i have a composite to hdmi converter, but that doesn't change much really other than adding a bit of input lag. Not something you want with competitive or rhythm games.
how bout Wii2HDMI converter? will it have any lag too?
i have a composite to hdmi converter, but that doesn't change much really other than adding a bit of input lag. Not something you want with competitive or rhythm games.
Let's say Wii U is completely hacked, we can do anything with it like the Wii... then Nintendont is released for the Wii U mode, the extra power of the power of the cpu and gpu can be used to increase the internal resolution to 720p for example ? Is this possible ? What about the Wii games, is such thing possible ? I like to imagine that in a few years the Wii U is going to be the best nintendo console ever, capable of running amazing emulators even with nice crt shaders thanks to retroarch and GC and Wii games in HD...
Am i dreaming/asking too much ? or is this something that can happen for real in the future ?
Increasing the screen size doesn't change the polygon count of models or the resolution of textures. The games would still look the same unless you went through and replaced the visual assets, they'd just be upscaled.
no, the tv does have a direct component connection, i just have the converter for if i need to connect it to something that doesn't have component (like my computer monitor).so your tv doesnt have a direct component connection? well that is bad My only sugestion is buy a wiiu and you can use the wiiu hdmi cable to turn wii games and nintendont as if they were connected trough component xD.
whatever you might think fix94 doesnt have any interest in porting nintendont to wiiu mode, becuase of 2 issues, first nintendont does not emulate graphics since both wii and gc used GX for graphics, on wiiu mode there is only GX2 wich is very diferent from the GX libreary so nintendont would need to emulate graphics which would be a huge mess and probably burning most of the new free processing power we would have in the process.I think texture mods are interesting but i was not referring to that, for me Nintendo games already have great assets, the low resolution is what hold most games IMO, look at F-Zero GX using 2x the native resolution or Super Mario Sunshine, these games are amazing in true "hi res" even using the original assets. Wii games are in SD res and the vWii only apply a simple upscaling as we all know but since the Wii U cpu is many times more powerful than the original GC processor I think the extra power could possibly be used to such things as increase internal/rendering resolution etc
I just don't have an idea if the extra processing power could be used to allow such a thing or if there's any kind of limitation etc that could prevent this to happen
whatever you might think fix94 doesnt have any interest in porting nintendont to wiiu mode, becuase of 2 issues, first nintendont does not emulate graphics since both wii and gc used GX for graphics, on wiiu mode there is only GX2 wich is very diferent from the GX libreary so nintendont would need to emulate graphics which would be a huge mess and probably burning most of the new free processing power we would have in the process.
Same thing for wii games, you do know that wii games on wiiu VC e shop fully run on vwii right? not even nintendo wanted to go trough the trouble of trying to emulate GX on GX2 so they sneakely just start vwii automaticaly without you knowing when using those vc wii games.
So yeah you are dreaming big time lol, the best thing we could hope for is if we somehow can free vwii from its boundarys from both processor and ram but that would do squat to the resolution since GX limit is 480p that is why you never will get a gc or wii game abode 480p unless they use emulated graphics.
And what would be the point if all that work and when emulating graphics you get even less memory than on vwii and games with large amount of graphics work start dropping frames and whatnot, due to the wiiu not being powerfull enough? its basicaly a very very hard working gamble that in the end might not do a single thing diferent from vwii, with the possibility of being even worse with less compatibility and games actualy running slower, graphics is always the worst part of emulation.Oh, so that's it... this incompatibility between GX and GX2 is the technical limitation. Yes, i know the Wii games run on vWii, you can clearly notice the console changing to vWii mode... but IDK overall Nintendo seems pretty lazy, the Virutal Console for instance, Mario Kart 64 on Wii is terrible, the sound low res, for some reason they did a noticeable downsampling on the sound, don't know why... doesn't make any sense, it makes me think that Nintendo is using the same emulator on Wii U
Even with this task being humongous, we could help FIX94 by funding the developement of such thing if technically possible...
And what would be the point if all that work and when emulating graphics you get even less memory than on vwii and games with large amount of graphics work start dropping frames and whatnot, due to the wiiu not being powerfull enough? its basicaly a very very hard working gamble that in the end might not do a single thing diferent from vwii, with the possibility of being even worse with less compatibility and games actualy running slower, graphics is always the worst part of emulation.
well see the power the ps4 has compared to the wiiu and the power the ps2 had... ps2 was the weakest console of its generation, thats why even the ps3 could emulate it without much problems, its obvious the ps4 can emulate it top notch, also the ps2 games are just upscaled they arent hd like you see some dolphin videos on youtube running 1080p gc games.Too bad i am dumb, if i had the skills i would try to do and obtain real data to know if would be feasible or not in reality... I know it's not the same thing but Sony is now emulating PS2 games with hi res graphics and frame rates on PS4... too bad Nintendo is lazy and can't even emulate Mario Kart 64 correctly even on Wii U.
Too bad i am dumb, if i had the skills i would try to do and obtain real data to know if would be feasible or not in reality... I know it's not the same thing but Sony is now emulating PS2 games with hi res graphics and frame rates on PS4... too bad Nintendo is lazy and can't even emulate Mario Kart 64 correctly even on Wii U.
several people talked about that but in the end, it would need to be a major work done by a comunity since gx2 is preety diferent so creating a perfect wrapper would be very hard.It doesn't make sense to make Nintendon't GX2. The effort needed to port would be better invested in writing a general purpose GX->GX2 wrapper and launching Vwii mode using it. This way everything in VWii has potential to benefit, including Nintendon't.
Hey guys, I would really appreciate some assistance in getting nintendont set up to work with USBloaderGX. I have Nintendont working to boot gamecube ISOs perfectly fine, but when I try to boot a title from within USBLoaderGX, this pops up:
"Error: To run GameCube games with Nintendont you need to set your 'Main GameCube Path' on the first primary FAT32 partition."
My 2TB Seagate USB drive is already formatted to FAT32, and I've already changed the UBSLoaderGX Gamecube program to Nintendont, as well as a few other pertinent settings, like main game path to ":I/games". I'm obviously missing something here, because the GC ISOs work great when booted straight from Nintendont, but won't work from within USBLoaderGX. Any insight would be greatly appreciated!
Hey guys, I would really appreciate some assistance in getting nintendont set up to work with USBloaderGX. I have Nintendont working to boot gamecube ISOs perfectly fine, but when I try to boot a title from within USBLoaderGX, this pops up:
"Error: To run GameCube games with Nintendont you need to set your 'Main GameCube Path' on the first primary FAT32 partition."
My 2TB Seagate USB drive is already formatted to FAT32, and I've already changed the UBSLoaderGX Gamecube program to Nintendont, as well as a few other pertinent settings, like main game path to ":I/games". I'm obviously missing something here, because the GC ISOs work great when booted straight from Nintendont, but won't work from within USBLoaderGX. Any insight would be greatly appreciated!
You'll have to reformat the HDD like someone said already.Hey guys, I would really appreciate some assistance in getting nintendont set up to work with USBloaderGX. I have Nintendont working to boot gamecube ISOs perfectly fine, but when I try to boot a title from within USBLoaderGX, this pops up:
"Error: To run GameCube games with Nintendont you need to set your 'Main GameCube Path' on the first primary FAT32 partition."
My 2TB Seagate USB drive is already formatted to FAT32, and I've already changed the UBSLoaderGX Gamecube program to Nintendont, as well as a few other pertinent settings, like main game path to ":I/games". I'm obviously missing something here, because the GC ISOs work great when booted straight from Nintendont, but won't work from within USBLoaderGX. Any insight would be greatly appreciated!