aragornbird is my hero...
Trip report at his request, and really, it's the least I can do after being directed to this fantastic rom. Right now, I'm in the Dreamyard, even though I have four badges, because I want to have a Modest Synchronize Munna/Abra to synch the Eevee we find in Cold Storage so I can have a Modest Vaporeon. It almost sounds like I'm defeating what I felt would be the most liberating things about playing a rom "hack", something I've never had any interest in doing before (even if I've only had my CycloDS for about 16 months), but the very ample opportunities to really get what you want in and from this game are so abundant and well-laid out that I would be doing myself a disservice.
Anyway, that specific NON-digression was relayed to highlight a specific area of the game aragornbird has worked on in such great detail that I feel some of it may go unnoticed. Synchronize, of course, allows you to manipulate the nature of wild encounter pokemon, which is a very welcome ability. In the normal games, Munna was the only poke here that would allow us to explore that early, and it had a 20% encounter rate. Here is where the addition of Abra and Meowth show their utility. Not only is Abra a synchronize poke itself, Meowth and its early STAB Fake Out will allow us to catch them much easier than throwing a Poke ball or Great ball would. Hell, even if Abra's Inner Focus ability has been retained (it is currently 50/50 Synchronize/Magic Guard), a Fake Out that puts Abra in 100% Great Ball capture zone would allow us to know immediately anyway. And Meowth, with its Technician, gets great use of that, Thief and Bite, which allows it to make Munna (whose ability you can know immediately) a lot easier to catch as well. Really, really neat stuff, and this is the most "random" example I could have come up with.
I am not able to breed right now (to affect hatching Synchronize Abra/Munna, even if I'd need a Flame Body Litwick to make that much faster) because Everstone is a lot harder to get in this game (Roggenrola now has Hard stone 100% of the time, something I think you may want to change aragornbird!), but I'm not complaining that much now. Nor am I of anything else in this game that has been modified...to back up, I love how your starter has the ability to have its Dream World Ability (though don't do this with Snivy, Contrary isn't worth it on a poke with early Growth and Coil potential). Love how Audino is 100% Rare Candy (none have Lucky Egg, no matter what has been posted in this thread), and how easy Thief is to whore on that and in general. Love the vitamins on the pokes listed in the text file (Carbos on Zubat, Protein on Swinub, etc), as it just makes damn sense when you think about it and is reasonable. And love the challenge the game poses in general, and again, I'm only just at Cold Storage.
My one gripe is how much I have to overlevel the pokemon I actually want to use in order to make sure I don't lose. I'm using Serperior, Staraptor, and Carracosta, and aim to use Vaporeon, Scizor and Breloom, but the last four are kind of late and you cant just plow through the first four gyms with 1-2 pokes like you can normally. (Also Tirtouga and Archen can't be caught in Relic Castle until the 2.0 update). I also wish we could actually use legendaries or at least pseudos on our path to the E4, but there's a whole part of the game after the E4 that I don't even know about yet and I'm sure it's like a brand new game...