Hacking Nintendont

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I'm using 416 and I only just noticed that video offset hasn't been working properly thanks to sideskroll pointing it out to me. Could you take a look, FIX94? I'm not sure which version it stopped working on, and it might only be for select games that it doesn't work.
 
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I'm using 416 and I only just noticed that video offset hasn't been working properly thanks to sideskroll pointing it out to me. Could you take a look, FIX94? I'm not sure which version it stopped working on, and it might only be for select games that it doesn't work.
center offset or width? some games are imune to this settings like always depends on how the game is coded.
 
So I seem to be getting a kernel dump of some kind no matter what I do with this program. It happens as soon as I select my USB hard disk - I get an exception (DSI) and a dump. I've tried both a memory stick and a USB hard disk with no luck. When I tried using a 16GB SD card instead I get the same error through USBLoader and the app outright won't load through the HBC (I get the AHB_prot error and yes I did copy the meta.xml file into the appropriate directory)

Any ideas?

ETA: tried it again with a smaller SD card, same crash and dump. It at least let me pick the game this time before crashing though...
 
Last edited by SolisDF,
I'm getting Failed to IOS58 from NAND: IOS_Open ("/shared1/content.map") returned -102 This usually means Nintendont was not started with AHB access permissions.

I have looked at a bunch of guides and I don't see what the issue is.
I do have sd:/apps/Nintendont/meta.xml copied from the githubs and the sd:/apps/Nintendont/boot.dol.

I am on HBC 1.08, and on IOS58 rev 6175

Any suggestions?
 
When USB Loader GX dls Gamecube not Wii codes where does it place them?
directly in the games folder + game or in the codes folder?
I set gct and txt to seperate codes and txtcodes folders but that only seems to be the setup for Wii games,
Nintendont requires the .gct files to be in the game folder?
Nintendont stores .gct in the games folder on the root of the sd. if it isnt in there check the game folders in there
 
Nintendont stores .gct in the games folder on the root of the sd. if it isnt in there check the game folders in there
close. I check for "game.gct" first in the same folder of the game, then I check for the "ID6.gct" in the folder of the game, then I check for the "ID6.gct" in a "codes" folder on the device root and last but not least I check for "games/ID6/ID6.gct" which is a oldschool dios-mios-lite path, just in case.
 
I'm getting Failed to IOS58 from NAND: IOS_Open ("/shared1/content.map") returned -102 This usually means Nintendont was not started with AHB access permissions.

I have looked at a bunch of guides and I don't see what the issue is.
I do have sd:/apps/Nintendont/meta.xml copied from the githubs and the sd:/apps/Nintendont/boot.dol.

I am on HBC 1.08, and on IOS58 rev 6175

Any suggestions?

So it seems for HBC 1.08 it needs a <no_ios_reload/> instead of <ahb_access/> Though after it starts up it overwrites this file...
 
So it seems for HBC 1.08 it needs a <no_ios_reload/> instead of <ahb_access/> Though after it starts up it overwrites this file...
well the file after booting gets overwritten but I didnt know that the flag was different in 1.0.8 since I never used such an old version, I guess I can just have both set into the xml, shouldnt hurt.
edit:
well check this version out then, should be good.
-no need for PADInit patch if native controls are active, disabled it in that case
-updated meta.xml to now also include no_ios_reload, needed for older homebrew channel versions
 
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I'm getting Failed to IOS58 from NAND: IOS_Open ("/shared1/content.map") returned -102 This usually means Nintendont was not started with AHB access permissions.

I have looked at a bunch of guides and I don't see what the issue is.
I do have sd:/apps/Nintendont/meta.xml copied from the githubs and the sd:/apps/Nintendont/boot.dol.

I am on HBC 1.08, and on IOS58 rev 6175

Any suggestions?
Just download the latest HBL installer and update to 1.12.
 
well the file after booting gets overwritten but I didnt know that the flag was different in 1.0.8 since I never used such an old version, I guess I can just have both set into the xml, shouldnt hurt.
edit:
well check this version out then, should be good.
-no need for PADInit patch if native controls are active, disabled it in that case
-updated meta.xml to now also include no_ios_reload, needed for older homebrew channel versions

Great thanks! I just ended up updating the HBC to 1.12 before reading this though.
I am sure it will help other HBC 1.07-1.08 users that will be confused since this file is technically there.
 
So I seem to be getting a kernel dump of some kind no matter what I do with this program. It happens as soon as I select my USB hard disk - I get an exception (DSI) and a dump. I've tried both a memory stick and a USB hard disk with no luck. When I tried using a 16GB SD card instead I get the same error through USBLoader and the app outright won't load through the HBC (I get the AHB_prot error and yes I did copy the meta.xml file into the appropriate directory)

Any ideas?

ETA: tried it again with a smaller SD card, same crash and dump. It at least let me pick the game this time before crashing though...
wiiu or wii? try deleting any controller.ini or ninconfig file on the root of the SD/usb.



will it ever be possible for this to run GC games at 1080p on wii u?
no, the wii processor cant output anything over 480p only if nintendont was made interely on wiiu mode and for that we would need to emulate alot of stuff manly the graphics which we dont emulate since nintendont is semi native.
 
I'm using 416 and I only just noticed that video offset hasn't been working properly thanks to sideskroll pointing it out to me. Could you take a look, FIX94? I'm not sure which version it stopped working on, and it might only be for select games that it doesn't work.
Mainly Eternal Darkness, Crash Tag Racing and Mario Sunshine.

center offset or width? some games are imune to this settings like always depends on how the game is coded.
Are any of the aforementioned games on that list?

Oop, sorry. I meant width. The games I use it for had it working for them before, so I don't think them being immune to the changes is the case.
@FIX94 IF games like Mario Sunshine are indeed immune to custom widths, could there a way to "force" them? Or maybe with some different parameters perhaps?
I tested trough USBloader GX and from NINTENDONT just to make sure it wasn't some issue with the loader not passing the instructions.
 
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Seems P.N. 03 stoped working With the lastet Nintedon't release unless I disable "Force Progressive Scan", game does not boot up properly. Used to work fine With "Force Progressive Scan before, anyone else getting this?
 
Last edited by Djent,
Seems P.N. 03 stoped working With the lastet Nintedon't release unless I disable "Force Progressive Scan", game does not boot up properly. Used to work fine With "Force Progressive Scan before, anyone else getting this?
us or pal version?
 
P.N. 03 (USA) works great here with Wii U and Nintendont v.4.17
well he said when he forced progressive, so im guessing he either is using the pal version and not forcing ntdc or pal 60 videomode or pn03 usa really doesnt like forced progressive.
 
PAL Version. I bought my copy in Norway and ripped With Cleanrip With an old Wii. Also, i've testet alot of different SD Cards. Some brands and higher speeds seems to crash games sometimes when loading from Nintendont. Best card I've found so far is the Sandisk 32gb 30mb/s.

You saying the NTFS Version of P.N. 03 will not crash when loaded With Force Progressive Scan? I am running WiiU vWii, btw...
 

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