Hacking Nintendont

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LOL
How could a controller that has been stuck in time since the fifth generation (PSX) be better than a GC controller?
Obvious troll.
You know opinions don't change the facts.
 
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A wired PS4 controller is the cats meow in my book. Gamecube has nothing on the PS4 controller.


Oh man, I hope that's a joke :rofl2:

Hes forgetting about the wavebird too. Plug 4 wavebird controllers into that adapter and sit back and relax


B-)B-) B-)B-) <--Me and my friends with our wavebirds


*Sees that you have the adapter, weeps in fetal pose on bed*
 
Hes forgetting about the wavebird too. Plug 4 wavebird controllers into that adapter and sit back and relax

B-)B-) B-)B-) <--Me and my friends with our wavebirds
DAMN!
I wish I had one Wavebird.
Although I'm quite ok with the CCP :P
Maybe 14 years ago when it first appeared the controller was a golden standard but I think its been outclassed by leaps and bounds.
Sure, because the PS controller has evolved that much...
NOT.
The PS controller's design is even OLDER than the GC one and hasn't changed at all.
I is nearing a 2 decades obsolescence gap.
 
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Obviously the GameCube controller could be better if you could click the analog stick as buttons and if the cstick was....well...I don't want to talk about the cstick

Still the GameCube controller is one of the most comfortable controllers I ever held (PS4 is good too though, don't get me wrong)

Edit: Can't forget about ZL. Seriously, Why does the GC controller not have a ZL button?

Edit2: This controller. Need I say more?
 
Obviously the GameCube controller could be better if you could click the analog stick as buttons and if the cstick was....well...I don't want to talk about the cstick

Still the GameCube controller is one of the most comfortable controllers I ever held (PS4 is good too though, don't get me wrong)

Edit: Can't forget about ZL. Seriously, Why does the GC controller not have a ZL button?

Edit2: This controller. Need I say more?

Man I really hope I can find an adapter soon, I refuse to use a third party one, too much trouble lol.
 
I heard the Atari 2600 joystick works wonders with Nintendont. best controller ever made to play GC games.

Back on topic guys, Lets not feed the troll.
 
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So Luigi's Mansion NTSC always freezes randomly on my end. Here's the log.

Nintendont IOS55 v23.31
Built : Nov 22 2014 16:24:39
Version : 2.223
Game path: /games/GLME01/game.iso
EXIInit Start
Trying to open GLME.raw
DIP: DOL EntryPoint::0x01201480, GameEntry::0x80003100
Patch: Offset:0x00003100 EOffset:0x004DD940 Length:004DA840
Patch:Game ID = 474c4d45
Patch:[SI] applied 13 times
Patch:[AI] applied 20 times
Patch:[EXIImm B] applied (0x001DC580)
Patch:[EXIDMA B] applied (0x001DC87C)
Patch:[EXISync C] applied (0x001DC968)
Patch:[__EXIProbe C] applied (0x001DCC34)
Patch:[EXISelect B] applied (0x001DCF9C)
Patch:[EXIDeselect B] applied (0x001DD0C8)
Patch:[EXIntrruptHandler A] applied (0x001DD1E0)
Patch:[TCIntrruptHandler A] applied (0x001DD260)
Patch:[EXILock B] applied (0x001DD5FC)
Patch:[EXIUnlock B] applied (0x001DD750)
Patch:[SetInterruptMask] applied (0x001DDE28)
Patch:[__OSDispatchInterrupt] applied (0x001DDFDC)
Patch:[__OSResetSWInterruptHandler] applied (0x001DED0C)
Patch:[OSGetResetButtonState C] applied (0x001DEDA4)
Patch:[PSO SRAM Load] applied (0x001DF17C)
Patch:[CompleteTransfer B] applied (0x001DF8AC)
Patch:[SIInit B] applied (0x001DFC3C)
Patch:[SIInterruptHandler] applied (0x001DFAE8)
Patch:[__SITransfer B] applied (0x001DFCCC)
Patch:[__SITransfer B] applied (0x001DFDAC)
Patch:[__DVDInterruptHandler]: 0x001E2AC0 (0x001E2AC4)
Patch:[DVDLowRead C] applied (0x001E2E24)
Patch:[DVDLowStopMotor] applied (0x001E339C)
Patch:[cbForStateBusy] applied (0x001E59D0)
Patch:[PADRead D] applied (0x001E9E5C)
Patch:[PADControlMotor C] applied (0x001EA244)
Patch:[AIInitDMA] applied (0x001EAC18)
Patch:[ARStartDMA] applied (0x001EB520)
Patch:[ARInit C] applied (0x001EB6D4)
Patch:[__ARHandler] skipped (0x001EB77C)
Patch:[__ARChecksize C] applied (0x001EBC78)
Patch:[ARQPostRequest] applied (0x001EC8F8)
Patch:[__CARDReadStatus] applied (0x001ECFB4)
Patch:[__CARDClearStatus] applied (0x001ED0A4)
Patch:[__CARDStat B] applied (0x001ED530)
Patch:[GXInit] stw r5,-0xE790(r13) (0x001F1AFE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x001F2C58)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x001F2CD4)
Patch:[PI_FIFO_WP] rlwinm r3,r0,0,3,1 (0x001F2EE4)
Patch:[GXInitTlutObj A] applied (0x001F6F58)
Patch:[PI_FIFO_WP] extrwi r30,r0,1,2 (0x001F9F04)
Patch:[__fwrite C] applied (0x00202DB0)
Patch:[DSP v11] patched (0x0038F340)
Patch:[PADInit] applied (0x001E9CFC)
Patch:[C_MTXPerspective] applied (0x001E249C)
Patch:[C_MTXLightPerspective] applied (0x001E22AC)
Patch:[DVDInquiryAsync] not found
Patch:[DVDLowAudioStream] not found
Patch:[DVDLowAudioBufferConfig] not found
Patch:[__OSInitAudioSystem] not found
Patch:[__DSPHandler] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[SIEnablePollingInterrupt] not found
Patch:[SIGetType] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 3800
Jumping to 0x80003100

Dolphin OS $Revision: 37 $.
Kernel built : Jul 19 2001 05:43:42
Console Type : Retail 3
Memory 24 MB
Arena : 0x804ed940 - 0xConnected Classic Controller Pro
817fae80
app booted from bootrom
EXI: Saving memory card...Done!
 

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