mine used to shuts off my Wii U having cache.txt on 32k HDD and SD(HC) card fat32 default cluster.I'm sorry if this game has been brought up a lot but I was just wondering if anyone else had this problem, super smash bro. melee just shuts my wii off when i try to load it with v1.45 and just tried it with 1.46 same thing and loading from sdhc card fat32 64k
Edit: sorry I forgot about having cache.txt in the folder, it was causing the problem
ppl you should get ride of the caches since that seems to be causing alot of problems atleast until they are more stable i guess.
Burnout 2 still doesn't boot. Broke r27
Burnout 2 still doesn't boot. Broke r27
it didnt even have controls so it was broken to begin with.
It broke in r27, I checked it myself.didnt it broke around 1,21?
New controller code cannot be checked because it doesn't boot anymore
I think it should still be fixed since it loads in r26.It resets now so the new controller code works.
I think it should still be fixed since it loads in r26.

more out of idle curiosity than anything else but i wanted to ask why when loading from USB on a Wii U the controller is restricted to the lower back port but when loading from SD its fine in the front ones ?
i have a extender cable but it does make needing a Y cable for the hdd a small pain
I could be mistaken, but I thought it was part of the kernel (USB kernel versus SD kernel); nevertheless, I hope one of these days it can be implemented, it would make Y-cable usage smoother.

yes it would be alot better plus it would stop the need for people to buy another cable but its only a minor issue the work being done on compatibility is much more important
well, the kernel is a patched IOS58 kernel which I set to IOS0 v13.37, our modules are from IOS55 so thats why it shows that.I was testing def jam fight for ny and I looked in ndebug.log and at the top it says Nintendont IOS55 v22.31 I thought it used ios 58 sorry for the stupid question i was just curious