Hacking Nintendont

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I LIKE the idea of Nintendont, specifically the ability to completely customize the controls. It's just that the only benefit I see for it is the low cost of entry, and depending on how utopian your economic beliefs are, it could be seen that Nintendont's biggest strength comes from an issue that shouldn't exist in the first place (that is, the issue of money).
 
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Nintendo maniac is not bashing, that is called honesty, also it is unfair at this point to compare nintendont with anything atm. Being a very, very early version.
 
it is unfair at this point to compare nintendont with anything atm. Being a very, very early version.
True, I guess that I just felt that there was a bit too much hype going on for Nintendont to the point where it started feeling like Dolphin and Devolution don't exist...

The thing is, I'm pretty adverse to hype after being let-down one too many times in the past...
 
True, I guess that I just felt that there was a bit too much hype going on for Nintendont to the point where it started feeling like Dolphin and Devolution don't exist...

The thing is, I'm pretty adverse to hype after being let-down one too many times in the past...


if you have spent some time to test out dios mios then you will see why theres such a hype for nintendont. devolution is good but has gone all in on anti piracy. if nintendont is goin to be up there along side dios mios or maybe even better. thats why there is a hype
 
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if you have spent some time to test out dios mios then you will see why theres such a hype for nintendont. devolution is good but has gone all in on anti piracy.
But you forgot about Dolphin.

The way I see it, other than for economic issues that arguably shouldn't exist in the first place, Devolution + Dolphin results in a better solution than Nintendont achieves.

I guess Nintendont to me kind of seems like a "jack of all trades, master of none". It sort of feels like Snes9x in a way if you compare it to zsnes and bsnes, and considering that I pretty much went straight from using zsnes to bsnes (and in fact recently started using ZMZ as an easy bsnes front-end), perhaps software that's a "jack of all trades, master of none" just isn't for me.
 
If you already own a Wii-u and don't own a (suitable) PC or Wii or Gamecube, Nintendon't is your only option (short of buying one of the other options) to play gamecube games.
Devolution is cool, but you need to verify your Gamecube games, something the Wii-u can't do on its own. My Gamecube hasn't worked properly in years (bad laser). I don't own a Wii anymore, and I'm not going to buy a HTPC just to use Dolphin in the livingroom.
Nintendon't offers something I didn't have available to me. It may eventually get to the compatibility levels of Devolution.
Frankly, with the draconian AP measures of Devolution, a replacement is sorely needed. It's not that I'm pro-piracy, I'm just anti DRM.
 
But again, it is arguable that purchasing a Wii U before a faster PC is a poor use of ones money since a faster PC is a heck of a lot more flexible than a Wii U. The only case this doesn't apply is if you're in a situation like Maxternal where the import taxes are just retarded or you're using Nintendont on a normal Wii.

To me having a PC fast enough to run both Dolphin and PCSX2 at full speed has much more value than a Wii U by itself currently does.
 
But again, it is arguable that purchasing a Wii U before a faster PC is a poor use of ones money

...Unless you want to play new games made by Nintendo along with older games. People aren't buying a Wii U purely to play gamecube games. If the end goal was purely to play gamecube isos, then the conversation would go to the Wii with it's DIOS MIOS support, ability to run Devolution games without verifying on another console and having to sync the wiimote used to verify every time you wish to run the games, and now also Nintendont. Or, of course, there's also the WiiKey Fusion you could install in a Wii or Gamecube. There are a litany of options that are more economically feasible for running gamecube games than buying a Wii U for the sole purpose of Gamecube games, or buying a PC for the sole purpose of Gamecube games. However, people buy PCs for purposes other than Dolphin, and people buy Wii Us for purposes other than Devolution/Nintendont. People have many varying needs and situations, and different options are better suited to different people. Devolution for those with a Wii to go along with their Wii U if they don't mind the hoops, Nintendont for people with just a Wii U or don't want the hoops, and Dolphin for people with a powerful processor, decent graphics card, proper controller for PC, and have their PC set up in a way that they'd want to play their Gamecube and Wii games or if they just want to play with a higher internal resolution or whatever.
 
