Open Letter to Game Publishers

MelodieOctavia

Just your friendly neighborhood Transbian.
OP
Former Staff
Joined
Aug 29, 2008
Messages
6,258
Trophies
2
Age
39
Location
Hiatus Hell
Website
yourmom.com
XP
4,692
Country
Djibouti
Game Companies: If you really want to fight the used game market, you should try to do things that benefit the consumer. Not screw them over. This online pass BS? That will just make me not buy your game at all. Don't worry though. I have a few ideas.

1. Here's a novel idea...How about dropping your prices after...let's say 6 months? Paying full price for a year old game brand new, vs saving a whopping $20-30 getting it used I think it's a no-brainer.

2. Instead of giving the consumers a crappy online pass to play your game online, how about this...For people who buy your game NEW, include a snazzy piece of DLC. Something that justifies paying $50-60 vs getting it used. Or maybe a DLC code to download one of your hit XBLA/PSN games. (Gunstringer and Fruit Ninja for instance) No, that doesn't mean cutting the game in half and including the other half in a DLC code either. That's worse than an online pass (looking at you Batman Arkham City)

3. How about making your digital download games CHEAPER than retail? No case, no disc, no manual...so why am I (or why WOULD I be) paying full price for an incomplete product?

Those are just a few ideas off the top of my head, but the bottom line is, you are NOT entitled to any money from used game sales. Period. Once your product is purchased, the purchasee is entitled to do anything they want with it, including playing it, letting their friends play it, letting their friends watch them play it, use it as a frisbee, burn it, freeze it, microwave it, or even *gasp* SELL IT!

Defeating used game sales is the Kobayashi Maru. You cannot win. If you do end up defeating games sales, you would have alienated your consumer base to the point of no return. Think about it. How many people have become a fan of your games and are now buying NEW copies of your CURRENT games because they enjoyed an old out of print copy of one of your games sitting on a dusty store shelf that was developed 10 years ago.

In short; Don't be an idiot. Used game sales help your bottom line just as much as new. Maybe not directly, but it does help.

Sincerely,
(If you keep this up) A Soon To Be Ex-Gamer
 
  • Like
Reactions: 1 person

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,516
Trophies
2
Location
Netherworld
XP
8,020
Country
United States
Wouldn't more people just wait for a price drop of new games?

Isn't holding even a small amount of DLC back just to entice gamers to buy new, goes under "incomplete game, should have already been in the game"argument?
More people need to go back to the pre-order gifts like free shirts or something.

DLC should really be something way after, but even then they could be holding back to make it seem they work on it later. So annoying. :sleep:
 

prowler

Sony
Member
Joined
Jul 14, 2009
Messages
9,475
Trophies
2
Location
Ragol
XP
3,294
Country
Zimbabwe
1. Here's a novel idea...How about dropping your prices after...let's say 6 months? Paying full price for a year old game brand new, vs saving a whopping $20-30 getting it used I think it's a no-brainer.
6 months? I expect games to be dropped in price after 2 depending on the game.
 

purplesludge

anyone have any ideas for this space
Member
Joined
Mar 2, 2009
Messages
1,047
Trophies
0
Age
34
Location
wv
Website
Visit site
XP
260
Country
United States
1. Here's a novel idea...How about dropping your prices after...let's say 6 months? Paying full price for a year old game brand new, vs saving a whopping $20-30 getting it used I think it's a no-brainer.
6 months? I expect games to be dropped in price after 2 depending on the game.
That's why I like pc games.
 

alidsl

I am now a lurker
Member
Joined
May 27, 2009
Messages
2,823
Trophies
0
Age
28
Location
Kanto - Pallet Town
XP
688
Country
Here's a novel idea...Game producers should try and make as much money as possible because it's their job. Maybe you do the same at your job (if you work), I'm sure everyone likes to make money. It just so happens that game developers like to release a game that will make the most money NOT a sequel to a game that some of us in our little corner of the internet like.
 

Armadillo

Well-Known Member
Member
Joined
Aug 28, 2003
Messages
4,290
Trophies
3
XP
5,308
Country
United Kingdom
Most games can be got cheaper a few months after release online anyway. Dues ex human revolution came out in August and is currently available for £12. Bit of a big drop and a little unusual, but smaller drops are not. I got motorstorm apocalypse for £17.99 three or so months after release. Infamous 2 £18 just recently, jumped up a bit now and is at £24, but seems to regularly drop to £18. Castlevania dropped to £17.99 most places just after Christmas.

Driver has dropped to £15 for the standard, £29.99 for the one with the model car. That's only a few months old. Epic edition of Gears 3 has gone down to £70 from £99.

Pretty much everything can be had significantly cheaper a couple of months after release anyway, pretty much the only exceptions seem to be sports games, Call of Duty and Nintendo games.
 

Chikaku-chan

ᏁᎽᎪ~
Member
Joined
Aug 9, 2011
Messages
751
Trophies
0
XP
291
Country
New Zealand
*Publisher reads*
WTF is this shit.... we need to make money as well.
Plus we basicaly dont care about the consumer.
*evil laugh*
 
D

Deleted-236924

Guest
3. How about making your digital download games CHEAPER than retail? No case, no disc, no manual...so why am I (or why WOULD I be) paying full price for an incomplete product?
Am I the only one who thinks this is kinda funny?
 

alphamule

Well-Known Member
Member
Joined
Oct 24, 2011
Messages
429
Trophies
0
XP
184
Country
United States
Well don't ignore store markup+tax versus the electronic equivalent of shipping+handling. There are costs to delivering content online, but they're no where near as bad as retail. This is probably the #1 reason you don't see that many PC games in Wal-mart. Even they can't compete with the likes of Steam and Amazon.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?