Hacking Nintendont

FIX94

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-Implemented Audio Streaming
-Implemented BlueTooth
-Implemented Multi-Dol

dont forget implemented return to loader, disc loading cache which makes ingame loading sometimes over 5 times quicker, made both disc loading and memory card emulation stable and rewrote most of the patching system to make the other half of the games green :P
 

Etheboss

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I am glad to see the new reporting format is being used. As for Make, Model of the storage device I meant Manufacturer and model of the device such as Western Digital BEVT5000 or Hitachi Deskstar or something like that as not all models from the same manufacturer are the same. Even HDDs from the SAME model but different sizes can yield different results.
I want to add that even the same HDD's with the same size can have different results because it uses a different enclosure (it can look the same, but the hardware inside the closure can be different).
 

pokeparadox

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dont forget implemented return to loader, disc loading cache which makes ingame loading sometimes over 5 times quicker, made both disc loading and memory card emulation stable and rewrote most of the patching system to make the other half of the games green :P
Pffff I would have done all that blind-folded, with one arm tied behind my back, while walking uphill in the snow... I just chose not too!

(Just kidding of course, thanks for your efforts in polishing up the Nintendon't beta into what it is today! I'm continuously impressed! :))
 

sonictopfan

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dont forget implemented return to loader, disc loading cache which makes ingame loading sometimes over 5 times quicker, made both disc loading and memory card emulation stable and rewrote most of the patching system to make the other half of the games green :P
Also added real memory card support <3
 
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Onion_Knight

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dont forget implemented return to loader, disc loading cache which makes ingame loading sometimes over 5 times quicker, made both disc loading and memory card emulation stable and rewrote most of the patching system to make the other half of the games green :P
Its true, you've been pretty much a coding machine since you got on the project. I imagine at this point, your coding in your sleep in ppc assembly.
 
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Howard

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I use nintedont (vers 217)

Check the version again that cant be correct.

I am experiencing some freezing problems when I use a specific USB Gamepad controller.

When I connect "Logitech Cordless Rumblepad 2" and try to play Zelda Windwaker the game starts and plays ok , but Wii freezes after 1-2 minutes into the gameplay.

When I connect a "cabled" "Rumblepad 2 USB" controller the game plays normal with no freezes. Any suggestions?

Have you checked the battery? Low or dead batteries could do this on a cordless controller.


[ By the way, there is a small error in the default .ini file of the "wired" Rumblepad 2 controller . You have to add an "DigitalLR=1" line in order for the L R buttons to play correctly (vid=046d, pid=c218) ]

Is the "wired" Rumblepad 2 controller the same as the F510?
Have you verified in HIDtest that their is no analog output from the analog triggers when the controller is in dinput mode? (this would be consistant with other logitech controllers. whare they have analog triggers but dont output the data when in direct input mode. I just want to make sure befor I chnge it.)
 

Aglae Pheryl

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Hi folks,

Has someone experienced Mario Kart Arcade GP not working anymore after updating Nintendont to the latest version ?

I had to revert to the nintendont version I was using before as launching Mario Kart Arcade GP only brought up a black screen and froze the controller.

For information: I am downloading versions from https://code.google.com/p/nintendon-t/ (I cannot find the revision number on this web site though).​
 

JoostinOnline

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Hi folks,​
Has someone experienced Mario Kart Arcade GP not working anymore after updating Nintendont to the latest version ?​
I had to revert to the nintendont version I was using before as launching Mario Kart Arcade GP only brought up a black screen and froze the controller.​
For information: I am downloading versions from https://code.google.com/p/nintendon-t/ (I cannot find the revision number on this web site though).​
https://code.google.com/p/nintendon-t/source/list
Please let us know which one is causing problems.
 

shuall

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I don't know if this problem has been posted somewhere in the previous ~800 pages (not really showing up on search), but I'll post and see if anyone can help.
Precursor: games on usb:/games, always worked fine before. USB: 8Gb, 1 partition, fat32 (32k cluster)
After enabling cheats, memcard emu, the game ran fine, but after enabling native wii as well, nintendont crashed bad, and filled my usb drive up with randomly named files, etc, unrecoverable.
I reformatted the usb drive, but now not even hbc can load homebrew apps from it. CFG USB loader will find games (ssb melee) on it, and DIOS MIOS will boot them, but nintendont crashes.
This is such a weird half-working state, I'd really like to use nintendont again, but when I boot it, and select usb, it says No FAT device found or missing usb:/games directory.

