ROM Hack Pokemon Black (Creepy Pokemon Red Hack)

Kiekoes

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Fear Zoa said:
As long as we can get the original lavender town song imported into firered then were good
I don't think that's gonna be easy though. But I'm gonna download the FireRed ROM, should I include a .txt file with the download link it the HackPack (That isn't against the rules, is it?)? Then we're all sure to use the same ROM.
 

Fear Zoa

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well for now we have to use a firered rom (i have the real game for the record...two to be exact lol)
but when its done we might use a patcher to distribute it so we don't get yelled at for rom distribution

and yea i think were fairly close to getting yelled at by mods lol
 

Slyakin

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Well, after reading all of this, I can CONFIRM you guys this is fake.


I have a near launch copy of Pokemon Green, and I have played through it. None of this ever happened, but the only thing is that Lavender Town IS a bit scarier. Only because, I think my game slowed down every song in the game. (Also, it freezes a lot.)

So, yeah.
 

sputnix

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I'm willing to do music, just send me a program and I cantry to make some good creepy songs (besides lavender town's music of course) also music should be 8-bitish
 

zidanewild

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I think we might be able to pull it off with the original Pokemon Red, if we expand the ROM, but FireRed should work if we import the sprites and tile-sets from Red into FireRed. It may be possible to do the same for the music as well. Basically, we turn FireRed into Pokemon Red. aside from that, before we get carried away by thinking of neat and creepy things to add to the hack, we should focus on the basics, especially since there's a need for a log of every trainer and Pokemon you curse. I'm going to write up a list of things needed specifically for the hack below.

0. The title screen, of course.

1. after you select your starter, you 'magically' have Bulbasaur, Squirtle, and Charmander, along with GHOST

2. GHOST cannot be removed from the party

3. GHOST cannot be attacked while in use during battle, similar to the actual Lavender Town counterparts, the opponents will be too scared

4. GHOST-exclusive Curse move, which when used, resulted to the screen cutting to black, and the cry of the Pokemon it's used for will be heard while the screen went black, at a lower pitch than normal, and the defending Pokemon would be missing from the battle scene when it reappeared. this applies for random battles, and trainer battles. for Trainer battles, the amount of poke-balls that were there will be lowered by one, the ball of the Pokemon being missing. Also, the Curse move fails on ghost-type Pokemon, as well as when used on Giovanni, or your rival, unless used during the final scripted confrontation with either of them, I assume Team Rocket applies similarly as unable to be killed until the last fight.

5. After all Pokemon are defeated, either normally or via Curse, after you receive your winnings and the enemy trainer appears to say his losing line, the battle menu will appear again, giving you the option to run, which ends the battle like it would in a normal game, or the option to fight, where you can use Curse, which not only ends the battle, but removes the trainer's sprite from the map.

6. When you leave the map area where you curse a trainer, then return, where the trainer once was, will be a Lavender Town tombstone.

7.After defeating the Elite Four, and viewing your Hall of Fame, the game cuts to a black box, likely a text box, reading "Many Years Later".

8. After the above, the player sprite should be that of an old man, likely the same one as the old man at the beginning of the game, and you start in the Lavender Tower, top floor probably. Your movement speed is halved, likely possible to do using a modification of the bicycle's programming, all the normal obstacles are in the main over-world, except a bush near the Diglett Cave you need to cut to get to Pallet Town. There are no people in the over-world, and only the tombstones of the trainers you killed, and similarly, I assume there are no random encounters. You have no Pokemon, and, as a precaution, no bicycle, or items, probably. all this time, the Lavender Town music should play normally, with no slowdowns or distortion and the like.

9. Once you get to Pallet Town, and step on the same tile that you started the game on, the Screen should cut to black and show a slide-show of every Pokemon you cursed, followed by a slide-show of every trainer you cursed. Slide-show should be in the order that you killed them, so basically we'd need to add some code to allow the game to keep a log of that. Also, the Lavender Town theme should begin slowly decreasing in pitch, not tempo, but a very slow pitch decrease, so it doesn't become inaudible by the time you finish the slide-show with the last of the Elite Four.

10. After this, it cuts to black, and the battle scene should appear, with your trainer sprite swapped out with that of the old man who teaches you how to catch Pokemon at the beginning of the game. The enemy is GHOST, and the battle text is "GHOST wants to fight!". you cannot use items, and you have no Pokemon. running will result in you not being able to run away, and your only option was fight, and it makes you use Struggle, which causes you to lose HP (likely this can be done by creating a new Pokemon with the Old Man sprite, and skipping the "Red sends out " sequence, so it's a straight cut to the old man and the GHOST). At the point where the traditional beeping from having Critical health starts, GHOST will use curse, and the screen will fade to black.

