Hacking Nintendont

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I'm on wii u and I can confirm that Luigi's mansion get stuck on a black screen ... I tested these and they all work:
-Beyond good and evil
-Baiten Kaitos
-Baiten Kaitos Origins
-F-Zero
-Mario Sunshine
-Baldurs Gate Dark Alliance
-Mario Striker (Soccer)
-Eternal Darkness
-I-Ninja
-Ikaruga
-Lost Kingdom II
-Mario Kart Double Dash

Can you try out this Eternal Darkness save file and reproduce the following crash?
Save File: http://tinyurl.com/ofo442y
The Crash: Head upstairs, acquire the "Tome of Eternal Darkness" with Anthony and enter the menu for the spell tutorial.
I've tested several Discs, 1:1 and compressed, with the same result.
 
Loading nintendont with the controller already plugued in cause this issue.

It's weird ... It never happened to me :S I used the classic controller pro joystick to select the nintendont forwarder in the wii menu and use it to select the game in nintendont menu and it always sync right away after loading a game
 
Can you try out this Eternal Darkness save file and reproduce the following crash?
Save File: http://tinyurl.com/ofo442y
The Crash: Head upstairs, acquire the "Tome of Eternal Darkness" with Anthony and enter the menu for the spell tutorial.
I've tested several Discs, 1:1 and compressed, with the same result.

I can't tonight since my wife is sleeping, but maybe this weekend
 
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Finally wireless gameplay on the wiiu without devolution YES!
But the buttons configuration is a problem.I mean the b gamecube button should be on the y, a on b etc.
I'm lost with that configuration but that's a great evolution.
 
It's weird ... It never happened to me :S I used the classic controller pro joystick to select the nintendont forwarder in the wii menu and use it to select the game in nintendont menu and it always sync right away after loading a game

I do the same with Wii Classic Controller (analog triggers) on the vWii and it always boots with all four lights on, only replugging the CC works.
 
Nope that's it I give up on it for now.

Reformatted the USB, fresh Nintendont install.
Every single game I try freezes and Animal Crossing will freeze on the progressive screen even if I leave it alone and dont press A it freezes about 5 secs later.

Retested last revision and it works with my HID controller just fine and games boot.
Newest version definitely broke something
 
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Holy shit I just read the change log and praised be the wonderful programmers! I cannot express my gratitude enough! Thank you so so so so much I'm so happy! :)
 
Nope that's it I give up on it for now.

Reformatted the USB, fresh Nintendont install.
Every single game I try freezes and Animal Crossing will freeze on the progressive screen even if I leave it alone and dont press A it freezes about 5 secs later.

Retested last revision and it works with my HID controller just fine and games boot.
Newest version definitely broke something

If you use bluetooth set HID to OFF.
 
I do the same with Wii Classic Controller (analog triggers) on the vWii and it always boots with all four lights on, only replugging the CC works.

I wonder if it has something to do with the wiimote version ... mine is a wiimote + (zelda edition ... that makes no difference but I'm just bragging about it :P)
 
-added bluetooth support, so far you can use the wiiu pro controller, classic controller and classic controller pro, the controllers need to be synced with the system menu to work just like it is with other homebrew applications, credits to the original author of lwBT, the people behind the libogc port, the creators of the wiimote wiki entry on wiibrew.org and to TeHaxor69 for the wiiu pro controller documentation
-added raw rumble data support to controller.ini files, so far controller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini have rumble support
IMPORTANT: The bluetooth code is very long so it is highly possible that they are new bugs coming with this version, dont be surprised when you encounter new problems
Didn't expect this update, good job Fix94, I think I'll wait for now if it's buggy I use a GCN controller so I'm gonna wait for a proper fix!
 
First I like to thank FIX94 for adding BT, great work as usual man! I know how tricky and hard it was to add all this code and working 5 days non stop...

The changelog is so short for such a huge addition. so i have few questions.
1. Is BT working only when a cc is attached or wiiupro is detected? and can it be enabled/disabled and where?
2. Can this work using both HID on/off options or is there a new setting for BT?
3. Can BT use mapping in a new ini file (like controller.ini) to allow fast on the fly remapping and possibly non nintendo BT controllers later
4. will you consider adding wiimote+nunchuck or standalone wiimote setups in the future?
5. Future support for BT controllers like PS3 or PS4

Thanks again and keep'em coming :)
 
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Thanks for the Bluetooth update.

Since the Bluetooth stuff has mostly been reported by WiiU testers, how about some regular BC Wii love?

I tested on my original Wii and used a WiiU Pro Controller (it could use some sensitivity or deadzone adjustments on the sticks, they're extremely sensitive, almost to the point of being unable to walk slowly in most games.. and if you're curious, I synced it at the Wii Menu with the red button on the Wii, but of course, it doesn't actually connect officially; you can test if it synced by using the power button on the WiiU PC to see if your Wii turns on or not).