I've already tried reformatting a couple different ways, I've tried multiple version of nintendont, and cfg usb loader, and on the off chance that it's an IOS problem I reinstalled the only custom ios's I have (236/d2x-248). No luck.
Any help would be appreciated.
 

FIX94

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A good change for the future, in case you didnt know the loader size was not very variable anymore but this gives us pretty much endless room:
-changed up game loading in order to make the loader dol size much more expandable
Also I tried mario kart gp1 and it works just as fine as it always did.
 

JoostinOnline

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A good change for the future, in case you didnt know the loader size was not very variable anymore but this gives us pretty much endless room:
-changed up game loading in order to make the loader dol size much more expandable
Thanks a lot man. This really expands options.
 

ccfman2004

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A good change for the future, in case you didnt know the loader size was not very variable anymore but this gives us pretty much endless room:
-changed up game loading in order to make the loader dol size much more expandable
Also I tried mario kart gp1 and it works just as fine as it always did.

Man, you just can't stop can you? You are the best.
 

panmusic

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I updated to the latest version of Nintendon't (thanks FIX!) and I have a strange issue to report.

I tried to load different games from USB Loader GX with no success. Instead,the loader displays the following message " Error! This version of Nintendont does not support games from USB ."

Wiiflow seems to run them just fine. Really weird!

Has anyone faced the same problem?
 

flinto

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Will give this a try since the compatibility wiki has it marked as 480p working on r2.165. I asked for confirmation a few pages back and I think nobody replied.

Game: Capcom Vs. SNK 2 EO
Describe Issue: Black screen with a loud beep sound on boot only when Force Progressive is enabled.
Region Game: NTSC US
Wii/Wii U: Wii NTSC US
Nintendont revision: r205
Last know working revision (if any): r148
Loader used (if any) with revision no.: Nintendont straight from the Homebrew Channel and also tried with USBLoaderGX r1231.
SD/USB Pen/USB HDD: USB HDD.
SD/USB Pen/USB HDD make, model, size, format & cluster size: Former PS3 HDD, 80 GB, FAT32, 32k cluster.
ISO 1:1/compressed: Compressed and also ISO 1:1 with the md5 '0f153f7d7b97c9df1d4d55a9f70cfde6'
McEmu/Real Mem card and size: Emulated Memory Card, Multi Off, 251 Blocks.
Native on/off: On and also with Off
Controller used if Native off: First party Gamecube controller (not wireless).
Composite/Component/HDMI: Component
Does this error only occur when force progressive is enabled?
 

nakata6790

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Hey guys, i cannot get PSO+ to work for me and it is due to a mistake on my part, cause others have gotten it to work.
I am 99% sure it is due to me not having a PAL iso for this game (haven't managed to track a PAL PSO+ iso) and my CRT TV unable to handle ntsc video, anyway here is the info:


Game: Phantasy Star Online Ep. I & II PLUS
Describe Issue: Black screen right after agreeing to user conditions and setting the date in the game's startup
Region Game: NTSC US
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r202
Last know working revision (if any): all past r.200 have given me the same behaviour
Loader used (if any) with revision no.: Nintendont straight from the Homebrew Channel and also tried with USBLoaderGX r1231
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: SEAGATE EXPANSION 1TB, 2.5'' HDD connected via usb to rear Wii outside port, FAT32, cluster size 32K, primary, active, works perfectly with ~610 Wii,GC,VC & Wiiware games & homebrews
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Emulated Memory Card, Multi Off, 251 Blocks.
Native on/off: Off
Controller used if Native off: Wiimote & Nunchuck, Wiimote & Classic Controller
Composite/Component/HDMI: official RGB Nintendo Wii cable connected to 29'' Phillips CRT TV

Please note that i have tried 4 different isos from different sources, all have the same behaviour (working fine till date setting and then it blackscreens). HDD light and Wii light are still on when black screen occurs btw.

