How are your bongos connected to the wii u?Hate to be that guy, but I'm trying to get my DK Bongos working, and no matter which of the titles that support it I choose, it always have issue of the left bongo being held down (I think it's an axis issue?) Any advice to fix it or am I just screwed? I've test three different sets thus far, and no luck. I'm on v262, using a Wii U.
Hate to be that guy, but I'm trying to get my DK Bongos working, and no matter which of the titles that support it I choose, it always have issue of the left bongo being held down (I think it's an axis issue?) Any advice to fix it or am I just screwed? I've test three different sets thus far, and no luck. I'm on v262, using a Wii U.
Is there any danger of emuMC corruption when using a game from other region?
if you have multi on and try to save a jap game it will corrupt pal and ntsc saves since
jap saves can only be on jap formated mcs
while pal and ntsc can be grouped together.
Thanks for the warning, didn't know that.
Any way to activate both multi and per game methods at the same time?
They work for some people and not for others using the gamecube adapter for wii uBongos do not work correctly via hid input on Wii U.
Is there a chance that usb loader or nintendont itself will have an ability to edit control scheme in easy way for each game. I tried to play 3 different games: LotR: RotK, TMNT and Resident Evil: Code Veronica and for example I want to GC Z button to be set on B Wiimote button (that's how Wii RE games work). And non of the existing configs fit normally to LotR: RofK, because is hack and slash game and you need may buttons to provide fight combos.
Ok, I investigated something here.
Here is how the things work for me:
1 and 2 Wiimotes enabled => Boot game with Nintendont => Swap Wiimotes 1<->2 => Exit game =>Wiimotes back to normal (swap again).
The order in which my Wiimotes synchronize doesnt make differences. I tried as third-party Wiimote 1P, Official Wiimote 2P and the opposite thing but Nintendont always them.
P.S.: Is there a chance that usb loader or nintendont itself will have an ability to edit control scheme in easy way for each game. I tried to play 3 different games: LotR: RotK, TMNT and Resident Evil: Code Veronica and for example I want to GC Z button to be set on B Wiimote button (that's how Wii RE games work). And non of the existing configs fit normally to LotR: RofK, because is hack and slash game and you need may buttons to provide fight combos.
correct me if im wrong but i think nintendont has a safety feature where if you have multi on it will creat a multijap if you try a jap game so you dont acidently screw your saves i know that was implemented somehwere but idkn if it still works you need to ask a dev.
did you erase the sync memory by holding the red wii button for 20secs? you'll know it worked when the wiimote won't connect without resyncing. If this doesn't work then it might be related to the way sysconf file is read.
I am concerned that if their is a problem with any of the generic controllers that were just added people will start using your patch instead of reporting the problem and having it corrected. Could you at least add to your origonal post That the problems with the newly added genreic controllers should be reported and corrected and add a readme to the zip with the same message.
It looks like you can simplify you patch by just changing the controller type between C_CC and C_CCP
You are correct, saves a lot of trouble!correct me if im wrong but i think nintendont has a safety feature where if you have multi on it will creat a multijap if you try a jap game so you dont acidently screw your saves i know that was implemented somehwere but idkn if it still works you need to ask a dev.
I noticed that last night but I been very busy and I forgot to report, it's a minor issue though!Bug report:
controllers.zip not being deleted
despite having this line in update.c:
https://code.google.com/p/nintendon-t/source/browse/trunk/loader/source/update.c#90
Actually there's another issue related to multi-save that I noticed long time ago but didn't report, you know when a game is either loading or saving (even a very minor loading that you don't even recognize) and you do the reset combo the entire multi-save is corrupted, this doesn't happen with a real MC which is why I use real MC when I test games now, it's recommended to always have a back up for your saves.yeah pal/ntsc have a different save than jap, however if you try a triforce game using multi it will screw your multi file.
This is the only thing that needs exceptions to have 100% safe multisave
not when you use my theme mod, all the downloaded files are not automatically deleted too<snip>
I noticed that last night but I been very busy and I forgot to report, it's a minor issue though!
<snip>
Actually there's another issue related to multi-save that I noticed long time ago but didn't report, you know when a game is either loading or saving (even a very minor loading that you don't even recognize) and you do the reset combo the entire multi-save is corrupted, this doesn't happen with a real MC which is why I use real MC when I test games now, it's recommended to always have a back up for your saves.
When I load F-Zero GX, the wii shuts down after the first two logos. SSBM works fine. Anybody know what's up? I saw this pop up on this thread but couldn't find a solution.