I've fiddled with Tinke before to rip sprites from various games, but this is the first time I've had something like this happen, and I haven't found any sort of solution online. I'm hoping I can be pointed in a direction to solve this issue. Really, anything helps, even if it's just guesses.
To lay the groundwork: Tinke recognizes around 60% of the files, and there is little to no folder organization. Besides the level data and 3D models, every 2D image is just in the root folder. Looks like this:
None of this is an issue; my issue is the fact the tiles/maps do not display correctly.
For example, using DeSmuME, I can find the palette for the Title Screen image:
I can then track down that same palette in Tinke:
This means "01F4" is the image I'm looking for, but when I open it as Tile or Map, they are both similarly garbled messes:
I've tried playing around with all the settings that I usually do when I encounter images/sprites that don't appear correctly at first opening: offset, BPP, image pattern, and width. But none of these seem to work.
On a similar note, the image files display either completely fine, or mostly fine with some minor issues, like this one:
Unsure where to go from here, as I've had no luck searching on Google. For what it's worth also, Tinke exports these Tiles as .ntft, and the Maps as .nbfs.
I have tried:
To lay the groundwork: Tinke recognizes around 60% of the files, and there is little to no folder organization. Besides the level data and 3D models, every 2D image is just in the root folder. Looks like this:
None of this is an issue; my issue is the fact the tiles/maps do not display correctly.
For example, using DeSmuME, I can find the palette for the Title Screen image:
I can then track down that same palette in Tinke:
This means "01F4" is the image I'm looking for, but when I open it as Tile or Map, they are both similarly garbled messes:
I've tried playing around with all the settings that I usually do when I encounter images/sprites that don't appear correctly at first opening: offset, BPP, image pattern, and width. But none of these seem to work.
On a similar note, the image files display either completely fine, or mostly fine with some minor issues, like this one:
Unsure where to go from here, as I've had no luck searching on Google. For what it's worth also, Tinke exports these Tiles as .ntft, and the Maps as .nbfs.
I have tried:
- Using different versions of Tinke
- Using Tinke DSi
- Exporting the tile/map, then re-importing it (either shows up as a black screen or scrambled colors)
- re-importing as both .png and .bpm on different color settings (same as above)






