Hacking Nintendont

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Done. A log of Fire Emblem after a crash. It actually doesn't matter the spot, in my tests any chapter load may freeze all the same. This one was done on chapter 2 for example.
Thanks @SuperrSonic
I managed to finish the game but would love to get it fixed if possible.
Now it's up to @FIX94 and MAYBE @GreyWolf (since he asked for the debug log) to see if it's possible to do something about it.
 
the debug log doesnt contain any info at all though so that log does not say anything at all so its quite useless, logging should at least be enabled.
 
Rebel Strike GFX issue. Latest Nintendont and UsbGX. Have then entire GB library on the thing Works amazing!

Noticing a GFX error in Rebel strike though. When on foot, the lower right A and B are just garbled. Rest of the screen is fine. Here it is working on an original GC
http://www.mobygames.com/images/sho...dron-iii-rebel-strike-gamecube-screenshot.jpg

On Nintendont you cant read the A and B and its all messed up. Just that lower right part though. Anyone else getting that?
 
When I play Rogue Leader, it overall plays great. However, ocassionally, when loading, it freezes, which is accompanied by a buzzing sound. However it only lasts for a split second, and it continues. But the most noticeable problem I have are the video clips shown on the menus taken from the Star Wars films. Many times, it does not show the clips at all, OR it does but it freezes the clip a few seconds later. This also happens in the first mission, when it shows the clip of the Death Star blowing up. The game still continues, but the video itself is frozen. Has anyone else had this issue? I am playing on the Wii-U
 
Rebel Strike GFX issue. Latest Nintendont and UsbGX. Have then entire GB library on the thing Works amazing!

Noticing a GFX error in Rebel strike though. When on foot, the lower right A and B are just garbled. Rest of the screen is fine. Here it is working on an original GC
http://www.mobygames.com/images/sho...dron-iii-rebel-strike-gamecube-screenshot.jpg

On Nintendont you cant read the A and B and its all messed up. Just that lower right part though. Anyone else getting that?
that is a known issue it happens when on the ships too its a random issue that garbles the life and the a/b metter for some reason but its random.

When I play Rogue Leader, it overall plays great. However, ocassionally, when loading, it freezes, which is accompanied by a buzzing sound. However it only lasts for a split second, and it continues. But the most noticeable problem I have are the video clips shown on the menus taken from the Star Wars films. Many times, it does not show the clips at all, OR it does but it freezes the clip a few seconds later. This also happens in the first mission, when it shows the clip of the Death Star blowing up. The game still continues, but the video itself is frozen. Has anyone else had this issue? I am playing on the Wii-U

played the enteri star wars games and this never happened take a picture of your nintendont settings, it could be you are using a forced setting or have a bad iso.
 
@Smitty920 , it may be a stupid thing to mention, but hold B when Nintendont is loading to get to ur config menu. u may already know this. lol it's probably best to load it from the homebrew channel as well. I've not had any issues with games and Nintendont, but I've also not played that game either.
 
I'm sure someone has asked this at some point, but I've not seen it addressed, so I'm going to ask this now. Back when the Gamecube was still fairly current, I recall fans working with the titles that could connect to other Gamecubes for LAN play (Mario Kart Double Dash and Kirby Air Ride in particular, though I think there were a few others), and they actually were able to get these games to connect over the internet and essentially play with others online. Is there anyway this currently (or perhaps in the future could be worked into) could be done in Nintendont to play these LAN connecting titles online with other people playing them on Nintendont at the same time?
 
I'm sure someone has asked this at some point, but I've not seen it addressed, so I'm going to ask this now. Back when the Gamecube was still fairly current, I recall fans working with the titles that could connect to other Gamecubes for LAN play (Mario Kart Double Dash and Kirby Air Ride in particular, though I think there were a few others), and they actually were able to get these games to connect over the internet and essentially play with others online. Is there anyway this currently (or perhaps in the future could be worked into) could be done in Nintendont to play these LAN connecting titles online with other people playing them on Nintendont at the same time?

No, it's not implemented. Nobody has written a network patch for Nintendont so far.

I think Devolution has BBA redirection, though, so a VPN like XLink might work with it.
 
that is a known issue it happens when on the ships too its a random issue that garbles the life and the a/b metter for some reason but its random.



played the enteri star wars games and this never happened take a picture of your nintendont settings, it could be you are using a forced setting or have a bad iso.

I turned off force progressive, and it is still doing it. I included a photo of my settings.
 

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Last edited by Smitty920,
I turned off force progressive, and it is still doing it. I got the ISO off *removed*. If you know an ISO that is guaranteed to work, can you link me? Thank you. I included a photo of my settings.
Mentioning websites with copyrighted content/asking for copyrighted content is not allowed on this forum.
You can use edit button to remove the mention of the site and asking of the copyrighted content.

Could you post a MD5 of your ISO?
 
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Mentioning websites with copyrighted content/asking for copyrighted content is not allowed on this forum.
You can use edit button to remove the mention of the site and asking of the copyrighted content.

Could you post a MD5 of your ISO?
My apologies. I edited the post to adhere to the rules. Here is the MD5:

Code:
0BF391BEE90DA09D6042016D23E7A9B1
 
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turn off patch pal 50, why is that even turned on? also are you using an sd card or an usb device to store your isos?

I was playing around with the settings earlier in an attempt to see what would help or not. In this example I did not turn it off. I did not see any difference what so ever. I am using a USB flash drive to store the ISOs
 
I was playing around with the settings earlier in an attempt to see what would help or not. In this example I did not turn it off. I did not see any difference what so ever. I am using a USB flash drive to store the ISOs
flashdrives are abit wonkey on nintendont and homebrew stuff in general specialy on wiiu, if you have an actual hdd with its own power supply or an y cable or even an sd card try the exact same setup on them.
 
This article says that the Wii U Pro Controller is compatible.
I read online that the Wii U Pro Controller isn't compatible with the Wii U's Virtual Wii.
I am thinking on buying one, so can anyone tell me if the Wii U Pro Controller actually work? Or should I get the Fight Pad (if that also works too)?
 
This article says that the Wii U Pro Controller is compatible.
I read online that the Wii U Pro Controller isn't compatible with the Wii U's Virtual Wii.
I am thinking on buying one, so can anyone tell me if the Wii U Pro Controller actually work? Or should I get the Fight Pad (if that also works too)?
It works with gamecube games on Nintendont but you just can't use it in any of vwii's menus or the homebrew channel so have a wiimote near. Once you enter Nintendont you can sync it and use it with nintendont's menus and games.
 
This article says that the Wii U Pro Controller is compatible.
I read online that the Wii U Pro Controller isn't compatible with the Wii U's Virtual Wii.
I am thinking on buying one, so can anyone tell me if the Wii U Pro Controller actually work? Or should I get the Fight Pad (if that also works too)?
The Wii U Pro Controller is only compatible in vWii in Homebrews like Nintendont that support it.
 

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