11. As it does this, I assume it deletes your save data, then it goes into a faulty line of code, which results in the 'black screen of death'. that should be the easiest way to perform the unresponsive back screen.

12: the slide-show will not occur if Curse isn't used, so basically Curse's first use on a Pokemon should count as an event flag that triggers the beginning of the log of all the dead Pokemon, and same goes for Curse's first use on a trainer, which begins the log of dead trainers.

This is the basic outline of the hack, and before we go and add all sorts of odds and ends, we should hack it as outlined above, then release it to the general public once everything works accordingly. That release will be the 'official', while then we can build on that and add other things to it, like I know you people want to. If I had it my way, we'd do it the way it's meant to be, and we stick to the story. BUT....
As long as we release the 'original hack' separate from one where we added things we thought were cool, then I'll be satisfied.
 

ThatDudeWithTheFood

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Its definetly real I feel like I know someone who played it and I feel like Ive heard about it before so you give up the search well then have fun with your remake.I wont play it cause personally its creepy.
 

coolness

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zidanewild said:
I think we might be able to pull it off with the original Pokemon Red, if we expand the ROM, but FireRed should work if we import the sprites and tile-sets from Red into FireRed. It may be possible to do the same for the music as well. Basically, we turn FireRed into Pokemon Red. aside from that, before we get carried away by thinking of neat and creepy things to add to the hack, we should focus on the basics, especially since there's a need for a log of every trainer and Pokemon you curse. I'm going to write up a list of things needed specifically for the hack below.

0. The title screen, of course.

1. after you select your starter, you 'magically' have Bulbasaur, Squirtle, and Charmander, along with GHOST

2. GHOST cannot be removed from the party

3. GHOST cannot be attacked while in use during battle, similar to the actual Lavender Town counterparts, the opponents will be too scared

4. GHOST-exclusive Curse move, which when used, resulted to the screen cutting to black, and the cry of the Pokemon it's used for will be heard while the screen went black, at a lower pitch than normal, and the defending Pokemon would be missing from the battle scene when it reappeared. this applies for random battles, and trainer battles. for Trainer battles, the amount of poke-balls that were there will be lowered by one, the ball of the Pokemon being missing. Also, the Curse move fails on ghost-type Pokemon, as well as when used on Giovanni, or your rival, unless used during the final scripted confrontation with either of them, I assume Team Rocket applies similarly as unable to be killed until the last fight.

5. After all Pokemon are defeated, either normally or via Curse, after you receive your winnings and the enemy trainer appears to say his losing line, the battle menu will appear again, giving you the option to run, which ends the battle like it would in a normal game, or the option to fight, where you can use Curse, which not only ends the battle, but removes the trainer's sprite from the map.

6. When you leave the map area where you curse a trainer, then return, where the trainer once was, will be a Lavender Town tombstone.

7.After defeating the Elite Four, and viewing your Hall of Fame, the game cuts to a black box, likely a text box, reading "Many Years Later".

8. After the above, the player sprite should be that of an old man, likely the same one as the old man at the beginning of the game, and you start in the Lavender Tower, top floor probably. Your movement speed is halved, likely possible to do using a modification of the bicycle's programming, all the normal obstacles are in the main over-world, except a bush near the Diglett Cave you need to cut to get to Pallet Town. There are no people in the over-world, and only the tombstones of the trainers you killed, and similarly, I assume there are no random encounters. You have no Pokemon, and, as a precaution, no bicycle, or items, probably. all this time, the Lavender Town music should play normally, with no slowdowns or distortion and the like.

9. Once you get to Pallet Town, and step on the same tile that you started the game on, the Screen should cut to black and show a slide-show of every Pokemon you cursed, followed by a slide-show of every trainer you cursed. Slide-show should be in the order that you killed them, so basically we'd need to add some code to allow the game to keep a log of that. Also, the Lavender Town theme should begin slowly decreasing in pitch, not tempo, but a very slow pitch decrease, so it doesn't become inaudible by the time you finish the slide-show with the last of the Elite Four.

10. After this, it cuts to black, and the battle scene should appear, with your trainer sprite swapped out with that of the old man who teaches you how to catch Pokemon at the beginning of the game. The enemy is GHOST, and the battle text is "GHOST wants to fight!". you cannot use items, and you have no Pokemon. running will result in you not being able to run away, and your only option was fight, and it makes you use Struggle, which causes you to lose HP (likely this can be done by creating a new Pokemon with the Old Man sprite, and skipping the "Red sends out " sequence, so it's a straight cut to the old man and the GHOST). At the point where the traditional beeping from having Critical health starts, GHOST will use curse, and the screen will fade to black.

