Hacking Nintendont

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Are we still stuck with having to have the memory card files and the games in the same location? By location I mean medium (HDD or SD).
yup why wouldnt you? it makes no sence to keep games on the hdd and have saves on the SD anyway ...
 
yup why wouldnt you? it makes no sence to keep games on the hdd and have saves on the SD anyway ...


Makes sense for me. I can load games from the HDD but when I try to memory card from the HDD I get stack dumps yet when I memory card emulate from SD that works fine but that requires the game to be on SD. Looks like I'll be waiting around for the next update to USB Loader GX. Already asked the dev for a GameCube game moving feature.
 
Seems like everyone brings their options and requests here, its not a salad bar. Memory cards, same location as games, problem solved. Next?
 
Makes sense for me. I can load games from the HDD but when I try to memory card from the HDD I get stack dumps yet when I memory card emulate from SD that works fine but that requires the game to be on SD. Looks like I'll be waiting around for the next update to USB Loader GX. Already asked the dev for a GameCube game moving feature.
then its your hdd fault i have my games on the hdd and saves like everyone else here and no one has that issue but you, i never heard anyone getting stack dumps becuase their saves are on the hdd that makes no sence at all unless you got like a no write thing on the hdd and blocks nintendont from creating files on your hdd.
 
Report issues, say thanks to devs, donate, discuss games with others, but for freaking sakes don't make this a dumping ground for nit picking stupid requests to suit personal needs or for mega conveniences. You have what you have deal with it and move on.
 
im playing both pal and ntsc colosseum and xD and they work great i used my pal version to save on my real 59 blocks and even used the pal version to create an mcemu save on 251 blocks once colosseum was fixed so both of those 2 games work great both true real mc or mcemu now.

you must have some problem on your setup i tryed colosseum
full ntsc iso both real mc and mcemu
full pal iso both real mc and mcemu
all my settings were off no progressiv, forced video modes,widescreens and the likes maybe you have wierd stuff on?

when i usualy get the warning saying memory card is damaged a simple take it off and blow on them to clean usualy solved the issue.
When I tried them I only had widescreen patch on and then I turned it off, but still got a shut down, so no weird stuff.
As regards the MC being damaged, that was the first time I saw such a message.
Does it stop at "Init DI"? If so then it's a folder structure problem caused by the italics from the title, just change the folder names and they should work.

This REALLY needs to be added to first post.

Edit: Forgot to mention that that's for your Pokemon games problem.
Thanks, that did the trick, just changed the folders' name from Pokémon to Pokemon and they are working fine now.
 
I did some testing, Billy Hatcher works great, beaten a couple of levels saves and loads with no issues, thanks Fix94!

I then tried real memory card but I get a message that says memory card is corrupted with Nintendont, weird cause I don't get any issue with Dios Mios nor did I ever have an issue using real Gamecube discs, is that normal?

Other than that I didn't notice anything different, I had a random freeze in Sonic Gems Collection after quitting Sonic The Fighters but it didn't happen again, Sonic CD runs up until you pick a level then gets stuck on the loading screen, other than that the game works fine!
 
I would still prefer a stand alone Nintendont updater that gives a warning about the cfg and deletes it and then renames loader.dol to boot.dol in the nintendont folder.

I've made a few Wii apps before and I should be able to maybe do it.

"App Concept"
Would you like to download a new version of Nintendont?
(A = Yes, B = No)

Where would you like to download it to?
(A = USB, B = SD)

Downloading Complete...

Would you like to rename loader.dol to boot.dol?
(A = Yes, B = No)

Would you like to delete the config file of the previous version?
(A = Yes, b = No)

Done.
(Home = Exit to HBC, 2 = Exit to Wii Menu, Plus = Start Nintendont from USB, Minus = Start Nintendont from SD)
I like this idea but want to take it a bit further. It's prob not possible on the Wii but on the PC to have something like this and have an option to compile with Ustealth and PatchSI commented out would be neat. I wouldn't bother fix94 with something like this since I'm sure there are some of us with the coding capability to something of this caliber.

Also FIX94 I was wondering about a few things. Would it be possible to toggle an option within Nintendont to turn on/off PATCHSI, or is that something that can only be done when compiling via commenting the code out? I have bongos and Nintendont didn't quite get the emulation aspect of it right just yet, so it's nice to be able to have a build which does. If 2 builds are needed any chance in the future we could get an option in WiiFlow to change the version we want to use like USBL-GX?

Lastly are there any plans to implement the advanced wide screen hack from Swiss over to Nintendont as well? I know it's not a priority but wanted to know if u had it in mind, it's something nice to look forward to. On that note just wanted to thank u and the team once again, you guys are amazing and u can expect more donations from me. I'm broke though so don't judge my love for y'all based on the quantity lmao ;-P
 
Finished up a new update, this one needs to be tested quite a bit since it can change the behavior of every game:
-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk
-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patches
 
Finished up a new update, this one needs to be tested quite a bit since it can change the behavior of every game:
-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk
-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patches

Thanks! I'll test my collection right away,
 
Something I noticed with 2.170, Big Air Freestyle automatically chooses interlaced mode instead of letting you pick. I'm going to test it out with this new rev, but was just wondering about that.
 
Finished up a new update, this one needs to be tested quite a bit since it can change the behavior of every game:
-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk
-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patches

Man three updates in 2 two days!!!
You are restlesss!!! thank you very much!

It seems to be a severe change!!! Let's see how many games will start to work or not...
 
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