Raikopon is now being renamed to Raika Azahar after moving away from Dekopon and being based strictly off Azahar due to performance, stability and architecture concerns. I have asked admin to close this thread as I will open up a new one when that is done. People who are already on Raikopon will still receive updates for the time being using in-app updater.
Emulator has been updated to v2.0.0. It has been renamed to Rai Azahar but it still retains some of Dekopon codebase for now. it will be removed in a future update.
Changelog:
This is a significant shader rewrite. You will have crashes if you don't clear your shader cache after this update.
For those of you having performance issues, here is my definitive way of playing games:
- Turn Async Shader Compilation to ON.
- Turn Ubershaders to OFF.
- Turn Compile Boost to OFF.
- Set Async GPU to OFF.
- Ensure both hardware Shader and Disk Shader Cache are ON.
- Disable Right Eye Render should be ON unless a game demands it.
- CPU JIT should be ON.
- Fastmem should be ON.
- Skip Slow Draw, Texture Copy, CPU Write should be OFF by default unless needed in some games.
- Set "New 3DS Mode" to OFF unless a game needs it. Toggling this option causes huge performance drops in some games.
I cannot help you if you have a custom texture or cheat on and experience crashes. Switch hardware is already very limited and we are pushing it with 3DS emulation running as well as it is right now. It is almost impossible to find and fix issues with custom textures and cheats for me. I will add custom logging in the future. This will help us find and fix issues in individual games faster.
Post automatically merged:
Emulator has been updated to v2.0.0. It has been renamed to Rai Azahar but it still retains some of Dekopon codebase for now. it will be removed in a future update.
Changelog:
This is a significant shader rewrite. You will have crashes if you don't clear your shader cache after this update.
- Duplicate shader count has been reduced by up to 90%. This has also reduced the pipeline count by manifold. You will now boot into games much much faster.
- Significantly reduced dependency on Dekopon codebase and rely more on Azahar itself.
- Performance bump in games like Ultra Sun/Moon during Z moves - no more drops to half FPS.
- Removed Arctic support for now.
- Removed several buggy/redundant settings that would confuse users.
- Fixed a rare issue where entering cheats menu and entering an empty cheat would crash the emulator.
- The emulator now exits when exiting a game instead of going to library menu. This is until we completely rewrite the UI.
- Fixed issue where "." files were causing the file manager to not display entire games or folders.
- Stability improvements & many more core fixes.
- Use "sdmc:/switch/azahar/" by default instead of Dekopon. You will need to migrate manually. I would highly recommend keeping separate folders for stability purposes.
Post automatically merged:
For those of you having performance issues, here is my definitive way of playing games:
- Turn Async Shader Compilation to ON.
- Turn Ubershaders to OFF.
- Turn Compile Boost to OFF.
- Set Async GPU to OFF.
- Ensure both hardware Shader and Disk Shader Cache are ON.
- Disable Right Eye Render should be ON unless a game demands it.
- CPU JIT should be ON.
- Fastmem should be ON.
- Skip Slow Draw, Texture Copy, CPU Write should be OFF by default unless needed in some games.
- Set "New 3DS Mode" to OFF unless a game needs it. Toggling this option causes huge performance drops in some games.
I cannot help you if you have a custom texture or cheat on and experience crashes. Switch hardware is already very limited and we are pushing it with 3DS emulation running as well as it is right now. It is almost impossible to find and fix issues with custom textures and cheats for me. I will add custom logging in the future. This will help us find and fix issues in individual games faster.
Last edited by Raibatsu,











