Hacking "Official" WiiU Loadiine Compatibility list thread

Reecey

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Hi Reecey again - I have an issue with compress test.elf by your method. I have a x86 CPU on my PC. In command line i've got a messаge: makerpl64.exe incompatible with your system. I try to run a makerpl32.exe. But in this case I got an error with this log:

Discontinued operation makerpl32.exe

Event challenges: APPCRASH
App: makerpl32.exe
App version: 0.0.0.0
Time stamp app: 52af734b
Module with error: makerpl32.exe
Modul version with error: 0.0.0.0
Time stamp app module with error: 52af734b
Еxception code: c0000005
Offset exceptions: 000061e4
OS version: 6.0.6002.2.2.0.768.3
Language code: 1049
Additional information 1: a934
Additional information 2: 62f45c36cbf8f2e5515f00450bcef43f
Additional information 3: 2d7c
Additional information 4: fe0820c1b169eebf167114ccd7a87976

Read the privacy statement:
http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0419
Sorry I cannot understand the statement link? but just follow this guide below, it should work ok:-

You don't run the makerpl.exe on its own all you do is hold the shift key down on your keyboard and hover the arrow over the makerpl folder in system/bin/tool, right click on the mouse and open as command in the list, it should then open the cmd up to copy & paste what I have wrote below.

Just put a folder in your main ( C: ) drive and call it WiiU then put your sdk folder and name it Cafe_SDK-2.12.13 in to the WiiU folder. Put your renamed block.elf created file into the makerpl folder, hold the shift key down over the makerpl folder and open with command then just copy & paste this in first>

SET CAFE_ROOT=C:\WiiU\Cafe_SDK-2.12.13\

Next copy & paste this in>

makerpl64 -f -z9 -s block.elf

Let it run
 
Last edited by Reecey,

jmleolgq

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Game :Fatal Frame - Maiden of Black Water
Region: JPN
RPX size in bytes: al5j.rpx= 11.3 MB (11,925,760 bytes)
Any RPL files?: No
Size of all files: 11.1 GB (11,973,042,176 bytes)
Any comments: Playable, but loading is really really slow. You should wait for the NOW LOADING screen for at least 5 minutes after each cut scence
 

moops44

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For all they ask for SMM :glare:

Game :Super Mario Maker
Region: EUR
RPX size in bytes: block.rpx= 8,47 MB (8.889.472 Bytes)
Any RPL files?: Yes , nn_olv2.rpl = 103 KB (105.920 Bytes)
Size of all files: 880 MB (923.648.754 Bytes)
Any comments: Not Playable Using Dimok Version, freeze on Smashbros. screen
 
Last edited by moops44,

davokazaki

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For all they ask for SMM :glare:

Game :Super Mario Maker
Region: EUR
RPX size in bytes: block.rpx= 8,47 MB (8.889.472 Bytes)
Any RPL files?: Yes , nn_olv2.rpl = 103 KB (105.920 Bytes)
Size of all files: 880 MB (923.648.754 Bytes)
Any comments: Not Playable Using Dimok Version, freeze on Smashbros. screen
hope @dimok or @golden45 fix it :D
 
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liomajor

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Someone should fetch all changes from what we found, i've re-created the xls file because we can't change the other one.

It's xls, so remove the .txt
 

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davokazaki

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Xenoblade chronicles x working nice but only on japanese :(

zzOk1kF.jpg
 
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liomajor

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I have updated the compatability list in the first post of this thread. Let me know if I missed anything, or info is wrong. Thanks!

Did you add all? My reported Game is missing.

TITLE REGION RPX SIZE RPLs SIZE CONTENT SIZE HAS RPL? STATUS VERSION COMMENT
Family Tennis SP USA/EUR 457.152 Bytes 242.640.674 Bytes no v0 Download Game

ZombiU > Crash after SSB Screen with new loadiine
Mario Kart 8 > Freeze on SSB Screen, no debug log
 
Last edited by liomajor,

rufuszombot

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I have updated the compatability list in the first post of this thread. Let me know if I missed anything, or info is wrong. Thanks!
Batman: Arkham Origins [US] - Works
RPX - 15.8 MB (16,607,680 bytes)
Content - 12.2 GB (13,109,020,373 bytes)

Need for Speed Most Wanted U [US] - Works
RPX - 12.5 MB (13,124,032 bytes)
Content - 5.83 GB (6,267,640,821 bytes)

Captain Toad [US] - Works
(I already deleted this one, so I don't remember the details)
 
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liomajor

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MK8 and ZombiU are already listed as not working.

Is Arkham Origins armored edition or regular? Did you try to fix by rename files?

Oh i ment the comments as details for MK8/ZombiU

Yes, Arkham Armored Edition, the files are too different to work.

I tried loadiine server to take a look if the renamed gets called,
yes it did but still no voice.

Code:
[21] FSOpenFile("/vol/content/BmGame/CookedGusto/German/FFB9E71B_LOC_DEU.wad")
...
FFB9E71B_LOC_DEU.wad (28CCF006_LOC_INT.wad)

Swapping Coalesced_DEU.bin out only switches ingame text language.
 
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EclipseSin

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Oh i ment the comments as details for MK8/ZombiU

Yes, Arkham Armored Edition, the files are too different to work.

I tried loadiine server to take a look if the renamed gets called,
yes it did but still no voice.

Code:
[21] FSOpenFile("/vol/content/BmGame/CookedGusto/German/FFB9E71B_LOC_DEU.wad")
...
FFB9E71B_LOC_DEU.wad (28CCF006_LOC_INT.wad)

Swapping Coalesced_DEU.bin out only switches ingame text language.
Why are the names too different to work? It might still be possible to rename them, unless they are actually checking that crc number against the file. Just depends if someone wants to take the time to find out?

Are their multiple files with hashes, like <crc>_LOC_DEU.wad?
 
Last edited by EclipseSin,

EclipseSin

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CRC is still the same from _int, i've an idea, if this doesn't work, its a def no.
I'll test it myself later to be sure. I have the game, I just didn't feel like dumping it. It should be possible. My disc has that DEU file anyways, but ill still try swapping them.

--------------------- MERGED ---------------------------

Xenoblade Chronicles X - JPN was added to the compatibility list ;)
 
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