Here are the results of my quick test, testing only if the game boots and goes in-game, and if it responds to my Bluetooth controller (basically, I'm not here to report bugs in sound/graphics or already existing controller issues (e.g. Sonic)):
Ikaruka: OK
Zelda Collector's Edition (Z1/Z2/20 minute TWW demo/etc): OK
Zelda MQ/OoT disk: OK
F-Zero GX: OK
FF Crystal Chronicles: Black screen (I'm unaware if this is new to 2.153 or not)
Fire Emblem: OK
GC Preview Disk 2003: OK
Mario Kart Double Dash: OK
MGS: Twin Snakes: OK
Metroid Prime 1: OK (rumble is extremely weak though)
Metroid Prime 2: OK
Princess Peach Demo: OK
Paper Mario: OK
Zelda TWW: OK
Zelda TP: OK
Mario Sunshine: OK (lacks analog triggers, but that's just a flaw with the WiiU PC, not Ndont)
Smash Bros Melee: OK
Pokémon Colosseum: OK
Tales of Symphonia Disk 1: OK
Zelda Four Swords Adventures: OK

Not Tested (pointless, since they don't work or don't work well anyway):
PSO 1&2
PSO 3
Mario Kart Arcade GP2

Results: 19/20 (23 total, 1 failed, 3 skipped)

Seems like a winner, all-in-all, at least for original Wiis. *Shrug*

Fun little fact: If you plug in a GC controller, the Wii U Pro will auto adjust its positioning to be the highest numbered player (for example, 1 GC controller + 1 WiiU PC = the WiiU PC becoming player 2, and when you unplug the GC controller, it'll automatically go back to being player 1 without needing to reconnect), like the USB controller(s) do. Pretty nifty.

As an off-topic thought, I wonder how challenging it'd be to back-port some of this Bluetooth stuff (mainly the WiiU PC support) into libogc-based homebrew (I don't care about commercial Wii games). It'd be neat to add WiiU PC support to postLoader..
 
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Having tried Wii U Pro so far it's very nice and I can tell it wasn't easy to implement. But if I may make a request can we get something to remap the buttons? I'd like to play Viewtiful Joe with the standard GC layout (Where Y is B, B is A and all that). I hope I don't sound selfish for this and I know you guys just released this version. Thanks in advance and keep up the wonderful work! :)
 
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I'm getting the Loading patched kernel... -1 error too. Did a fresh install of Nintendont and it keeps happening no matter what. I'm using a Wii that has Gamecube controller ports with a first party Gamecube controller by the way.
 
Just tested this briefly and most of my 140 GC games boot perfectly with r2.153. So SO grateful to developers of this project.

All in all, another request fulfilled, hopefully now focus will be rightfully back on expanding the compatibility for the remaining games.

Btw people, you can use multiple revisions of nintendont at the same time on USBLGX and other loaders, so if one of your games broke on latest revision, use another revision for that game. It is not that difficult and expecting a one size fits all mentality in a project that is still being worked upon and not finalized yet is ludicrous.

The OP should be updated with latest info i think (also the detach-attach CC to wiimote trick, i had to use it as well)
as well as to not mess with 16Mb MC cards (why for? it's needless and creates issues when there's a perfectly fine alternative).
 
To use the wiiu pro controller on the wii you guys need to sinc it even if he will turn off the leds after sincing in the wii menu it gets registred on the wii but it will only be usable once in a game in nintendont.

i can confirm also luigi mansion blackscreens on boot now.

Also everyone saying they need to replug the CC im using wiimote with motion plus adapter and original cc and i dont need to replug it, i use it on nintendont menu to choose the game and then use it in the game with no issues.
 
What a piece of gold !
Tested r153!
regular wii
mario kart dd
with 2 gc pad connected the blutooth controller take the place of third controller !
with no gc pad connected the blu tooth controller act like the first controller !

It's beautiful !
Thanks to fix 94 and all that works and help this project growing so fast and good !

P.S.
Forgive my bad english, but I feel to share my happyness with all !

Thanx
 
maybe stupid question:
is the WiiU Pro controller work on Wii? You can synch it on system menu even if the EEPROM size is different?
how do you force a resynch with WiiU pro? (you can't disconnect it from the internet wiimote and can't remove the batteries)

I updated the first post to add BT support, separated the controllers based on their connection type, added Memory card 16M issue.
 
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is the WiiU Pro controller work on Wii?
Yes it works fine, I did all my tests on a wii.
You can synch it on system menu even if the EEPROM size is different?
You can only register it in the system menu so it gets added to your configuration but you cannot sync it because there is no handling for it. Nintendont will just pick up the registered devices.
how do you force a resynch with WiiU pro? (you can't disconnect it from the internet wiimote and can't remove the batteries)

You can desync the wiiu pro controller via holding down the power button on it, same goes for wiimotes.
 

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