Hacking Nintendont

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Negatory. Playing Starfox Adventures with the adapter, all is well. Dream Mix TV also works. Just tried Bloody Roar. Started by using bluetooth, then quit a match and went over to hid. So it only freaked out when the hid controller was actually used. Weird shit.
Well some audiostreaming games have issues with hid not all it depends on the hid and the game used.
 
Just out of curiosity does anyone know how close the developers of Nintendont are to fixing the problem with RE 0?
not even close we havent got any padread changes in ages, you need to redo most of the padread for those games while ensuring the rest of the games continue to work fine.
 
HID is so weird so this time I tried a fix inspired from my bluetooth code since that one seems to be super stable.
-made the constantly refreshed HID messages part of the nintendont kernel memory instead of always newly allocating it to try help out stability
 
HID is so weird so this time I tried a fix inspired from my bluetooth code since that one seems to be super stable.
-made the constantly refreshed HID messages part of the nintendont kernel memory instead of always newly allocating it to try help out stability

There is just no stopping you FIX94.
 
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Got something weird (though insignificant) going on with Baten Kaitos (NTSC):

The recent version (2.256) fixed the audio issues in battle as others mentioned earlier, but I noticed that the opening stutters and experiences the audio issues that happened during battles. The interesting part is that the previous version (2.162) played the intro perfectly while having the audio issue during battles that were recently fixed.

I know the game has no other FMVs than the opening, so I thought I'd just throw this out there as a small thing. Game works perfectly regardless though.

Everything aside from Memcard Emulation/USB were off, 251 blocks, and I was running unshrunk off a USB. Running off of a non-GC compatible Wii while using a Classic Controller.
 
I just redownloaded both Mario Kart GP and GP2 from my backup computer into my HDD, and they both worked good since the first time I booted them up. :D
Only thing is that GP2 sometimes lags a little bit but that's it, nothing else worth noting.

Quite an impresive milestone, you guys are reaching the 100% compatibility here!

37 games have issues out of 757 from the compatibility list in total! (This means either orange or red marked games in the list)
With the proper calculations...

We have a 95.1123% compatibility with Nintendont!
:D

The only big/popular titles that still have issues are RE Zero and a pair of Sonic games from what I could see.
It is really awesome!
Indeed, I'm hoping either fixing Sonic Adventure or RE Zero will fix the other sine they both are related to native controls.
 
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virtua striker 2002 works again without random freezes using hid i think now we wont see random ppl having random issues due to using hid anymore.
 
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But what about Re2? Unless someone is willing to test it and tell me it doesn't give them the console error. I'd appreciate anyone who did this because it will cut out the middle man and tell me it's either a HDD problem or ISO.
 
This is just me thinking out loud, but would it be possible to patch games that have the ability to link to other consoles for multiplayer (namely MKDD, and potentially MKAGP 1+2 if possible) to have the broadband adapter emulated by a male-male USB cable between two systems?
 
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This is just me thinking out loud, but would it be possible to patch games that have the ability to link to other consoles for multiplayer (namely MKDD, and potentially MKAGP 1+2 if possible) to have the broadband adapter emulated by a male-male USB cable between two systems?


A wise man once told me, by now you should realize anything is possible but implementing it is another story.
 
HID is so weird so this time I tried a fix inspired from my bluetooth code since that one seems to be super stable.
-made the constantly refreshed HID messages part of the nintendont kernel memory instead of always newly allocating it to try help out stability

Ssbm v 1.02 gives me a blacks screen and wiimote light turns up do you know why?
 
Still waiting for Wiimote + nunchuck support :)

WiiPSX and Wii64 have Wiimote + nunchuck support already... can their source code be useful to the Nintendont project?



Obviously, I'm not ignoring the stupendous improvements that the Nintendont team have done... especially with the most recent rewrites... now Nintendont uses less hacks/workarounds which is pretty damn good. Kudos for that. :)
 

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