AmenDon't forget thank JoostinOnline for the original background code. Without him, this would not be possible.
I told him people would LOVE the ability to change the Nintendont background
![grog :grog: :grog:](/styles/default/gbatemp/smileys/grog.gif)
AmenDon't forget thank JoostinOnline for the original background code. Without him, this would not be possible.
I'm still having USB problems. I have an 8GB Gigaware usb drive that works without a problem. I borrowed a sandisk fit 32GB drive and I get 'checking fs' when loading games, regardless of cluster size. then on my own 32GB patriot drive nintendont takes a while to give me the option for usb/sd and fails to find the games directory even though it shows up for USB loader GX.
Why is it that some drives work and others don't and if yours is working, what drive are you using?
Amen
I told him people would LOVE the ability to change the Nintendont background![]()
Yes, it would be another good addition in the future, with the option to show or not the text while loading a game. The rest of the UI, I think it's perfect as it is now, if we want something more complex... well, that's why loaders like USB Loader GX, CFG and Wiiflow existsBut the ability to display only an image while loading a game (and not showing text) really looks nice and consistent when opening it from a loader, and remembers the original GameCube loading screen. I wonder what happens if you put an animated .gif as background. It would be awesome to view the little cube forming the GameCube logo
. The text could be logged to a file or something, so if some problem occurs while loading a game, it's still be possible to know what happened.
Anyway, I understand that it would be more complex to code and debug, and the priority right now is complete the compatibility list. Give the possibility to the user to change the image could lead to other errors too.
I second tbis, although I don't think that removing the kernel loading options is a good idea...I would be pretty neat if Joostin could get a simple loading bar as Nintendont boots the game so we don't see all the kernel stuff booting (would look pretty neat when loading from another loader)
If you get an error it can just display the error below the loading bar
What do you guys think?
Loading bar on/off in the settingsI second tbis, although I don't think that removing the kernel loading options is a good idea...
What about making a switchable/toggable option that enables the Loading kernel text?
I think that removing the version from the screen on a program that changes about once a day is a bad idea.I would be pretty neat if Joostin could get a simple loading bar as Nintendont boots the game so we don't see all the kernel stuff booting (would look pretty neat when loading from another loader)
If you get an error it can just display the error below the loading bar
What do you guys think?
Just tried sonic spinball 6 times on 2.220 got no sound the first time and got sound the next 5. so its likely its not something that was changed in 2.220 that broke it, but a problem that has been their all along. causing it to work sometimes and not others.Uh, from my testing it was Sonic Spinball, though I'm not sure what other games had no sound, I can also send my save file though the game should be unlocked from the start, in any case here's my save: https://www.mediafire.com/?94rrxllrvu8exxl and many thanks.
It's one I spotted last night that I had missed deleting. I deleted it before I went to bed, but not had time to test that it is what was causing my SMS problem.ppl still have cache files? damn that is old lol
Game: Shadow the Hedgehog (USA)
Issue: Can't get Cheats to work with USB Loader GX, and when I click on the game, all of my settings are reset to default. Even changing them before boot doesn't help. Cheats will work when cheat files are copied to games/[GUPE8P] and booting from forwarder or HBC, but not through USB Loader GX.
Game ID: GUPE8P
Wii/Wii U: Wii U
Nintendon't Version: Current? (installed two days ago from google code page)
Last Known working revision:N/A
Loader Used: USB Loader GX
SD/USB: Sandisk 32 GB Ultra SDHC
ISO: Compressed? Not sure, size is 1.35GB
McEmu: Emu, 507 blocks
Native on/off: Off
Controller Used: Classic Controller Pro
HDMI/AV: HDMI
Cheats: On
Cheat Path: On