Okay makes sense, so does that mean the cheats in the v1.0 txt file won't work if i add them to the v1.1 file? I want that berry cheat lol
why are you on ams 11, literally no reason not to upgrade, 1.0 cheats will likely die off as most people have updated to 1.1, as should you.I really hope there's more v.1.0 codes. I like encounter ones so I can catch other Pokemon like Charmander and even maybe catch trainers Pokemon. The shiny code for 1.0 made all the Pokemon shiny even after I turned it off so I just turned off my switch without saving and removed it. Hopefully all it needs is to be removed and the Pokemon aren't shiny anymore. If someone wants the code let me know. And I'm not using the update since I'm on Atmosphere 11 cfw and I'd only update my cfw once I can make sure I can backup and restore all of my saves
Hmm dont think so.Is there a faster way to check IV's then completing the tower?
in the battle tower you just have to talk to the man at the right side of the room and he will give you the judge fuction no completing the tower is neededIs there a faster way to check IV's then completing the tower?
These codes are sexy afCode:[Ignore Evolution Conditions (v1.1.0) (On)] 04000000 0245E6CC 1400000B 04000000 0245E91C 1400000B 04000000 0245EB6C 1400000B [Ignore Evolution Conditions (v1.1.0) (Off)] 04000000 0245E6CC 37000160 04000000 0245E91C 37000160 04000000 0245EB6C 37000160
What this code does:
it removes the check in
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byLevelUp
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byItem
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byTrade
however, it does not remove the trigger to evolve, this means:
a level up Pokemon still needs a level up,
a item pokemon needs an item and
a trade pokemon needs a trade to evolve
what it does remove is any other requirement, like places/levels/stats/time/friendship...
Untested:
Code:[Instant Egg Hatch (v1.1.0) (On)] 04000000 025BB51C 1A89B133 [Instant Egg Hatch (v1.1.0) (Off)] 04000000 025BB51C 1A89B113 [Nursery Instant Egg (v1.1.0) (On)] 04000000 025BB5B8 D503201F 04000000 025BB79C D503201F [Nursery Instant Egg (v1.1.0) (Off)] 04000000 025BB5B8 5400132B 04000000 025BB79C 5400040D
I can't test these, because i'm not yet there in the story.
Code:[Encounter Off (v1.1.0)] 04000000 01AFBC2C 2A0503F8 04000000 01AFBC40 2A0103F9 04000000 01AFBC44 2A0003FA 04000000 01AFBC68 794033B4 [Encounter On (v1.1.0)] 04000000 01AFBC44 18FFFDDA 04000000 01AFBC68 18FFFC94 [Encounter Male (v1.1.0)] 04000000 01AFBC2C 52800018 [Encounter Female (v1.1.0)] 04000000 01AFBC2C 52800038 [Encounter Genderless (v1.1.0)] 04000000 01AFBC2C 52800058 [Encounter Lv 1 (v1.1.0)] 04000000 01AFBC40 52800039 [Encounter Lv 50 (v1.1.0)] 04000000 01AFBC40 52800659 [Encounter Lv 100 (v1.1.0)] 04000000 01AFBC40 52800C99 [Encounter #387 Turtwig (v1.1.0)] 08000000 01AFBBF8 00000183 00000000 [Encounter #390 Chimchar (v1.1.0)] 08000000 01AFBBF8 00000186 00000000 [Encounter #393 Piplup (v1.1.0)] 08000000 01AFBBF8 00000189 00000000 [Encounter #490 Manaphy (v1.1.0)] 08000000 01AFBBF8 000001EA 00000000 [Encounter #493 Arceus (v1.1.0)] 08000000 01AFBBF8 000001ED 00000000
Note: you need to use the "Encounter On" before using any of the encounter id change codes.
Encounter Gender/Level works without the "Encounter On" code
when done, use the "Encounter Off" code to disable all 4 changer codes
Note 2: i'm not sure if the gender code works, since i'm using a different code entry point then in Sword/Shield (Dpr.EncountTools$$CreateSimpleParty) it may auto-correct this.
Note 3:
08000000 01AFBBF8 XXXXXXX ZZZZYYYY
XXXXXXX = National Dex ID in Hex
YYYY = Form Id in Hex
ZZZZ = Unused
I did not know that, thanksin the battle tower you just have to talk to the man at the right side of the room and he will give you the judge fuction no completing the tower is needed
This is how i got it to work for getting the starter shiny a the beginning. when you are choosing your starter pokemon there is a part where you see the pokemons face hold the button starting from there. if you hold the button before that the game will freeze.is there a code to turn your party pokemon shiny?
