Hacking Nintendont

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Remember when widescreen patches were just codes? :rolleyes:

Anyway, now that bios support is added for both EmuMC and real MC, I was wondering if it's okay to suggest an option to enable/disable the bios screen, you see I had certain games "N64 injects and GBA injects" set in the settings to use real MC "despite them not having a functioning save feature" so that I don't get the GC bios, you know, since they're not really GC games "and GBA games already have the GBA bios play at start up anyway" but now this no longer works, it's only a suggestion.
 
The more important question is: is the fat32 partition the FIRST partition?
Maybe there is some small partition in front of it..or a hidden one.


how i see if have a hidden one ? In Minitool partition , i can see this only partition.
 
I solved the problem, i traded my hd, the samsung 160gb hd, are not working on nintendont, i dont know why. But when i traded to another hd, thats workedd thank for all patience and help
 
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I solved the problem, i traded my hd, the samsung 160gb hd, are not working on nintendont, i dont know why. But when i traded to another hd, thats workedd thank for all patience and help
no problem, some hdds arent very wiiu friendly for some reason, glad you got everything working now.
 
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another fix today, this one was weird and confusing:
-ARStartDMA now will actively refuse to write out of its memory bounds, this fixes ultimate spiderman memory card emu problems
essentially the game did not care about memory limits and managed to overwrite the memory card emu area.
 
another fix today, this one was weird and confusing:
-ARStartDMA now will actively refuse to write out of its memory bounds, this fixes ultimate spiderman memory card emu problems
essentially the game did not care about memory limits and managed to overwrite the memory card emu area.
That... is a weird behavior I must say...

On a different note, it feels good being able to use both MCs with the GG bios again!
 
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When using nintendont I've turned memory card emulation on 256 seperate cards option but when playing Mario kart Arcade GP, I can create a Mario card just fine but if I quit the game it locks up and starts repeating 3 seconds of the music over and over and when i shut down the console and try to go back into the game it says that my mario card is corrupt. Help?
 
When using nintendont I've turned memory card emulation on 256 seperate cards option but when playing Mario kart Arcade GP, I can create a Mario card just fine but if I quit the game it locks up and starts repeating 3 seconds of the music over and over and when i shut down the console and try to go back into the game it says that my mario card is corrupt. Help?
the triforce games use separate files to save (GP1 is GP1.bin etc) so maybe just try to use another device to let it successfully create a new file and then copy it to your current device. I played easly over 40 hours worth in GP2 and never had a save problem so after having a .bin file it should be good.
 
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the triforce games use separate files to save (GP1 is GP1.bin etc) so maybe just try to use another device to let it successfully create a new file and then copy it to your current device. I played easly over 40 hours worth in GP2 and never had a save problem so after having a .bin file it should be good.
I can relate to that, I had a similar issue to his with F-Zero AX before but after several tries I finally got it working on one of the hard drives and after creating the file it's been working fine since, though I have to say I don't play it very often.
 
Hello. I've got a question about cheats. Will PAL2NTSC codes work with nintendont to make the game run faster? I am interested in particularly that one.
http://gamehacking.org/?game=54436
If so, how can I create .gct? Do I need to activate (M) Must Be On cheat as well?
you can use my super oldschool guide from right here, most of the time the M codes can be ignored, most of them were just for the cheat device to know where it can hook into, we got generic hooks though which should work fine 99% of the time.
 
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the triforce games use separate files to save (GP1 is GP1.bin etc) so maybe just try to use another device to let it successfully create a new file and then copy it to your current device. I played easly over 40 hours worth in GP2 and never had a save problem so after having a .bin file it should be good.

question do i have to have the memory card emulation option turned on in order for the triforce games to save?
 
Hi. After the last update i got a message from the system. It was:

USBloaderGX couldn´t verify Nintendont boot.dol file. Launch boot.dol anyway?

The version 3.352, It does not appear in the usb loader gx credits .
 
Hi. After the last update i got a message from the system. It was:

USBloaderGX couldn´t verify Nintendont boot.dol file. Launch boot.dol anyway?

The version 3.352, It does not appear in the usb loader gx credits .

I just checked and the version number is still in the Nintendont source. Are you using an older version of USB Loader GX from before the check was updated maybe?
 
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Hi. After the last update i got a message from the system. It was:

USBloaderGX couldn´t verify Nintendont boot.dol file. Launch boot.dol anyway?

The version 3.352, It does not appear in the usb loader gx credits .

Same thing is happening to me. Every revision of Nintendont since the RealMC bios update I've been getting this warning every time I go to boot up a GameCube game from GX.
 
Last edited by AvalarianVortex,
Will the Wii U gamepad be able to work one day with Nintendon't or is that very difficult/ impossible? Would be neat if it could be used.
 

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