Hacking Nintendont

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Great job dev team with the latest updates!

Even though i do not post as often nowadays i always keep an eye on this thread for recent news.
Personally i am perfectly happy with r 2.216 for my 156 GC games (NC-wiimote support) and will upgrade when more of the few remaining games become playable like Gun, Xmen Legends II, etc.

However that doesn't take away for the awesome, incredible job so far!

P.S. Enough with the Sonic droll already...seriously. There is a perfectly viable solution mentioned MONTHS ago (use multiple versions for some problematic games) that should have been "remembered" a long time ago and not after almost 30+ mentions of the same thing over and over again and criticisms from other users.
 
Great job dev team with the latest updates!

Even though i do not post as often nowadays i always keep an eye on this thread for recent news.
Personally i am perfectly happy with r 2.216 for my 156 GC games (NC-wiimote support) and will upgrade when more of the few remaining games become playable like Gun, Xmen Legends II, etc.

However that doesn't take away for the awesome, incredible job so far!

P.S. Enough with the Sonic droll already...seriously. There is a perfectly viable solution mentioned MONTHS ago (use multiple versions for some problematic games) that should have been "remembered" a long time ago and not after almost 30+ mentions of the same thing over and over again and criticisms from other users.
You know I honestly forgot about that, the newer versions were so good I forgot that I deleted the old versions I had, and with 219 being the best version for me I totally forgot about having multiple versions, we're humans and we all forget.

Now that being said, there are still two Sonic games (final versions, no protos here) that remain to have issues, one was confirmed to have an issue with native controls, aside from those, Mario Kart Arcade GP 2, and Frogger Ancient Shadows, my entire GC collection works with Nintendont, I even got a working iso for Phantasy Star Online Episode III, turns out the game has to be not compressed or else it won't work, looks like the copy I had was compressed because I don't really own this game officially.
 
You know I honestly forgot about that, the newer versions were so good I forgot that I deleted the old versions I had, and with 219 being the best version for me I totally forgot about having multiple versions, we're humans and we all forget.

Now that being said, there are still two Sonic games (final versions, no protos here) that remain to have issues, one was confirmed to have an issue with native controls, aside from those, Mario Kart Arcade GP 2, and Frogger Ancient Shadows, my entire GC collection works with Nintendont, I even got a working iso for Phantasy Star Online Episode III, turns out the game has to be not compressed or else it won't work, looks like the copy I had was compressed because I don't really own this game officially.

Don't forget Army Men: Sarge's War. It's still one of the few games that hasn't been able to boot in any revision.

Aaaaannnnddd... the issues with the RE games :P
Most notable, RE Zero and the Dial Black Screen.
 
Don't forget Army Men: Sarge's War. It's still one of the few games that hasn't been able to boot in any revision.

Aaaaannnnddd... the issues with the RE games :P
Most notable, RE Zero and the Dial Black Screen.

Did anyone try to go past the Dial of Death by using native control?

And there is still the issue of the X-Men saga. They do boot, but freeze as soon as some audio files are loaded.
 
Did anyone try to go past the Dial of Death by using native control?

And there is still the issue of the X-Men saga. They do boot, but freeze as soon as some audio files are loaded.

If you try going through that part with Native Control, you have NO ISSUES at all.
So that means the Bluetooth/HID controls are somehow messing around with that Dial Black Screen on the Disc 2.
 
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If you try going through that part with Native Control, you have NO ISSUES at all.
So that means the Bluetooth/HID controls are somehow messing around with that Dial Black Screen on the Disc 2.

Seriously I hope fix94 will take a look at this. It's such an interesting problem and might end up fixing tons of other problems
 
There's no way to swap - and + on the classic controller, is there? I'm using a GameCube controller to Classic Controller adapter and it maps a single press of the Start/Pause button to - (Select) on the classic controller. So pressing Start once on my gamecube controller remaps the controls. I have to double-press the Start button to actually press start in-game. It would make a lot more sense to have these switched.
 
There's no way to swap - and + on the classic controller, is there? I'm using a GameCube controller to Classic Controller adapter and it maps a single press of the Start/Pause button to - (Select) on the classic controller. So pressing Start once on my gamecube controller remaps the controls. I have to double-press the Start button to actually press start in-game. It would make a lot more sense to have these switched.

Fix94 said he was not going to support any bluetooth third party stuff. We got lucky that one works.

Just find where it has + and - for the classic controller in the bluetooth code and switch the values then compile
 
There's no way to swap - and + on the classic controller, is there? I'm using a GameCube controller to Classic Controller adapter and it maps a single press of the Start/Pause button to - (Select) on the classic controller. So pressing Start once on my gamecube controller remaps the controls. I have to double-press the Start button to actually press start in-game. It would make a lot more sense to have these switched.
I totally called this issue a while back. I feel there should be some kind of exception written for the Mayflash adapter. Or at least a way to switch them via button press on the wiimote.
 
Seriously I hope fix94 will take a look at this. It's such an interesting problem and might end up fixing tons of other problems

I do hope so too.
Hey Adeka by any means have you tested the other RE games?
I've only been through Zero to verify the dial issue but haven't got the time to test the rest of them.
Do they also freeze or black screen in a particular part?
 
I do hope so too.
Hey Adeka by any means have you tested the other RE games?
I've only been through Zero to verify the dial issue but haven't got the time to test the rest of them.
Do they also freeze or black screen in a particular part?

I'm not a big fan of RE games so I don't have them to test:hateit:
 
Because the official adapter requires SMASH making the whole damn thing 80 dollars. Nintendo failed with this one. Time for mayflash to swoop in and take advantage.

Time to get a Wii U with the greatest game ever made :bow:

The adapter working with Nintendont is just a bonus
 

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