Hacking Nintendont

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I can confirm the problem is "patch.c" (kernel) because if I use the prior version
(114) of patch.c + r115 PadReadGC.c to re-compile then it works no problem.
(r115 patch.c+prior version(109) of PadReadGC.c = black screen)
yeah goldenye and maybe some other games lost compat from 14 to 15 for some wierd reason probably that

hopefully greyrogue or fix can fix it becuase it was really from 114 to 115
 
I can confirm the problem is "patch.c" (kernel) because if I use the prior version
(114) of patch.c + r115 PadReadGC.c to re-compile then it works no problem.
(r115 patch.c+prior version(109) of PadReadGC.c = black screen)
That does not make any sense. greyrogue only added dspv13 and exceptions for viewtiful joe and mario baseball. goldeneye can not be affected by this changes.
 
That does not make any sense. greyrogue only added dspv13 and exceptions for viewtiful joe and mario baseball. goldeneye can not be affected by this changes.
im telling you it was lol just try it for yourself and you will see i just got 114 back and its working putted 115 again and it just blackscreens on boot somecode got rearanged or something that makes goldeneye blackscreen on boot.
 
im telling you it was lol just try it for yourself and you will see i just got 114 back and its working putted 115 again and it just blackscreens on boot somecode got rearanged or something that makes goldeneye blackscreen on boot.
I'm currently working, so no chance to test it myself. Since two people are reporting this I guess youre right, but it still suprises me.
 
For me it is, I have tested all my games and have not found any issue so far.
Only the problem that pedro702 has reported is the only one so far that is of major importance.

Oh, OK, Nintendont is getting better every revision, some day it will have a lot of compatibility and stability, I hope it will go better than Devolution, well, for me now it's better than Devolution xD.

EDIT: r115 it's the most stable for me too!,
 
Oh, OK, Nintendont is getting better every revision, some day it will have a lot of compatibility and stability, I hope it will go better than Devolution, well, for me now it's better than Devolution xD.

EDIT: r115 it's the most stable for me too!,

I agree!

I am currently using Nintendon't a lot more than Devo.
The only thing that is keeping me from completely switching to Nintendon't for all my games is the CCP support so I don't have to switch controllers for some games.
 
http://geckocodes.org/index.php?c=GM4E01
This code:
Code:
Press Z To Jump [[URL='http://geckocodes.org/index.php?chid=G&hacker=Codejunkies']Codejunkies[/URL]]
283A4D6C FFEF0010
48000000 803CC118
DE000000 80008180
1200033C 00004300
E2000002 80008000
also appears to not work with Nintendont (although I do recall some weirdness on a real AR with this one).
No idea what the Gouraud Shading cheat was supposed to do, it just removes 99% of textures in Nintendont.
Lastly, when I combined Reduced Nintendo Blur, Gouraud Shading, Purely Random Items, and Press Z to Jump, the game would not boot. Not sure if cheat conflicts or cheat limit.
 
I agree!

I am currently using Nintendon't a lot more than Devo.
The only thing that is keeping me from completely switching to Nintendon't for all my games is the CCP support so I don't have to switch controllers for some games.

I have a Wii with GameCube compatibility, so I can use Devolution if I want, but the problem is what can the people without a Wii can do? it is useless playing GameCube games in Wii U when you need a Wii to play in the Wii U, it is the same thing in both consoles, in Nintendont we can use the games in Wii U, because we don't have AP-Protection :D
 
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I have a Wii with GameCube compatibility, so I can use Devolution if I want, but the problem is what can the people without a Wii can do? it is useless playing GameCube games in Wii U when you need a Wii to play in the Wii U, it is the same thing in both consoles, in Nintendont we can use the games in Wii U, because we don't have AP-Protection :D

Watch it for the double posts! XD
Just edit your post and add the quote in the Edit for GreyRogue, that's what I do.

