your confusing this with dmlI remember (back when I played Super Mario Sunshine) a few years ago that I needed a disc in my Wii for some NGC games to work properly. is this still required? or am I confusing nintendont with DML or something?
is it a real disc or a burned one? also make sure you have unlock read speed to off.I have Nintendont on the SD card and don't have any USB attached. ^^
For the first part, I don't know, I'll definitely put on a higher file size
your confusing this with dml
dm or dml has no avdvantage over nintendont whatsoever right now, nintendont has all the advantages.and by now there is really no reason to still use DML, right? I mean back in 2013 there might have been compatibility reasons, but not with the newest nintendont versions, right?
its not needed at all you can delete it, ini files are just needed for hid controllers that arent on controller folder or if you want a custom setup, every ini on the controller folder is written in nintendont memory already.and what do I do with the controllers folder on the newer releases?
And the fact that Nintendont works on any model Wii and Wii U.dm or dml has no avdvantage over nintendont whatsoever right now, nintendont has all the advantages.
A real disc (PAL/Europe) and also unlock read speed is off already, as I already said I left it at the default settings.your confusing this with dml
--------------------- MERGED ---------------------------
is it a real disc or a burned one? also make sure you have unlock read speed to off.
tbh i dont have the real disc of dd so i cant test.A real disc (PAL/Europe) and also unlock read speed is off already, as I already said I left it at the default settings.
Saving is fine in Time Trials, though.
The NTSC disc does not do this. Just tested.OK, i have the PAL version of Double Dash on disc, and am loading from nintendont because I don't have a memory card.
At the end of a cup, it tells me the disc tray is open, please close, why? Is it an issue specifically with the PAL version? because, it's annoying -.-
DIP:DVDLowStopMotor()
else if (!Datel)
{ //we just always say disc got removed as error
write32(DI_IMM, 0x1023a00);
write32(DI_COVER, 1);
RealDiscError = 0;
WaitForRealDisc = 1;
}
Done. A log of Fire Emblem after a crash. It actually doesn't matter the spot, in my tests any chapter load may freeze all the same. This one was done on chapter 2 for example.Before you get too far away from that spot turn on OSReport and make it freeze. Maybe the log will show why it's doing it.
I have the latest versions of USB Loader GX and Nintendont. I can't get USB Loader GX to run GC games using Nintendont. I've been through all the options screens but can't find anywhere to set Nintendont as the default GC mode.
Isn't there at least two different versions of USB Loader GX, the official version and the Mod which adds Nintendont support?Please give revision numbers not "latest". On USB Loader GX you need to set Loader Settings>GameCube Mode to which loader you want to use. It defaults to MIOS. Make sure Nintendont is in the folder listed in the Custom Paths settings. (default is /apps/nintendont/)
Isn't there at least two different versions of USB Loader GX, the official version and the Mod which adds Nintendont support?
Please give revision numbers not "latest". On USB Loader GX you need to set Loader Settings>GameCube Mode to which loader you want to use. It defaults to MIOS. Make sure Nintendont is in the folder listed in the Custom Paths settings. (default is /apps/nintendont/)
My bad, I'm still new at this. USB Loader GX is Version 3.0 r1180, and Nintendont is Version 4.432. I've got Nintendont where it is supposed to be, but when I go to loader settings there is no option called "Gamecube mode." The only option I get as far as GC is whether to force interlacing or not.