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Game Companies: If you really want to fight the used game market, you should try to do things that benefit the consumer. Not screw them over. This online pass BS? That will just make me not buy your game at all. Don't worry though. I have a few ideas.
1. Here's a novel idea...How about dropping your prices after...let's say 6 months? Paying full price for a year old game brand new, vs saving a whopping $20-30 getting it used I think it's a no-brainer.
2. Instead of giving the consumers a crappy online pass to play your game online, how about this...For people who buy your game NEW, include a snazzy piece of DLC. Something that justifies paying $50-60 vs getting it used. Or maybe a DLC code to download one of your hit XBLA/PSN games. (Gunstringer and Fruit Ninja for instance) No, that doesn't mean cutting the game in half and including the other half in a DLC code either. That's worse than an online pass (looking at you Batman Arkham City)
3. How about making your digital download games CHEAPER than retail? No case, no disc, no manual...so why am I (or why WOULD I be) paying full price for an incomplete product?
Those are just a few ideas off the top of my head, but the bottom line is, you are NOT entitled to any money from used game sales. Period. Once your product is purchased, the purchasee is entitled to do anything they want with it, including playing it, letting their friends play it, letting their friends watch them play it, use it as a frisbee, burn it, freeze it, microwave it, or even *gasp* SELL IT!
Defeating used game sales is the Kobayashi Maru. You cannot win. If you do end up defeating games sales, you would have alienated your consumer base to the point of no return. Think about it. How many people have become a fan of your games and are now buying NEW copies of your CURRENT games because they enjoyed an old out of print copy of one of your games sitting on a dusty store shelf that was developed 10 years ago.
In short; Don't be an idiot. Used game sales help your bottom line just as much as new. Maybe not directly, but it does help.
Sincerely,
(If you keep this up) A Soon To Be Ex-Gamer
1. Here's a novel idea...How about dropping your prices after...let's say 6 months? Paying full price for a year old game brand new, vs saving a whopping $20-30 getting it used I think it's a no-brainer.
2. Instead of giving the consumers a crappy online pass to play your game online, how about this...For people who buy your game NEW, include a snazzy piece of DLC. Something that justifies paying $50-60 vs getting it used. Or maybe a DLC code to download one of your hit XBLA/PSN games. (Gunstringer and Fruit Ninja for instance) No, that doesn't mean cutting the game in half and including the other half in a DLC code either. That's worse than an online pass (looking at you Batman Arkham City)
3. How about making your digital download games CHEAPER than retail? No case, no disc, no manual...so why am I (or why WOULD I be) paying full price for an incomplete product?
Those are just a few ideas off the top of my head, but the bottom line is, you are NOT entitled to any money from used game sales. Period. Once your product is purchased, the purchasee is entitled to do anything they want with it, including playing it, letting their friends play it, letting their friends watch them play it, use it as a frisbee, burn it, freeze it, microwave it, or even *gasp* SELL IT!
Defeating used game sales is the Kobayashi Maru. You cannot win. If you do end up defeating games sales, you would have alienated your consumer base to the point of no return. Think about it. How many people have become a fan of your games and are now buying NEW copies of your CURRENT games because they enjoyed an old out of print copy of one of your games sitting on a dusty store shelf that was developed 10 years ago.
In short; Don't be an idiot. Used game sales help your bottom line just as much as new. Maybe not directly, but it does help.
Sincerely,
(If you keep this up) A Soon To Be Ex-Gamer