Hacking Official Xbox One Retroarch Thread

  • Thread starter Thread starter ploggy
  • Start date Start date
  • Views Views 525,227
  • Replies Replies 1,721
  • Likes Likes 29
Did some VERY quick and dirty cores tests (tested one rom to see if it boots, if it does moved on) :P
These are the results....

Code:
2048 = No Core Loaded
CPC (CrocoDS) = Fine
FBA = Fine
Mame 2000 = Fine
Mame 2003 = Fine
Mame 2003 Plus = Fine
Mame 2016 - Fine
Mame = Fine
Atari - 2600 (Stella) = Fine
Atari - 7800 (Prosystem) = Fine (Game froze when opening XMB UI?)
Atari Jaguar = No Core Loaded
Mednafen WonderSwan = Fine
Cave Story = Fine
Chip8 = Failed to load content (bad rom?)
Puae = Fine (Requires Bios + UAE File)
Dinothawr = Fine
Doom = Fine
Vecx = Fine
GW = Fine
O2em = Fine (Requires Bios)
Beetle - PCE = Fine (May require Bios)
Beetle - PC - FX = Fine (May require Bios)
Desmume = Fine (Slow)
Sameboy = Fine
TBG Dual = Fine
mGBA = Fine
VBA Next = Fine
Snes9x = Fine
Snes9x 2002 = Fine
Snes9x 2005 = Fine
Snes9x 2005 Plus = Fine
Snes9x 2010 = Fine
Emu X NES = Garbled Sound in Megaman 2
FCEUmm = Fine
Nestopia = Fine
Mesen = Fine
Quick Nes = No Core Loaded
Xrick = Fine
Quake = Boots initially then exits back to Dev Menu
Genesis Plus GX = Fine (May require Bios)
PicoDrive = Fine (May require Bios)
Neo-Geo Pocket = Fine
Beetle Saturn = Crashes back to Dev Menu
Yabause = Black Screen froze

If a cores not in the list that means I either didn't test it/didn't have a rom :)
Overall Impressive how many just work out of the box, considering there hasn't been an official release yet :)
 
Last edited by ploggy,
Did some VERY quick and dirty cores tests (tested one rom to see if it boots, if it does moved on) :P
These are the results....

Code:
2048 = No Core Loaded
CPC (CrocoDS) = Fine
FBA = Fine
Mame 2000 = Fine
Mame 2003 = Fine
Mame 2003 Plus = Fine
Mame 2016 - Fine
Mame = Fine
Atari - 2600 (Stella) = Fine
Atari - 7800 (Prosystem) = Fine (Game froze when opening XMB UI?)
Atari Jaguar = No Core Loaded
Mednafen WonderSwan = Fine
Cave Story = Fine
Chip8 = Failed to load content (bad rom?)
Puae = Failed to load Content
Dinothawr = Fine
Doom = Fine
Vecx = Fine
GW = Fine
O2em = Fine (Requires Bios)
Beetle - PCE = Fine (May require Bios)
Beetle - PC - FX = Fine (May require Bios)
Desmume = Fine (Slow)
Sameboy = Fine
TBG Dual = Fine
mGBA = Fine
VBA Next = Fine
Snes9x = Fine
Snes9x 2002 = Fine
Snes9x 2005 = Fine
Snes9x 2005 Plus = Fine
Snes9x 2010 = Fine
Emu X NES = Garbled Sound in Megaman 2
FCEUmm = Fine
Nestopia = Fine
Mesen = Fine
Quick Nes = No Core Loaded
Xrick = Fine
Quake = Boots initially then exits back to Dev Menu
Genesis Plus GX = Fine (May require Bios)
PicoDrive = Fine (May require Bios)
Neo-Geo Pocket = Fine
Beetle Saturn = Crashes back to Dev Menu
Yabause = Black Screen froze

If a cores not in the list that means I either didn't test it/didn't have a rom :)
Overall Impressive how many just work out of the box, considering there hasn't been an official release yet :)
if this is with my build can you put these results on the spreadsheet
 
not necessarily unless you downloaded the same cores i did because uwp is picky
I downloaded the ones from the Windows Buildbot. I chose the Core's from the one's you listed in your Spreadsheet. Plus the ones on the UWP Buildbot at the time..
 
Last edited by ploggy,
Tried with new build that @dominater01 posted a few pages back. It definitely works much better. Genesis and SNES play almost perfectly with minimal slowdowns. Superb work, man. Thanks and keep up the great work!
 
  • Like
Reactions: kingtut
Looking at the UWP Buildbot there are a few additions but also we lost a few :/
we "lost" a few but i got them so its all good

also remember i didnt add those 3 cores that i mentioned earlier so the spreadsheet maybe should wait on those idk
 
Are the builds being maintained by the same person that is also writing dynarec for the Switch?
 
we "lost" a few but i got them so its all good

also remember i didnt add those 3 cores that i mentioned earlier so the spreadsheet maybe should wait on those idk
Yeah, I meant lost them from the UWP list on the Buildbot :P We're never letting those go lol

no probs, whatever you thinks best :)

--------------------- MERGED ---------------------------

Are the builds being maintained by the same person that is also writing dynarec for the Switch?
No the guy doing the Dynarec for Switch doesn't dev for Xbox One.
 
  • Like
Reactions: Deleted-351540
forgot to tell you guys i updated the link so it has the dependency file

http://www.mediafire.com/file/knq14v121hpjxur/Retroarch_Working_Cores_Build_1.7z/file

--------------------- MERGED ---------------------------

@ploggy i noticed you said they removed some dlls do you happen to still have them because i didnt grab them in time

i thought you were talking about earlier when they disappeared
Sure I'll PM them to you :)

Good news PUAE works!!! bad news you have to make a "UAE" config file which isn't too bad really but it's something your going to have to make for each game :/ But hey.. It works :P
 
Sure I'll PM them to you :)

Good news PUAE works!!! bad news you have to make a "UAE" config file which isn't too bad really but it's something your going to have to make for each game :/ But hey.. It works :P
dont mean to rush you but are you gonna update the spreadsheet?
 

Site & Scene News

Popular threads in this forum