Hacking Nintendont

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i saw a lot of requests for homemenu.
Not going into detail would it not be possable to
Read Home Button->Halt GC Execution->Render homemenu->Loop till ether return to loader is pressed or resume.

i would like to see Texture packs being a thing. if we are doing a wine like execution make use of the advantages. ofc we cant do dolphin x128/x256 textures but we should be able to set a directory for nintendont to load and replace the textures as they are loaded and called. we should be able to reskin sunshine with galaxy at best.
 
i saw a lot of requests for homemenu.
Not going into detail would it not be possable to
Read Home Button->Halt GC Execution->Render homemenu->Loop till ether return to loader is pressed or resume.

i would like to see Texture packs being a thing. if we are doing a wine like execution make use of the advantages. ofc we cant do dolphin x128/x256 textures but we should be able to set a directory for nintendont to load and replace the textures as they are loaded and called. we should be able to reskin sunshine with galaxy at best.
nintendont already supports FST format wich is basicaly all iso files expanded you can replace any file you want on FST format.

also no its not possible to "halt" GC execution, nintendont is its own cios and once it loads you are the cios so you cant just stop a cios.
 
nintendont already supports FST format wich is basicaly all iso files expanded you can replace any file you want on FST format.

also no its not possible to "halt" GC execution, nintendont is its own cios and once it loads you are the cios so you cant just stop a cios.


#***************************************************************************
# subroutine: getpausestatus:
# one running, two paused, three on a breakpoint
#***************************************************************************
pausestatus:
lwz r3,0(r18)
bl exisendbyte
b finish

if nintendonts source code can support a breakpoint. it can halt the execution of the GC thread.
 
#***************************************************************************
# subroutine: getpausestatus:
# one running, two paused, three on a breakpoint
#***************************************************************************
pausestatus:
lwz r3,0(r18)
bl exisendbyte
b finish

if nintendonts source code can support a breakpoint. it can halt the execution of the GC thread.
it doesnt work like that, nintendont cant even return to nintendont menu itself is way more complicated than that...
 
it doesnt work like that, nintendont cant even return to nintendont menu itself is way more complicated than that...

Well of course it cant. its in a thread of ASM it created and is executing it is then joined. it wont be able to exit without abort. which is how it returns to loader.
in the button map up of the asm thread. to halt the execution you need to write to the ptr of where you want to stop and you need it to be the next in line. you probley also want to avoid file read and write areas. so i can see the complictions. but being able to have home menu as an instant pause would be a huge benefit.
 
Well of course it cant. its in a thread of ASM it created and is executing it is then joined. it wont be able to exit without abort. which is how it returns to loader.
in the button map up of the asm thread. to halt the execution you need to write to the ptr of where you want to stop and you need it to be the next in line. you probley also want to avoid file read and write areas. so i can see the complictions. but being able to have home menu as an instant pause would be a huge benefit.
well nintendont is an open project anyone is free to fork it on github do the mod and then if they want submit a pull request.
 
And the second question?
Could be done in the future or is impossible for technical reasons?
if someone wants to loose months of work reverse engenering the microphone that is used for like 5 games and on like 3 of them is totaly optional then yeah it might be possible, but it will never be done unless you find a genious coder that wants to loose countless hours for extremely low profit.
 
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And the second question?
Could be done in the future or is impossible for technical reasons?

if someone wants to loose months of work reverse engenering the microphone that is used for like 5 games and on like 3 of them is totaly optional then yeah it might be possible, but it will never be done unless you find a genious coder that wants to loose countless hours for extremely low profit.

You have more chance of network/gameboy controloer emulation as its used in more games than 5.
but still not worth the time
 
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Well of course it cant. its in a thread of ASM it created and is executing it is then joined. it wont be able to exit without abort. which is how it returns to loader.
in the button map up of the asm thread. to halt the execution you need to write to the ptr of where you want to stop and you need it to be the next in line. you probley also want to avoid file read and write areas. so i can see the complictions. but being able to have home menu as an instant pause would be a huge benefit.

Send a pull request of your changes, to FIX94, then.
 
How about no.
i may under the concept of the thread and execution and what part goes where. but im in no way gonna mess with ASM without a backup wii in possession.

You can't hurt the console with homebrew, only installing bad content to the NAND. If you want those changes made that's likely the only way they you will get them. It's unfair to demand a developer implement something just for you.
 
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You can't hurt the console with homebrew, only installing bad content to the NAND. If you want those changes made that's likely the only way they you will get them. It's unfair to demand a developer implement something just for you.
the worst part is every game already has a pause option built in and return to loader its either a click away or a button combo away so making an home menu that would do nothing really makes little sence.
 
I would like to take the opportunity this topic is in evidence, just to know if anyone has noticed this issue: is it normal the Rumble function to work on Wii and be inactive on vWii? ~ Using Nintendont (v5.480) with Dual Shock 3 (controller.ini from GitHub). Thanks in advance!
 
I would like to take the opportunity this topic is in evidence, just to know if anyone has noticed this issue: is it normal the Rumble function to work on Wii and be inactive on vWii? ~ Using Nintendont (v5.480) with Dual Shock 3 (controller.ini from GitHub). Thanks in advance!
so your ps3 controller has rumble on wii but not vwii? are you sure?
 
That's right. I've tested switching the controller on all usb ports for vWii. I'm using the same SD card and Nintendont config by default.
the vwii or wiiu in general has a defective power supply through the usbports, that is why even the wiiu cgc adapter needs 2 usb ports where one is just for rumble it might be insufecient power maybe.
 
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