Thanks, that saves me time from trying them Barbie work? yes? no? anyone try?
I haven't tried Barbie, I've got it downloaded but I thought it was on the compatibility list
Thanks, that saves me time from trying them Barbie work? yes? no? anyone try?
So far sounds like progress to me!
Anyone have a precompiled download? I really don't feel like setting up compiling environment at the moment lol.
I haven't tried Barbie, I've got it downloaded but I thought it was on the compatibility list
I do, but I really don't feel like spoon-feeding at the moment and if dimok did it would be in his release tab... The compiling is easy and to be honest I am not going to be able to compile and share at every commit. In fact, most of the community won't be able to. If you want to run the bleeding edge take 10 minutes to set up the environment, else wait for eclipsesin or wj44 to update their servers and use that. I can tell you now floating around the forums waiting for someone to compile and share will take a lot longer than the minute it takes to do it yourself.
I don't know if there is much improved compatibility with the latest commit, Theres clearly progress as things load more files than before, but I never tried wipeout 3 before todays so it could have worked since 5 commits ago.
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No, I thought I read the last 3 all worked (barbie, Kay, and art) somewhere but I generally think a lot of wrong things.
I will say, there is a large learning curve if you've never compilied anything, used git or don't know how to set your PATH and environment variables. Once its setup, it takes less than 3 minutes to compile and setup the www server.
3 minutes seems long but I use BSD servers which don't complain like windows ones and know my way around CLI and scripting Currently I download the zip, extract and run a script, then run another script to SCP it to my server. maybe 1 min before its ready to launch. Changing the links for my new directory compile on the wiiU browser takes me the longest. Out of all the things I tried to compile though, this gave me the least amount of shit to setup.
The guides are pretty stright forward. Setup in ubuntu took me all of 5 minutes, The 2 youtube videos for setting up windows were ~20 min long IIRC. I can setup a whole VM with ubuntu in that time, but again I know my way around this since when CEMU meant something completely different.
git clone https://github.com/dimok789/loadiine
cd loadiine/installer
make
cd ../..
python framework/generatehtml loadiine/installer/bin/code532.bin 532 www/loadiine-installer
cd www
python -m SimpleHTTPServer 8080
okay maybe 3 minutes was too slow, but I usually go into the installer and set my ip, since going from 192.168 to a 10.0.0 address is annoying.
@srbeen - Get off your high horse, this is a hacking COMMUNITY, I never said I was UNABLE to setup a compiling environment, I asked if someone who had already done it could share. Ya know, kind of like all the good folks who shared their dumps of all those illegally downloaded games your running right now. You don't have to come at people for no reason, it was a legit question, and nobody asked you directly for anything nor did I ask you to "spoon-feed" every commit as dimok uploads it.
Anyways, @ everyone besides srbeen, if you feel like sharing, please do be so kind. Thank you.
Good idea, you can script that modification too as you're constantly replacing string A with string B
Any idea how I can modify launcher.c to 'auto-press A'? I don't need the server all the time and find it slows down loading/crashes when server app isn't running. I thought I was smart and 0'd the menu's while loop but when I tested I must have already had a payload installed because it worked. 2nd attempt it just completely bypassed the menu like I hoped, but didn't hook MiiMaker. Good way to shit bricks.
/* while we are downloading let the user select his IP stuff */
unsigned int ip_address = 0;
int result = show_ip_selection_screen(coreinit_handle, &ip_address);
// A Button
if (vpad_data.btn_trigger & BUTTON_A) {
*ip_address = 0;
result = 1;
break;
}
/* while we are downloading let the user select his IP stuff */
unsigned int ip_address = 0;
int result = 1; // This is the result of A press
Wipeout 3 USA (everyones favorite game!) is working with latest dimok commit db96c1. Splatoon EUR v96, not so much. Just freeze, no stack fail message. Bayonetta EUR and Bayonetta 2 EUR, same thing.
So far sounds like progress to me!
Anyone have a precompiled download? I really don't feel like setting up compiling environment at the moment lol.
Source ???
I tried it with difference settings and didn't work.
I added compile instruction for windows on Loadiine first post. it's only 2 install (devkitpro and python) and 2 copy (libwiiu and loadiine), then launch a .bat which take care of the PATH, compile and copy everything in the server.I will say, there is a large learning curve if you've never compilied anything, used git or don't know how to set your PATH and environment variables. Once its setup, it takes less than 3 minutes to compile and setup the www server.
Finally added it. Made a pull request to the @dimok version, so it should be implemented soonIt would be possible if loadiine would use a seperate folder for each profile.
TheWonderful101 EU Abstract.Did you extract it straight from the EUR version WUD? If so... odd.
Finally added it. Made a pull request to the @dimok version, so it should be implemented soon