Hacking Nintendont

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Can someone provide some support here? You see i try to play with my wii u pro controller and i am partially successful at it. however, after sometime, my wii u pro controller is de-sync and i cannot find a way to sync it back forcing me to restart the console. i am using rev 161

I use WiiU pro controller as well and have had no problems up thru r159

You may want try an older version. Also are you using a Nintendo or 3rd party pro controller? As usually 3rd party controllers a little more problematic.
 
I've used a afterglow 3rd party PDP Wii U Pro and it works great by default, my only issue is the Analog sticks don't register properly because if you push them all the way in a direction they go like a half push.
My guess is the analog on the Real Wii U Pro goes a lot further radius than the AfterGlow.

Not a real issue but I thought I should say something.
 
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I dont think so, I tried the PAL, the US and the japanese version of zelda collectors edition, all legit redump.org verified of course. I save at all times without any problem in all of them.

Then it must be that ND has a problem with the tgc converted to ISO, as it doesn't lock up on DM.
 
I've been noticing lately that there are some sound glitches in Melee. When selecting a character, the announcer sounds a little bloopy sometimes.
 
Guys! We did it! we found out a way for the Afterglow controller for ps3 to work in Nintendont!
[PDP Afterglow AP.1 Controller for PS3]
VID=0E6f
PID=6302
Polltype=1
DPAD=0
B=0,01
A=0,02
Y=0,08
X=0,04
L=0,40
Z=0,20
R=0,80
S=1,02
Power=1,10
Left=8,FF
Down=10,FF
Right=7,FF
Up=9,FF
UpLeft=2,07
UpRight=2,01
DownLeft=2,05
DownRight=2,03
StickX=3
StickY=4
CStickX=5
CStickY=6
LAnalog=3
RAnalog=4
DigitalLR=1
VinsCool and faku1810 helped me Thanks to them, I can know play GCN With a good controller!
 
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Quick question. Does Nintendont have the ability to load from USB? I see a USB option within Nintendont yet USB Loader GX tells me that Nintendont doesn't have the ability to load from USB.
 
Quick question. Does Nintendont have the ability to load from USB? I see a USB option within Nintendont yet USB Loader GX tells me that Nintendont doesn't have the ability to load from USB.

Yes i load my games from USB BUT It does glitch out sometimes
 
Here's an update (Afterglow Users only, That's if)
[PDP Afterglow AP.1 Controller for PS3]
VID=XXXX
PID=XXXX
Polltype=1
DPAD=1
B=0,01
A=0,02
Y=0,08
X=0,04
L=0,40
Z=0,20
R=0,80
S=1,02
Power=1,10
Left=8,FF
Down=2,04
Right=7,FF
Up=9,FF
UpLeft=8,FF
UpRight=7,FF
DownLeft=8,FF
DownRight=7,FF
StickX=3
StickY=4
CStickX=5
CStickY=6
LAnalog=0
RAnalog=0
DigitalLR=1

The only thing is! I can't play Super Mario Sunshine quite right... When i slightly hold down R, I can't run a spray water, Do you guys have any idea how to fix this?
 
Nailed it.

-Sonic CD broke in v1.142; cause: "-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controller"

-Sonic the Fighters and Sonic R both broke in v2.150; cause: "-changed up the patching system to have critical patches always loaded up at the same place, this should fix bootup of the 007 games"


Whether it gets properly fixed or not at least we truly know what caused the problems and that it is not related at all to multi-dol loading.


*Here's a temp fix for v2.161 to prove it with source and all. I left the original code commented out instead of removing it. This fix is only for STF and Sonic R, the fix for Sonic CD conflicts with existing code in v2.161, I already tried messing with it and it didn't work out.

Per Sabykos' suggestion; hope someone with more skill can pick this up.
 
Here's an update (Afterglow Users only, That's if)
[PDP Afterglow AP.1 Controller for PS3]
VID=XXXX
PID=XXXX
Polltype=1
DPAD=1
B=0,01
A=0,02
Y=0,08
X=0,04
L=0,40
Z=0,20
R=0,80
S=1,02
Power=1,10
Left=8,FF
Down=2,04
Right=7,FF
Up=9,FF
UpLeft=8,FF
UpRight=7,FF
DownLeft=8,FF
DownRight=7,FF
StickX=3
StickY=4
CStickX=5
CStickY=6
LAnalog=0
RAnalog=0
DigitalLR=1

The only thing is! I can't play Super Mario Sunshine quite right... When i slightly hold down R, I can't run a spray water, Do you guys have any idea how to fix this?

Try without the DigitalLR=1 line
 
EDIT: Found it. It's the patch files that broke the two games.
Awesome, I hope the devs keep those changes or make a work around now that the issue was located, as for the reset button I reported a while ago that it doesn't work with most games so it's as if it never existed, as long as there's a home button that's all we really need still would be cool if we can get both if possible!
 
Well it's not the reset button but the patches that hook it up with the GC controller button combo. I wouldn't understand how to fix it properly but I think a simple solution for the devs would be to make those two changes not active in Sonic Gems, e.g. make an exception list.
 
SuperrSonic I just tested the mod, reset button didn't work (I don't think it ever worked with this game before, I believe the reset button only works with first party games) however the home button works so that's good enough for me!

Anyway both Sonic The Fighters and Sonic R worked fine, I played each through game all the way (short but fun games) as for Sonic CD I tried to load it, save loaded fine but then it got stuck on the loading screen, I guess a simple fix can get it to run, anyway loving the new update, thanks man!

However I didn't test any other games so I don't know if anything else broke with this update!

On a different note, I'm not very keen on the "lef/right toggle the screen" option, especially since "up/down" is very slow I used to scroll down with left/right instead, I hope in a later update they change it back to left/right makes the courser move faster and make "R/L" toggle the screen instead!
 
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Nailed it.

-Sonic CD broke in v1.142; cause: "-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controller"

-Sonic the Fighters and Sonic R both broke in v2.150; cause: "-changed up the patching system to have critical patches always loaded up at the same place, this should fix bootup of the 007 games"


Whether it gets properly fixed or not at least we truly know what caused the problems and that it is not related at all to multi-dol loading.


*Here's a temp fix for v2.161 to prove it with source and all. I left the original code commented out instead of removing it. This fix is only for STF and Sonic R, the fix for Sonic CD conflicts with existing code in v2.161, I already tried messing with it and it didn't work out.

Per Sabykos' suggestion; hope someone with more skill can pick this up.


You inspired me to search for the breaking of Tony Hawk 3 :)


I reverted the changes done in 2.155 on 2.161, only ones found in /trunk/kernel/DI.c and EXI.c, the game at least booted but endlessly looped when accessing the memory card. Reverted my changes back in EXI and freezes at loading screen again.

I haven't done more testing but seems like EXI is causing it.
 
how about I just commit some cleanup stuff before it gets lost on my pc forever?
-sending interrupt messages through unused EXI device 2 hardware registers instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save hack
-made all gc relevant patches static, this might fix a bunch of games
 

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