If anyone has come across PAL isos for PSO+ & Smashing Drive (i can only get that to boot @forcePAL50 bleuh) please give me a shout.
 

pedro702

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Hey guys, i cannot get PSO+ to work for me and it is due to a mistake on my part, cause others have gotten it to work.
I am 99% sure it is due to me not having a PAL iso for this game (haven't managed to track a PAL PSO+ iso) and my CRT TV unable to handle ntsc video, anyway here is the info:


Game: Phantasy Star Online Ep. I & II PLUS
Describe Issue: Black screen right after agreeing to user conditions and setting the date in the game's startup
Region Game: NTSC US
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r202
Last know working revision (if any): all past r.200 have given me the same behaviour
Loader used (if any) with revision no.: Nintendont straight from the Homebrew Channel and also tried with USBLoaderGX r1231
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: SEAGATE EXPANSION 1TB, 2.5'' HDD connected via usb to rear Wii outside port, FAT32, cluster size 32K, primary, active, works perfectly with ~610 Wii,GC,VC & Wiiware games & homebrews
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Emulated Memory Card, Multi Off, 251 Blocks.
Native on/off: Off
Controller used if Native off: Wiimote & Nunchuck, Wiimote & Classic Controller
Composite/Component/HDMI: official RGB Nintendo Wii cable connected to 29'' Phillips CRT TV

Please note that i have tried 4 different isos from different sources, all have the same behaviour (working fine till date setting and then it blackscreens). HDD light and Wii light are still on when black screen occurs btw.

If anyone has come across PAL isos for PSO+ & Smashing Drive (i can only get that to boot @forcePAL50 bleuh) please give me a shout.
i have been using this game and it works and my settings are exactly like yours i choose always n on the calendar tough to pass that i never choosed yes.
 
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nipoul

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Greetings to all,

I use nintedont (vers 217) and I am experiencing some freezing problems when I use a specific USB Gamepad controller.

When I connect "Logitech Cordless Rumblepad 2" and try to play Zelda Windwaker the game starts and plays ok , but Wii freezes after 1-2 minutes into the gameplay.

When I connect a "cabled" "Rumblepad 2 USB" controller the game plays normal with no freezes. Any suggestions?

[ By the way, there is a small error in the default .ini file of the "wired" Rumblepad 2 controller . You have to add an "DigitalLR=1" line in order for the L R buttons to play correctly (vid=046d, pid=c218) ]



Indeed ccfman2004! My bad, my version is 2.197 and not (of course) 2.217.
 

nipoul

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Check the version again that cant be correct.



Have you checked the battery? Low or dead batteries could do this on a cordless controller.




Is the "wired" Rumblepad 2 controller the same as the F510?
Have you verified in HIDtest that their is no analog output from the analog triggers when the controller is in dinput mode? (this would be consistant with other logitech controllers. whare they have analog triggers but dont output the data when in direct input mode. I just want to make sure befor I chnge it.)


- Yes, my bad. My version is 2.197 and NOT 2.217. Apologies!
- Yes, the batteries are fresh.
- Rumblepad 2 is a different model from the F51-. It is this one http://www.engadget.com/products/logitech/rumblepad-2/ . Model number is G-UF13

The L and R triggers don't respond regardless of the dinput mode.
 

ccfman2004

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- Yes, my bad. My version is 2.197 and NOT 2.217. Apologies!
- Yes, the batteries are fresh.
- Rumblepad 2 is a different model from the F51-. It is this one http://www.engadget.com/products/logitech/rumblepad-2/ . Model number is G-UF13

The L and R triggers don't respond regardless of the dinput mode.

I would suggest you update Nintendont to 2.205 as this may fix your issue as controller stuff has been overhauled in the latest revisions.
 
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