Homebrew RELEASE pFBA: final burn alpha

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Ok, I just confirmed that was a Metal Slug 3's mod(Fake MSL6), but I can't find the real Metal Slug 6 rom yet(I can only find the dreamcast version). do you...?
yes you can get it from noami or atomsiwave roms also can be found in MAME too and play it on flycast core in retroarch also Metal Slug Anthology have all 1 to 6 on ppsspp runs good on ppsspp standalone too
 
Last edited by FanNintendo,
hi folks. I've setup pfba on my vita; got the FBA 0.2.97.39 romset; created a folder for each system in the data\pfba folder and arcade roms work fine, which is ace. But, I can not for the life of me get sms, megadriv roms to show up. They are .zip, named correctly, all part of the romset but they just dont show up! any ideas?
 
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hi folks. I've setup pfba on my vita; got the FBA 0.2.97.39 romset; created a folder for each system in the data\pfba folder and arcade roms work fine, which is ace. But, I can not for the life of me get sms, megadriv roms to show up. They are .zip, named correctly, all part of the romset but they just dont show up! any ideas?

Try SMS and Megadrive from 0.2.97.44?
 
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Oh. I've updated from SXOS to Atmo 0.20.1 with FW 12.1.0.
pNES 4.4+pSNES 4.4 work fine, but pFBA 4.4 no more, it crashes after a sec.
Any solutions available?
 
Last edited by 18Phoenix,
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The link for the artwork located here are no longer working as someone else mentioned earlier. Does anyone have alternate download inks my search is coming up dry.

I am trying to download arcade_mixrbv2 from here:
/Cpasjuste/pemu/tree/master/pfba
 
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Thank you for the quick reply. This is the link I was using. I tried with Chrome, Firefox and Edge all with the same results. I just tried again and after the 5th or 6th attempted the download started. Thank you I should be good to go now.
 
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Further feature request (if you get to it). :)

Control modifiers for "Switch specific play modes".

- Dont rotate your configured controls in a vertical game (Galaga) by 90° (because you detached the controllers) pFBA already seems to have a modifier active for those kinds of games.

- Implement a preset for "2 player detatched mini controllers mode" - if it is possible. This depends on how the switch treats detached mini controllers in 2 player mode (does it change the inputs that arrive on the software level - when that mode is set up?) - if possible.

Arcade games lend themselves especially well to quick two player sessions, so it would be great to have that option.
Thank you very much. I didn't find anywhere about it. You saved me, Thanks again!
 
I've tried everything to get Killer Instinct to work on pfba, it seems like a lost cause. I even tried the fba build which is on ns2w.....
I convert the .chd to .img using chdman from the 1.5 KI mame chd but no luck, I always get "Init driver failed" messages.

I wish there was an arcade perfect Killer Instinct on Switch.

On a side rant, what's the deal with FBA and PFBA? Are they the same thing? are they different? If so what's different because they seem to be pretty much the same.
 
I've tried everything to get Killer Instinct to work on pfba, it seems like a lost cause. I even tried the fba build which is on ns2w.....
I convert the .chd to .img using chdman from the 1.5 KI mame chd but no luck, I always get "Init driver failed" messages.

I wish there was an arcade perfect Killer Instinct on Switch.

On a side rant, what's the deal with FBA and PFBA? Are they the same thing? are they different? If so what's different because they seem to be pretty much the same.
mame2003plus works but slow at 30 fps with overclock best if you have android or lakka will do good
 
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