Robedom said:This has nothing to do with the IR addition. If it did, AKAIO wouldn't be able to run the rom either.
There might be something in the AKAIO firmware which the game could mistake for the IR.
Robedom said:This has nothing to do with the IR addition. If it did, AKAIO wouldn't be able to run the rom either.
banditkeith said:alexandrewz said:What IR means?
InfraRed.. It was added to the HeartGold SoulSilver carts for the use of the PokeWalker
I wonder with the absence of the IR.. Would it be impossible for it to be patched?
I fear that we might be on the losing end this time
I'm cautiously optimistic on this. After all, it plays on an emulator and other flashcards, right?banditkeith said:flatoutvincent said:when you guys are counting "events" are u counting going in and out as 1 or 2?
Everytime you load a map, it's counted as an "event"
So for example, Going in a PokeCenter is considered 1 and then going out again would be considered ANOTHER 1
Also, I was wondering if it was possible to locate codes regarding the IR and try to temper around there? I have this gut feeling that it could be something to do with it becasue all these issues were not in the previous Pokemon games..Then again I could be completely off the mark considering I have no clue about codes and programming
ctr3k said:banditkeith said:flatoutvincent said:when you guys are counting "events" are u counting going in and out as 1 or 2?
Everytime you load a map, it's counted as an "event"
So for example, Going in a PokeCenter is considered 1 and then going out again would be considered ANOTHER 1
Also, I was wondering if it was possible to locate codes regarding the IR and try to temper around there? I have this gut feeling that it could be something to do with it becasue all these issues were not in the previous Pokemon games..Then again I could be completely off the mark considering I have no clue about codes and programming
i think its the lack of IR hardware too
they must have put IR based AP in since the JP one
If any of you 389 Guests has a idea register and post.
BigBear3 said:The Japanese version used the PokeWalker as well, no? The Japanese version was patched, no? We got this.banditkeith said:alexandrewz said:What IR means?
InfraRed.. It was added to the HeartGold SoulSilver carts for the use of the PokeWalker
dnt worry lad its still a bit all greak to me n ive been programing for nearly a decadebanditkeith said:baldymcbald said:ive already tried this myself i used 2 be a hlaf decent programer bout5-6years ago bakc then i only dealt wth 8/16bit addresses there is a lot to search through as of now ive noticed two things that i have mentioned which no1 has looked intobanditkeith said:flatoutvincent said:when you guys are counting "events" are u counting going in and out as 1 or 2?
Everytime you load a map, it's counted as an "event"
So for example, Going in a PokeCenter is considered 1 and then going out again would be considered ANOTHER 1
Also, I was wondering if it was possible to locate codes regarding the IR and try to temper around there? I have this gut feeling that it could be something to do with it becasue all these issues were not in the previous Pokemon games..Then again I could be completely off the mark considering I have no clue about codes and programming
first that there are numerous addresses in active memory on arm9 on the disassembler that report that they are still trying to calculate information these could be whats causing the freeze and 2 that the freeze does occur at an 8bit level as everytime the emulator reports that there has been an overflow of data at an 8bit address nowthen these overloads of an 8 bit address can be the whole reason for the freezes as to the fact that they do happen at various times and at random intervals it seems that we may not be dealing with an ap as we believe but a error in the rom itself that is caused when an error in memory the overflow of data occurs this could be that the 8bit address that is been overloaded should have been a 16bit address and the emulators/flashcards systems are reading it at an 8bit rather then a 16 is there any way that you can set the address to read as a 16bit address rather then an 8bit address
Okay..that was all gibberish to me
I see SoulDragon is still at this thread...Maybe he can figure something out with you guys.. Good Luck!
baldymcbald said:ive already tried this myself i used 2 be a hlaf decent programer bout5-6years ago bakc then i only dealt wth 8/16bit addresses there is a lot to search through as of now ive noticed two things that i have mentioned which no1 has looked intobanditkeith said:flatoutvincent said:when you guys are counting "events" are u counting going in and out as 1 or 2?
Everytime you load a map, it's counted as an "event"
So for example, Going in a PokeCenter is considered 1 and then going out again would be considered ANOTHER 1
Also, I was wondering if it was possible to locate codes regarding the IR and try to temper around there? I have this gut feeling that it could be something to do with it becasue all these issues were not in the previous Pokemon games..Then again I could be completely off the mark considering I have no clue about codes and programming
first that there are numerous addresses in active memory on arm9 on the disassembler that report that they are still trying to calculate information these could be whats causing the freeze and 2 that the freeze does occur at an 8bit level as everytime the emulator reports that there has been an overflow of data at an 8bit address nowthen these overloads of an 8 bit address can be the whole reason for the freezes as to the fact that they do happen at various times and at random intervals it seems that we may not be dealing with an ap as we believe but a error in the rom itself that is caused when an error in memory the overflow of data occurs this could be that the 8bit address that is been overloaded should have been a 16bit address and the emulators/flashcards systems are reading it at an 8bit rather then a 16 is there any way that you can set the address to read as a 16bit address rather then an 8bit address
No way, IR is a totally different type of technology that is not present within the AKAIO firmware. There isn't anything close that could mimic it.banditkeith said:Robedom said:This has nothing to do with the IR addition. If it did, AKAIO wouldn't be able to run the rom either.
There might be something in the AKAIO firmware which the game could mistake for the IR.
yeah i agree for all we know something like skynet would popup soon enoughQUOTE said:note it has been 6months in 6months the adaptability of computers can change exponentially so coding can be far more complex
think back untill 3 years ago the max in programing was still at 32bit now its reached 128bit computers and technology has the ability to "evolve" beyond our wildest dreams.
It's been tested by a few people, but to no avail.Doctorr~ said:There are 1935 instances of 00 00 00 46 in the hex of the untouched rom.
Has ANYONE tested changing them all to 0?
banditkeith said:Robedom said:This has nothing to do with the IR addition. If it did, AKAIO wouldn't be able to run the rom either.
There might be something in the AKAIO firmware which the game could mistake for the IR.
lad if your not gonna go through the messages yes it has been done and it does nothing i have tryed using the jap rom with its ap code enabled to overwrite the nstc rom it still freezesi stilll also have the file to use as a referenceRevLTD said:I'm not gonna read through all the pages.
What I want to know, have we tried replacing the text in the game (text files) into the japanese one, and the arm7 patch and all the other patches for the japanese version?
Robedom said:No way, IR is a totally different type of technology that is not present within the AKAIO firmware. There isn't anything close that could mimic it.banditkeith said:Robedom said:This has nothing to do with the IR addition. If it did, AKAIO wouldn't be able to run the rom either.
There might be something in the AKAIO firmware which the game could mistake for the IR.