Hacking Nintendont

jammybudga777

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I already ask question, but I have no answer:

I install the last version, V2.277, but Nintendont dont save setting, especially auto boot = ON for usb loader and MCEMU=ON for triforce game. When reboot nintendont I must change setting.

Could you help me please?

Thnaks

if your using a loader to load nintendont then change the settings in the loader. example my memory card wasnt working untill i changed it in the wiiflow setting.ini also when using a loader (wiiflow) it doesnt save the settings properly. follow these steps. load wiiflow and choose your game! press B to cancel and it takes you to nintendont. change the settings you want changed and then press home (exit) and it should save the settings hopefully.
 

tswntk

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OK, I will bring it up again since you asked nicely, the basis of this request is to swap bg.png for a completely black image when autoboot is enabled not exactly something that would take a dev's evening. Howard gave a good reason why it is not a good idea to go with because of the users, not because he can't do it or any other dev can't do it, i.e. it's not about the code.
If a request fixes a problem then it is still a request to fix a problem.


LOL, I asked you to repeat the "problem"?

To me, the whole thing is just a user preference, not a problem at all, nothing is broke; and most importantly, its not how hard or how long it takes to code, the devs just don't like the idea.
Besides you have mod versions though they might not catch up with the main developments.

I won't answer on this anymore
 

Rockohoward

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The bios implementation is near perfect. Its the little things like that that make smile and love how much quality the devs put into this project.

Now for the dreaded "however". Im not sure if this has been brought up but is there a way for Triforce games to ignore the bios or perhaps a way to include the Triforce bios into Nintendont? I love the feature but it suck that if I want to run an arcade rom I need to move the bios files out of the root of the device.
 

VinsCool

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AbdallahTerro

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update.jpg


Finished updating the "Updates & Themes" Menu
changelog:
Updated the DS3 sixaxis code so that it doesn't conflict with GC controllers on Wiis
You can now setup and the black screen option while offline from update menu
added some on screen messages after deleting bios files and setting up black screen for gameboot
275(no ipl support) is latest stable for now, though the last 277 dol is rock solid here
P.S> WB Mr Luigi!
 

maravig

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I just don't get it. No matter what I do, I can't get any game to load in Nintendont (currently 2.277). I always get loading patched kernel -3; error 13....
I ran Hid Test v6, no problem. Interestingly, I ran Syscheck (HacksDen Edition and every IOS crashes. If I run them all, it crashes at the very end, if I run
any one of them individually, same thing. My wiiflow and wii games are perfectly fine, just cannot get this app to work. Can anyone point me in the right direction?
 

NekoKat

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Just leaving this here: Powerpuff Girls: Relish Rampage still has silent opening in the opening and cutscenes on Nintendont v2.277. I've updated the compatibility list, since it was last-tried on one of the 1.1 versions.

Outside of that the game works perfectly though.
 

sonictopfan

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Just leaving this here: Powerpuff Girls: Relish Rampage still has silent opening in the opening and cutscenes on Nintendont v2.277. I've updated the compatibility list, since it was last-tried on one of the 1.1 versions.

Outside of that the game works perfectly though.
I didn't know the intro should have music, I played a bit of the game before but I didn't go far, seemed to run fine, this was a while ago with earlier versions of Nintendont!
 

NekoKat

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I didn't know the intro should have music, I played a bit of the game before but I didn't go far, seemed to run fine, this was a while ago with earlier versions of Nintendont!
Yeh, it should have music, so should the cutscenes have sound.

Nintendont has come far, I'm sure in time due the sound issue will be solved, I'm just giving heads-up. :yaysp:
 

pedro702

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who changed spiderman 2 to Issues when the sole reason is
Return stub crashes game. Widescreen Issues: Textures pop in on edges of screen.
just becuase the exit combo doesnt work that doesnt make the game have issues..., exit combo is an addon its not a requirement and its even an off game thing has nothing to do with the game itself.

i made the game green as it should be anyway...
 

GerbilSoft

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Minor thing when using the GameCube IPLs on an NTSC-U Wii: Both the US and JP IPLs show the correct date on the Calendar screen, but the PAL IPL is in the future.
  • NTSC date: 2015/01/18 09:11 PM (according to my laptop)
  • PAL date: 2022/07/29 07:51 AM
I suspect some SRAM or RTC value is getting adjusted incorrectly for PAL. Either that, or Europe lives in the future. :ph34r:

EDIT: 2022/07/29 is 8245 days from the GameCube epoch, 2000/01/01; 2015/01/18 is 5496 days from the epoch. 8245 / 5496 == 1.50. This means that some code in the PAL IPL that's expecting a GCN clockrate is getting the Wii clockrate instead for the OSTime.

Sidenote: The clock on the calendar page is counting up faster than it should. That's probably a side effect of the above timer issue.
 

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