11. As it does this, I assume it deletes your save data, then it goes into a faulty line of code, which results in the 'black screen of death'. that should be the easiest way to perform the unresponsive back screen.

12: the slide-show will not occur if Curse isn't used, so basically Curse's first use on a Pokemon should count as an event flag that triggers the beginning of the log of all the dead Pokemon, and same goes for Curse's first use on a trainer, which begins the log of dead trainers.

This is the basic outline of the hack, and before we go and add all sorts of odds and ends, we should hack it as outlined above, then release it to the general public once everything works accordingly. That release will be the 'official', while then we can build on that and add other things to it, like I know you people want to. If I had it my way, we'd do it the way it's meant to be, and we stick to the story. BUT....
As long as we release the 'original hack' separate from one where we added things we thought were cool, then I'll be satisfied.

When are you gonne start?
 

ProtoKun7

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blink.gif


That, while most likely untrue, is a creepy story...
mellow.gif
 

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Personally, I think the story is false. I may be able to help with the project, however I am kind of busy so if you need me to do anything tell me and I will see if I can. I'd love to help though.

I look forward to the finished project though.
-Triclops
 

Matt140

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lolzed said:
I can help with beta testing and/or story
tongue.gif


I'm interested in a complete hack
frown.gif

What we will be doing is releasing a version that sticks mostly to the story (aside from limitations due to the game engine) and one that expands on the story, but also contains completely new areas and events (e.g. zombie land (still deciding), or a cannibalistic team rocket?).
 

Lumnous

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The name has to obviously be something dark and drastic, something like;

Pokemon Grim
Pokemon Noir
Pokemon Death
Pokemon Exodus
Pokemon Lear
Pokemon Hollow
Pokemon Darkness
Pokemon Eternal
Pokemon Phantom

or even better
biggrin.gif


Pokemon Phantom Noir

Posts merged

Matt140 said:
lolzed said:
I can help with beta testing and/or story
tongue.gif


I'm interested in a complete hack
frown.gif

What we will be doing is releasing a version that sticks mostly to the story (aside from limitations due to the game engine) and one that expands on the story, but also contains completely new areas and events (e.g. zombie land (still deciding), or a cannibalistic team rocket?).

Just pray to god that no one dies from the hack
 

Kiekoes

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Lumnous said:
The name has to obviously be something dark and drastic, something like;

Pokemon Grim
Pokemon Noir
Pokemon Death
Pokemon Exodus
Pokemon Lear
Pokemon Hollow
Pokemon Darkness
Pokemon Eternal
Pokemon Phantom

or even better
biggrin.gif


Pokemon Phantom Noir

Posts merged

Matt140 said:
lolzed said:
I can help with beta testing and/or story
tongue.gif


I'm interested in a complete hack
frown.gif

What we will be doing is releasing a version that sticks mostly to the story (aside from limitations due to the game engine) and one that expands on the story, but also contains completely new areas and events (e.g. zombie land (still deciding), or a cannibalistic team rocket?).

Just pray to god that no one dies from the hack
It's gonna be 'Pokémon Creepy Black' I think. Why not take a look here:
http://projectcreepyblack.tk/
 

Lumnous

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Kiekoes said:
Lumnous said:
The name has to obviously be something dark and drastic, something like;

Pokemon Grim
Pokemon Noir
Pokemon Death
Pokemon Exodus
Pokemon Lear
Pokemon Hollow
Pokemon Darkness
Pokemon Eternal
Pokemon Phantom

or even better
biggrin.gif


Pokemon Phantom Noir

Posts merged

Matt140 said:
lolzed said:
I can help with beta testing and/or story
tongue.gif


I'm interested in a complete hack
frown.gif

What we will be doing is releasing a version that sticks mostly to the story (aside from limitations due to the game engine) and one that expands on the story, but also contains completely new areas and events (e.g. zombie land (still deciding), or a cannibalistic team rocket?).

Just pray to god that no one dies from the hack
It's gonna be 'Pokémon Creepy Black' I think. Why not take a look here:
http://projectcreepyblack.tk/
Good Luck!
 

Lauren.

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I found a story like that.
But he said after the first time he tried it a second time without using ghost at all.
& Instead of seeing people at the end it just jumped to the battle with ghost.
& He said it played Lavendar town backwards and it talked.
But I was too freaked out to listen to it lol.
 

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