Hacking Nintendont

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Was gone a few days (Bayonetta duo and I got an Xbox One on my b-day with Sunset Overdrive, so naturally was distracted)
Many revisions were made, I will update the website accordingly.

GreyRogue you da real busta for those memcard PSO hacks!
 
psao mcemu hacks worked like a charm i updated the compat list acording to my testing on the mcemu.
 
I freaking cannot wait until PSO gets modem emulation like on devolution.
I can play it on the gamepad screen only with a wiiu pro, whilst my son watches TV or wife plays it on the Wii at the same time.

Alas that is probably a (Warp) pipe dream at this point but I digress.

The work that has gone into this so far is astounding as it is and I am very very appreciative about the whole thing.
 
I don't know if you are aware but the region is IN the GameID. GLME01 where E is the region of USA. P is PAL and J is Japan.
I already mentioned that in the quote you used!

Um...
http://gbatemp.net/threads/nintendont.349258/page-867#post-5142717
In case the post wasn't clear, that fixed the emulated memory cards PSO 1/2 Plus and III. I just wasn't happy with how it fixes it.
WHOA! I didn't know that, awesome finally an update to look forward to, I was away earlier today as I been working on my fanart, anyway this is great news but still I hope either USB-Loader GX or Nintendont get an update to re-fix the games that broke when loaded from USBLGX because it's the loader of my choice <3 hopefully Sonic CD and Sonic Adventure Chao race get a fix soon too, a man can dream you know!

Had some optimization ideas today, worked out pretty good:
-heavly optimized patching system, depending on the game the bootup time can be more than twice as fast now
Uh you're making this hard for me to resist to update, this and the PSO emumc are too hard to resist, I think I'll finally update from r2.194.
 
I made a config for the Nvidia Shield Controller. Two issues:
Touching the touchpad/volume buttons at the bottom of the controller cause the first few bytes of HID data to spazz out, and Start and Power use some of those bytes.
The controller has rumble, but I'm too lazy to figure out the correct values.
 

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Hey, when I try playing PSO 1 & 2 plus, it just stops at Checking FS for me. I'm on V2.203 and on the Wii U with Classic Controller Pro.

Hard drive failed to mount. This problem has nothing to do with the game. Make sure your drive is plugged in the right port
 
Since we're on the topic of updates and all, I just to remind the devs about the broken issues, not demanding here but merely a reminder, keep in mind that I did not test the newer revisions yet, last I tested was r199, so I'm not sure if any of these issues were fixed, I can't test atm though...

**Tested in r199**
-Frogger Ancient Shadows still back screen
-Virtua Striker 4 2006 still black screen
-Mario Kart Arcade GP 2 still crashes at camera screen
-Virtua Striker 2002 still crashes at save screen (worked fine in r174)
-Sonic Adventure DX Chao Race still crashes (worked fine in r164)
-Sonic CD still black screens after exit (worked fine in r181)
-Sonic Adventure Alpha still black screen (worked okay in r164)
-Sonic Mega Collection Proto still works without sound (worked fine in r164)
 
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I made a config for the Nvidia Shield Controller. Two issues:
Touching the touchpad/volume buttons at the bottom of the controller cause the first few bytes of HID data to spazz out, and Start and Power use some of those bytes.
The controller has rumble, but I'm too lazy to figure out the correct values.
The spazzing might be easily corrected.
What is the nothing pressed value at offset 0?
When its not "spazzing out" and buttons/joysticks/triggers are used does the value in offset 0 change?
When it is "spazzing out" does the value in offset 0 change?
 
Offset 0 is 01 when the touchpad is not touched, and 02 when it is touched. It stays at 02 until you push one of the buttons I have mapped to start/power.
 

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