...Unless you want to play new games made by Nintendo along with older games.
But if you have the money to buy a Wii U within a year into its life, then spending the equivalent for a PC that could do Dolphin/PCSX2/PC games/whatever doesn't seem out of the question to me. That's the part I don't get.
 
But again, it is arguable that purchasing a Wii U before a faster PC is a poor use of ones money since a faster PC is a heck of a lot more flexible than a Wii U. The only case this doesn't apply is if you're in a situation like Maxternal where the import taxes are just retarded or you're using Nintendont on a normal Wii.

To me having a PC fast enough to run both Dolphin and PCSX2 at full speed has much more value than a Wii U by itself currently does.

Then again, that is assuming the emulator can run your games. Nintendo 64 was released in 1996, and the emulator scene is still a good example of disaster. You can only run the core games, very few of the video plugins even have working framebuffer effects, and much more problems.
Dolphin has gotten better, and its at the least a serious emulator, but I am not sure it will ever be accurate. Of the core games, Metroid Prime Trilogy is the core example. If you go further in the libary, you will find more cases of a troublesome game to emulate.

PCSX2 is another good example of a special kind of crap. I am not sure if it is unable to run SOTC because it wants to improve the framerate by speedhacks, or because the emulator still is crap.
So no, you are delusional :)
 
Then again, that is assuming the emulator can run your games. Nintendo 64 was released in 1996, and the emulator scene is still a good example of disaster. You can only run the core games, very few of the video plugins even have working framebuffer effects, and much more problems.
Dolphin has gotten better, and its at the least a serious emulator, but I am not sure it will ever be accurate. Of the core games, Metroid Prime Trilogy is the core example. If you go further in the libary, you will find more cases of a troublesome game to emulate.

PCSX2 is another good example of a special kind of crap. I am not sure if it is unable to run SOTC because it wants to improve the framerate by speedhacks, or because the emulator still is crap.
So no, you are delusional :)


PCSX2 isn't crap, if you have at least a dual core CPU, the MTVU hack is your friend. SOTC is a very intensive game on real PS2 hardware, so on an emulator, only an overclocked CPU can run it full speed. N64 emulation, yes, it's crap and a big mess. Knowing the fundamentals on why emulators run the way they do would be prudent for people to learn.
 
I feel SOTC is a very special game, and case for the emulator. You can setup speedhacks to achive the framerate the PS3 version have, with the processor overload it What is odd, is that you can not run the it as the PS2 version does: Sort of stable and low framerate, with some jitter. Its a very good case against the emulator working.
 
I finally got this to work, the key was to use a different SD card. :P Other than that my Wii was pretty much a stock 4.3U system.

But while I was in the shower, I realized something... if wireless controllers (other than GameCube ones) aren't going to be supported, then what benefit does Nintendont have over the Dolphin emulator?
well its better for me because i only have a laptop thats core i3
 
well its better for me because i only have a laptop thats core i3
I'm referring more to desktop PCs since a Wii U isn't a self-contained portable system like a laptop.

Anyway, regarding the N64 stuff, there's some good progress going on with CEN64, but much like Nintendont it is still very alpha. However, one could probably say that CEN64 is more stable than Nintendont is at this point. :P
 
The only problem I have with nintendont is we can't use wii u pro controller. Having to use a PS3 controller that must be connected to the system via usb cable is a pain. But I understand this is still an early version. So maybe it'll be improved where we can play wirelessly.
 
I'm hijacking all your offtopics to tell you I've released USBLoaderGX r1218 with Nintendont support.
Of course using alpha0.1 it works only with Zelda Wind Waker and widescreen/autoboot/HID-USB settings. If you try to launch other games it will only freeze in nintendont.
Other settings are already there for future use.
 

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