And this is a loss?
The Oculus Rift is one of the most innovative gaming peripherals created in the past several years. The device's Kickstarter was funded over 900 percent, meaning significant community support and confirming that a market exists for such a device. As well, it won this year's Golden Joystick award for innovation and was praised by various gaming and technology sites.
Looking at the device itself, it delivers the most immersive experience of any consumer-level gaming device. It displays gameplay in stereoscopic 3D with a very high field-of-view of over 110 degrees and has a low-latency 1000 Hz motion tracker. As this field of view approaches the maximum field of view of each human eye, the result is total visual immersion. The consumer version will also have a 1080p display. There are potential gaming possibilities on this device which could not be replicated on a monitor or TV.
Basically, consoles are taking a pretty big lose by not supporting this device. There's probably people that originally funded the Rift on Kickstarter who converted to PC gaming when they found out that the Rift is a PC exclusive.