.
2) Turn on your luma settings and make sure that Enable region/language emu. and ext. .code is enabled.
3) Start Sun/Moon

If using latest nightly luma:
1) Place an ips patch from the zip file above inside of luma/titles/<title ID>. <title ID> is either Sun or Moon's title ID. Rename the .ips to code.ips if it's not already.
2) Open luma settings and make sure that Enable game patching is enabled.
3) Start Sun/Moon.
 
Last edited by KunoichiZ,
  • Like
Reactions: Imacaredformy2ds

Imacaredformy2ds

Smartass
Banned
Joined
Nov 17, 2016
Messages
931
Trophies
0
XP
447
Country
Mexico
There is no thread link for a tutorial yet. If you remember how to extract the contents of a CIA, get the CIA from that iso site, extract it, and use the patches here to patch your code.bin.

If using latest stable luma:
1) Place patched code.bin inside of luma/code_sections, rename code.bin to Sun/Moon's title ID.
2) Turn on your luma settings and make sure that Enable region/language emu. and ext. .code is enabled.
3) Start Sun/Moon

If using latest nightly luma:
1) Place an ips patch from the zip file above inside of luma/titles/<title ID>. <title ID> is either Sun or Moon's title ID.
2) Open luma settings and make sure that Enable game patching is enabled.
3) Start Sun/Moon.
Will do thx
 

Yatogod88

Member
Newcomer
Joined
Aug 21, 2016
Messages
14
Trophies
0
Age
23
XP
65
Country
United States
anyone know the name of the festival plaza music files? i want to replace them and i can't. also i cant dump my game since i dont have a window's computer to datamine it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    and the morning cuz school
  • Xdqwerty @ Xdqwerty:
    Although tomorrow is Labor Day which means I won't go to class which means I'll sleep well.
  • BakerMan @ BakerMan:
    is labor day different in venezuela than in america, or did time skip that far?
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
    Sicklyboy @ Sicklyboy: I'm not familiar with the technicalities of the differences between the two versions, but I'm...