Homebrew The Wii Ports ultimate thread

  • Thread starter Thread starter niuus
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no motion controls in bird & beans, @niuus :)
Oh, just to clarify, what it means is that it's not determined/tested yet if there is compatibility with the controller, per se.

There is still a lot of homebrew that is compatible with the Wiimote, but not with the Wiimote Plus, which integrates the expansion device.

I'll change the wording.

lGaXWCj.jpeg


I'm adding Ultima Underworld I & II recent decompiles to the list of ports with potential. Hope this one happens for the Wii someday soon.
 
Last edited by niuus,
Yes, nowadays there are better resources for creating the port; I think the graphics would be something like the original Xbox version.

I found the video:


Also yes according to a comment on that video, he was running into RAM issues with the port:
Might pick it up again soon, but the PC version is an impossible port, that why I quite back then. I'm looking into the OG XBox files a bit now. But I have to revert parts of the code I changed and since it is 11 years ago I forgot where my changes are. Back then I spent 4 hours a day on this but nowadays I should be happy if I have a few hours spare per week.Basically, it is challenging in all aspects. Which is proven by no one else doing an attempt.If the WII had 128MB of DRAM instead of 64 things would have been more straightforward.

Maybe now with AI coding he can get much further along?
 

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