Ah, I realised now. Did you try hosting a server, or did you try to connect to one?I did erase the Quake 3 cfg actually but I'll try it again just to be sure
Ah, I realised now. Did you try hosting a server, or did you try to connect to one?I did erase the Quake 3 cfg actually but I'll try it again just to be sure
Ah, I realised now. Did you try hosting a server, or did you try to connect to one?
Oh yeah, that's normal. That client can't do that. I will remove the button in the next release. It's a client that is made with the sole purpose to play on Dreamcast servers.Hosting a server
Oh yeah, that's normal. That client can't do that. I will remove the button in the next release. It's a client that is made with the sole purpose to play on Dreamcast servers.
New Update
Bugfixes
- Bindings will now persist across controller/power cycles
- Fixed an issue where unplugging the nunchuck while doing a movement would lock the player's movement to that direction
- Improved memory management (USB/HDD users shouldn't run out of memory anymore)
- Slightly improved CLASSIC menu UI (still TODO, though)
- Other minor bugfixes
Latest release
Did you delete the Q3config file? It touched some stuff thereCertain large levels like Q3DM11 won't load anymore, says it's out of memory
Did you delete the Q3config file? It touched some stuff there
Gotta investigate. At this point I'm fighting back and forth to try and get things to not run OOM for everyone lolGood catch, I forgot to do that! Seems to be okay now.
EDIT: It does seem to still run out of memory quicker though - I triggered OoM by loading large levels with a lot of bots where previously it would load fine on the last build. Also custom levels and mods are a lot more hit and miss for loading without running into a OoM error.
EDIT 2: The first level in OpenArena runs out of memory in this new build where it always loads on the last build.