Cant you just encounter code for those pokemon? thats what i did and got them shiny on the first routeA code to walk through walls would be absolute insane as it ignores the events. You just have to walk through that door for Darkrai and pass the gap to Shaymin. Arceus is the problem.
Because I was previously on s* cfw but it didn't work anymore since I updated it to 11.0.0 (exfat) so I still want to stay on it for now once I can be able to dual boot my switch with Ubuntu and Atmosphere so once I do that I'll be updating my cfw. Wanted to make sure the update was safe before I updated to it.why are you on ams 11, literally no reason not to upgrade, 1.0 cheats will likely die off as most people have updated to 1.1, as should you.
No it does not. I've tried several times. either nothing happens or the game crashes. once i even had a console crash and had to restart the whole switch.
I wouldn't say that it doesn't work if it were different.
We want to catch the real pokemons, not those fakes.. i want an epic battle at the right location. Just getting that pokemon for free is useless. I‘d like to wait for the event from nintendo, but it‘s impossible for a cfw switch..Cant you just encounter code for those pokemon? thats what i did and got them shiny on the first route
Falo is one of the few truly authentic code creators around here and has tons of different tools for different games, the fact you dont know them is concerningOk and i hate to ask but i keep getting shit on by people but you did create these ones yourself right? if not where are they from... Wonderful stuff tho btw
Code:[Ignore Evolution Conditions (v1.1.0) (On)] 04000000 0245E6CC 1400000B 04000000 0245E91C 1400000B 04000000 0245EB6C 1400000B [Ignore Evolution Conditions (v1.1.0) (Off)] 04000000 0245E6CC 37000160 04000000 0245E91C 37000160 04000000 0245EB6C 37000160
What this code does:
it removes the check in
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byLevelUp
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byItem
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byTrade
however, it does not remove the trigger to evolve, this means:
a level up Pokemon still needs a level up,
a item pokemon needs an item and
a trade pokemon needs a trade to evolve
what it does remove is any other requirement, like places/levels/stats/time/friendship...
Untested:
Code:[Instant Egg Hatch (v1.1.0) (On)] 04000000 025BB51C 1A89B133 [Instant Egg Hatch (v1.1.0) (Off)] 04000000 025BB51C 1A89B113 [Nursery Instant Egg (v1.1.0) (On)] 04000000 025BB5B8 D503201F 04000000 025BB79C D503201F [Nursery Instant Egg (v1.1.0) (Off)] 04000000 025BB5B8 5400132B 04000000 025BB79C 5400040D
I can't test these, because i'm not yet there in the story.
Code:[Encounter Off (v1.1.0)] 04000000 01AFBC2C 2A0503F8 04000000 01AFBC40 2A0103F9 04000000 01AFBC44 2A0003FA 04000000 01AFBC68 794033B4 [Encounter On (v1.1.0)] 04000000 01AFBC44 18FFFDDA 04000000 01AFBC68 18FFFC94 [Encounter Male (v1.1.0)] 04000000 01AFBC2C 52800018 [Encounter Female (v1.1.0)] 04000000 01AFBC2C 52800038 [Encounter Genderless (v1.1.0)] 04000000 01AFBC2C 52800058 [Encounter Lv 1 (v1.1.0)] 04000000 01AFBC40 52800039 [Encounter Lv 50 (v1.1.0)] 04000000 01AFBC40 52800659 [Encounter Lv 100 (v1.1.0)] 04000000 01AFBC40 52800C99 [Encounter #387 Turtwig (v1.1.0)] 08000000 01AFBBF8 00000183 00000000 [Encounter #390 Chimchar (v1.1.0)] 08000000 01AFBBF8 00000186 00000000 [Encounter #393 Piplup (v1.1.0)] 08000000 01AFBBF8 00000189 00000000 [Encounter #490 Manaphy (v1.1.0)] 08000000 01AFBBF8 000001EA 00000000 [Encounter #493 Arceus (v1.1.0)] 08000000 01AFBBF8 000001ED 00000000
Note: you need to use the "Encounter On" before using any of the encounter id change codes.
Encounter Gender/Level works without the "Encounter On" code
when done, use the "Encounter Off" code to disable all 4 changer codes
Note 2: i'm not sure if the gender code works, since i'm using a different code entry point then in Sword/Shield (Dpr.EncountTools$$CreateSimpleParty) it may auto-correct this.
Note 3:
08000000 01AFBBF8 XXXXXXX ZZZZYYYY
XXXXXXX = National Dex ID in Hex
YYYY = Form Id in Hex
ZZZZ = Unused