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- Feb 10, 2009
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- Sacramento, California
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- lazerlight.x10.mx
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Getting closer and closer to a release. Currently working on audio, which I've hit a hurdle. Originally, I thought I'd only need to create my own Triangle Wave waveform (which I have), but it seems I'll also have to make some variations of Noise. Petitcom has it's own Noise instrument, but the NES sound chip is capable of having variations of noise rather than just one with a change in octaves. The program has also slowed down quite a bit in concentrated areas that display more than 4 objects (to which an object is anything that works on it's own, like the player, an enemy, a bullet, etc), and I can't find anything to improve that right now. Maybe once I release this, people can then look at it, and see what I may have missed.