Yep, actually I started using Nintendon't when I lived in another house, since I gave my Wii to my sister and it was at my parent's house.
Since I didn't have the Wii to verify the games, I tried out Nintendon't, and I really liked it due to the Widescreen/Progressive/Cheats settings in it.
Once I returned to my parent's, I started to switch some games that worked better in Nintendon't (like Shadow The Hedgehog and Sonic Heroes), but I still have some with Devo due to the CCP. I really hate Sony's controller and I have never liked it, but that's my only option I have for now since I don't want to waste more money haha :D

Nevertheless, Nintendon't is going a HUGE step ahead everyday. It's just a matter of some weeks before we reach compatibility near Devo.
When audio streaming is implemented, this app will surpass Dios Mios (if it does not by now)
 
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Watch it for the double posts! XD
Just edit your post and add the quote in the Edit for GreyRogue, that's what I do.

Yep, actually I started using Nintendon't when I lived in another house, since I gave my Wii to my sister and it was at my parent's house.
Since I didn't have the Wii to verify the games, I tried out Nintendon't, and I really liked it due to the Widescreen/Progressive/Cheats settings in it.
Once I returned to my parent's, I started to switch some games that worked better in Nintendon't (like Shadow The Hedgehog and Sonic Heroes), but I still have some with Devo due to the CCP. I really hate Sony's controller and I have never liked it, but that's my only option I have for now since I don't want to waste more money haha :D

Nevertheless, Nintendon't is going a HUGE step ahead everyday. It's just a matter of some weeks before we reach compatibility near Devo.
When audio streaming is implemented, this app will surpass Dios Mios (if it does not by now)

Oh yeah, the double post, better keep words slim than take the thread full of posts... and yeah, I think now we 're going off-topic, but a Wish I have for Nintendont is having a updater, because my SD it is broken (extracted so many times) so now I have to use the Homebrew channel in USB Mode, for me, the comaptibility in Nintendont it is enough, my favourites games are working so I can die in peace (?), well really, I'll love to see Update like CFG USB Loader does, it will save future SD cards from unlug and plug many times :) .
 
v1.116
Add Dspv14 Dspv15.
Attempt to speed up Dsp searching code.

Thanks to sabykos for some of the leg work on the Dsps.

If the speed up doesn't help Goldeneye, does the log show it using Dspv13?
whatever you did on 116 refixed goldeneye this is the log of it working on 116 not sure what the dsp is

http://pastebin.com/1g13EKJe

but i just tryed it again and 115 would black screen everytime 116 is working again.
 
Oh yeah, the double post, better keep words slim than take the thread full of posts... and yeah, I think now we 're going off-topic, but a Wish I have for Nintendont is having a updater, because my SD it is broken (extracted so many times) so now I have to use the Homebrew channel in USB Mode, for me, the comaptibility in Nintendont it is enough, my favourites games are working so I can die in peace (?), well really, I'll love to see Update like CFG USB Loader does, it will save future SD cards from unlug and plug many times :) .

Nah we're not off-topic :P
The thread says "Nintendon't - crediar's new project" and we are talking about the app itself, so no worries :D
Also, I wanted to ask you... Did you figure out what the USB and Cheats Path settings are for?

I have USB enabled but it doesn't seem to change anything for me. O.o
 
whatever you did on 116 refixed goldeneye this is the log of it working on 116 not sure what the dsp is

http://pastebin.com/1g13EKJe

but i just tryed it again and 115 would black screen everytime 116 is working again.

From the log:
Code:
Patch:[DSPROM] DSPv3

So DSPv3.

The game loads different dols while running. Some of the games have timers when loading from the disk. If the combined time of reading plus processing the patches takes too long, the game can decide to abort. I think that's what was happening here, which is why speeding up the Dsp search would help. The Dsp Unknown lines are from dols that don't have Dsp code in them. I'm not sure if it was one of the dols that didn't have a Dsp taking too long to load/patch and failing, or the one with v3.
 
I am just realizing most of the red entries in the Compatibility list are either:

1) Audio steaming games.
2) Games last tested with previous revisions and not the latest one.

Absolutely awesome!

Although, I am taking some time to update the games I have (just updated both Pokemon games and verified the other ones), but I don't have the whole compatibility list to test.
Please, community, as soon as you test a game, update the compatibility list for the latest rev.

We all can edit the list even if we don't have an account.
 
well is a shame collosseum doesnt have mcemulation

XD freezes with a beeping sound after the first cutscene but vs mode and mcemu works perfectly shame about the freeze tough.
 

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